feat(achievement): 添加奖杯馆页面
三种视觉状态:已解锁显示日期与获得率;未解锁公开成就显示进度条; 未解锁隐藏成就只显示稀有度,不画进度条(会泄露后端刻意遮掉的门槛)。 lte 类成就(如最短代码 ≤ 50 字符)不画百分比条,改为显示当前最好成绩。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
166
src/oj/achievement/components/AchievementCard.vue
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166
src/oj/achievement/components/AchievementCard.vue
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<script setup lang="ts">
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import type { Achievement } from "utils/types"
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const props = defineProps<{ achievement: Achievement }>()
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const RARITY_COLOR: Record<string, string> = {
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bronze: "#b87333",
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silver: "#9fa6b2",
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gold: "#e0a300",
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platinum: "#7dd3fc",
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}
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const RARITY_LABEL: Record<string, string> = {
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bronze: "青铜",
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silver: "白银",
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gold: "黄金",
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platinum: "白金",
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}
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// 隐藏且未解锁:后端已把名称/描述/图标和条件三件套都遮成 ??? 和 null,
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// 这里只负责不要把 null 渲染出来,也不要画出会泄露门槛的进度条
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const masked = computed(
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() => props.achievement.hidden && !props.achievement.unlocked,
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)
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// 获得率低于 5% 的加稀有闪光边框
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const isRare = computed(
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() => props.achievement.unlock_rate > 0 && props.achievement.unlock_rate < 5,
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)
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// 只有"越多越好"的成就画进度条。lte 类(如最短 AC 代码 ≤ 50 字符)
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// 画成百分比毫无意义,改成直接显示当前最好成绩
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const showProgressBar = computed(
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() =>
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!masked.value &&
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!props.achievement.unlocked &&
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props.achievement.operator === "gte" &&
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props.achievement.threshold !== null,
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)
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const showBestSoFar = computed(
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() =>
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!masked.value &&
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!props.achievement.unlocked &&
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props.achievement.operator === "lte" &&
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props.achievement.threshold !== null,
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)
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const percent = computed(() => {
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const { progress, threshold } = props.achievement
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if (threshold === null || threshold <= 0) return 100
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return Math.min(100, Math.round(((progress ?? 0) / threshold) * 100))
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})
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const unlockDate = computed(() => {
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const { unlock_time, backfilled } = props.achievement
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// 补发的记录不显示具体日期:一次补发会给几百人盖上同一个时间戳
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if (backfilled || !unlock_time) return "已获得"
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return `${new Date(unlock_time).toLocaleDateString()} 获得`
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})
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</script>
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<template>
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<n-card
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size="small"
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:class="{ locked: !achievement.unlocked, rare: isRare }"
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:style="{ borderColor: RARITY_COLOR[achievement.rarity] }"
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>
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<div class="row">
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<div class="icon">{{ achievement.icon }}</div>
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<div class="body">
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<div class="title">
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<span class="name">{{ achievement.name }}</span>
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<n-tag
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size="tiny"
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:color="{
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borderColor: RARITY_COLOR[achievement.rarity],
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textColor: RARITY_COLOR[achievement.rarity],
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}"
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>
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{{ RARITY_LABEL[achievement.rarity] }}
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</n-tag>
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</div>
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<div class="desc">{{ achievement.description }}</div>
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<div v-if="achievement.unlocked" class="meta">
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<span>{{ unlockDate }}</span>
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<span class="rate">仅 {{ achievement.unlock_rate }}% 的人获得</span>
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</div>
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<div v-else-if="showProgressBar" class="meta">
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<n-progress
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type="line"
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:percentage="percent"
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:height="6"
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:show-indicator="false"
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/>
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<span class="progress-text">
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{{ achievement.progress ?? 0 }} / {{ achievement.threshold }}
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</span>
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</div>
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<div v-else-if="showBestSoFar" class="meta">
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<span class="progress-text">
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目标 ≤ {{ achievement.threshold }}
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</span>
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<span v-if="achievement.progress !== null" class="rate">
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当前最好 {{ achievement.progress }}
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</span>
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</div>
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<div v-else class="meta">
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<span class="rate">仅 {{ achievement.unlock_rate }}% 的人获得</span>
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</div>
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</div>
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</div>
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</n-card>
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</template>
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<style scoped>
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.row {
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display: flex;
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gap: 12px;
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align-items: flex-start;
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}
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.icon {
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font-size: 32px;
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line-height: 1;
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}
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.body {
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flex: 1;
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min-width: 0;
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}
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.title {
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display: flex;
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align-items: center;
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gap: 8px;
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font-weight: 600;
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}
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.desc {
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margin-top: 4px;
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font-size: 13px;
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opacity: 0.75;
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}
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.meta {
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margin-top: 8px;
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display: flex;
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align-items: center;
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gap: 8px;
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font-size: 12px;
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opacity: 0.65;
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}
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.meta :deep(.n-progress) {
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flex: 1;
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}
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.progress-text {
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white-space: nowrap;
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}
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.locked {
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filter: grayscale(1);
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opacity: 0.55;
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}
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.rare {
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box-shadow: 0 0 12px rgba(125, 211, 252, 0.55);
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}
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</style>
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169
src/oj/achievement/index.vue
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169
src/oj/achievement/index.vue
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@@ -0,0 +1,169 @@
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<script setup lang="ts">
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import { getAchievements, getAchievementSummary } from "oj/achievement/api"
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import { getUserBadges } from "oj/api"
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import type { Achievement, AchievementSummary } from "utils/types"
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import AchievementCard from "./components/AchievementCard.vue"
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interface UserBadge {
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id: number
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earned_time: string
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badge: {
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id: number
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name: string
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description: string
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icon: string
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}
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}
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const route = useRoute()
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const name = computed(() => (route.query.name as string) || undefined)
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const achievements = ref<Achievement[]>([])
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const summary = ref<AchievementSummary | null>(null)
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const badges = ref<UserBadge[]>([])
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const tab = ref("all")
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const loading = ref(true)
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const filtered = computed(() => {
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if (tab.value === "unlocked")
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return achievements.value.filter((a) => a.unlocked)
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if (tab.value === "locked")
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return achievements.value.filter((a) => !a.unlocked)
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return achievements.value
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})
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async function load() {
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loading.value = true
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try {
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const [list, sum, badgeRes] = await Promise.all([
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getAchievements(name.value),
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getAchievementSummary(name.value),
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getUserBadges(name.value),
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])
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achievements.value = list.achievements
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summary.value = sum
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badges.value = (badgeRes ?? []) as UserBadge[]
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} finally {
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loading.value = false
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}
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}
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onMounted(load)
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watch(name, load)
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</script>
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<template>
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<div class="hall">
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<n-spin :show="loading">
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<n-card v-if="summary" class="overview">
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<div class="overview-row">
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<div class="percent">
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<div class="big">{{ summary.percent }}%</div>
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<div class="sub">
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{{ summary.unlocked }} / {{ summary.total }} 已获得
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</div>
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</div>
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<div class="rarity">
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<div
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v-for="r in summary.rarity"
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:key="r.rarity"
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class="rarity-item"
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>
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<div class="rarity-label">{{ r.label }}</div>
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<div class="rarity-count">{{ r.unlocked }} / {{ r.total }}</div>
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</div>
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</div>
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</div>
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</n-card>
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<n-tabs v-model:value="tab" type="line" class="tabs">
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<n-tab name="all">全部</n-tab>
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<n-tab name="unlocked">已获得</n-tab>
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<n-tab name="locked">未获得</n-tab>
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<n-tab name="badges">题单奖章</n-tab>
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</n-tabs>
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<div v-if="tab !== 'badges'" class="grid">
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<AchievementCard v-for="a in filtered" :key="a.id" :achievement="a" />
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<n-empty v-if="!filtered.length" description="这里还什么都没有" />
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</div>
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<div v-else class="grid">
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<n-card v-for="b in badges" :key="b.id" size="small">
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<div class="badge-row">
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<img v-if="b.badge?.icon" :src="b.badge.icon" class="badge-icon" />
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<div>
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<div class="badge-name">{{ b.badge?.name }}</div>
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<div class="badge-desc">{{ b.badge?.description }}</div>
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</div>
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</div>
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</n-card>
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<n-empty v-if="!badges.length" description="还没有获得任何题单奖章" />
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</div>
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</n-spin>
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</div>
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</template>
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<style scoped>
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.hall {
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max-width: 1100px;
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margin: 0 auto;
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padding: 16px;
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}
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.overview-row {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 24px;
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flex-wrap: wrap;
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}
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.big {
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font-size: 40px;
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font-weight: 700;
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line-height: 1;
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}
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.sub {
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margin-top: 6px;
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font-size: 13px;
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opacity: 0.7;
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}
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.rarity {
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display: flex;
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gap: 20px;
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}
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.rarity-item {
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text-align: center;
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}
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.rarity-label {
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font-size: 12px;
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opacity: 0.7;
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}
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.rarity-count {
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font-weight: 600;
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margin-top: 2px;
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}
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.tabs {
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margin: 16px 0;
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}
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.grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
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gap: 12px;
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}
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.badge-row {
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display: flex;
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gap: 12px;
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align-items: center;
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}
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.badge-icon {
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width: 40px;
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height: 40px;
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}
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.badge-name {
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font-weight: 600;
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}
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.badge-desc {
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font-size: 12px;
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opacity: 0.7;
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}
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</style>
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@@ -82,6 +82,12 @@ export const ojs: RouteRecordRaw = {
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component: () => import("oj/user/index.vue"),
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meta: { requiresAuth: true },
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},
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{
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path: "achievement",
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name: "achievement",
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component: () => import("oj/achievement/index.vue"),
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meta: { requiresAuth: true },
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},
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{
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path: "setting",
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component: () => import("oj/user/setting.vue"),
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Reference in New Issue
Block a user