新增 achievements 列表、summary、pending 三个用户侧端点,隐藏未解锁成就 在序列化层打码(name/description/icon 替换为占位符,不下发 progress)。
101 lines
4.1 KiB
Python
101 lines
4.1 KiB
Python
from django.db.models import Count
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from account.decorators import login_required
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from account.models import User
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from achievement.models import Achievement, Rarity, UserAchievement, UserStat
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from achievement.serializers import AchievementSerializer, PendingAchievementSerializer
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from utils.api import APIView
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def _resolve_user(request):
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"""?name=<username> 指定他人,不传则为自己。与 /api/profile 的约定一致。"""
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username = request.GET.get("name")
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if username:
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return User.objects.filter(username=username, is_disabled=False).first()
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return request.user
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def _decorate(achievements, unlocked_map, metrics):
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"""给成就对象挂上该用户的解锁状态与进度,供序列化器读取。"""
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for a in achievements:
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record = unlocked_map.get(a.id)
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a.unlocked = record is not None
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a.unlock_time = record.unlock_time if record else None
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a.backfilled = record.backfilled if record else False
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value = metrics.get(a.metric)
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# 隐藏且未解锁的成就不下发进度,否则能反推出条件
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a.progress = None if (a.hidden and not a.unlocked) else (value or 0)
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return achievements
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class AchievementListAPI(APIView):
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@login_required
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def get(self, request):
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user = _resolve_user(request)
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if user is None:
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return self.error("用户不存在")
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achievements = list(Achievement.objects.filter(visible=True))
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unlocked_map = {r.achievement_id: r for r in UserAchievement.objects.filter(user=user)}
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stat = UserStat.objects.filter(user=user).first()
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metrics = stat.metrics if stat else {}
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_decorate(achievements, unlocked_map, metrics)
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return self.success(
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{
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"username": user.username,
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"achievements": AchievementSerializer(achievements, many=True).data,
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}
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)
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class AchievementSummaryAPI(APIView):
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@login_required
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def get(self, request):
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user = _resolve_user(request)
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if user is None:
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return self.error("用户不存在")
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total_by_rarity = dict(Achievement.objects.filter(visible=True).values_list("rarity").annotate(c=Count("id")))
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unlocked_by_rarity = dict(UserAchievement.objects.filter(user=user, achievement__visible=True).values_list("achievement__rarity").annotate(c=Count("id")))
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total = sum(total_by_rarity.values())
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unlocked = sum(unlocked_by_rarity.values())
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recent = list(UserAchievement.objects.filter(user=user, achievement__visible=True).select_related("achievement").order_by("-unlock_time")[:5])
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return self.success(
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{
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"username": user.username,
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"total": total,
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"unlocked": unlocked,
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"percent": round(unlocked / total * 100, 1) if total else 0.0,
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"rarity": [
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{
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"rarity": value,
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"label": label,
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"total": total_by_rarity.get(value, 0),
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"unlocked": unlocked_by_rarity.get(value, 0),
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}
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for value, label in Rarity.choices
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],
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"recent": PendingAchievementSerializer(recent, many=True).data,
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}
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)
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class AchievementPendingAPI(APIView):
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@login_required
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def get(self, request):
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"""返回尚未弹过的解锁记录。前端在布局层路由切换时拉取。"""
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records = UserAchievement.objects.filter(user=request.user, notified=False, achievement__visible=True).select_related("achievement").order_by("unlock_time")
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return self.success(PendingAchievementSerializer(records, many=True).data)
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@login_required
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def post(self, request):
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"""弹完后标记已读,避免下次导航重复弹。body: {"ids": [成就 id]}"""
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ids = request.data.get("ids") or []
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if not isinstance(ids, list):
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return self.error("参数错误")
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UserAchievement.objects.filter(user=request.user, achievement_id__in=ids).update(notified=True)
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return self.success("ok")
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