feat(看板娘): 点她会按页面说一句傲娇的话,再给两三个能直接办事的按钮
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- 她从不主动开口,点一下才冒气泡;比赛里不弹。台词 326 句(shared/mascot/lines.ts),
  口吻照「小鲸鱼」角色卡,学校里舍掉英文、粗口,「用户」改叫「同学」
- 按情况换话:题目页分没写、没交、例子没对上/对上、答错、编译错误、运行出错、超时、
  错很多次、做对、一次就对、终于对了、以前做过;首页、题目列表、提交、专题、自学、排名等各有一组
- 按钮真的去办:运行例子、我错在哪(切到结果里出错的那一段)、举手、输题号、随便来一道、
  下一道、选题……
- 老师也看得到:有学生举手时任何页面先说这件事;首页、课堂任务、统计、题目页各有一组
- 页面用 useMascotGuide 告诉她现在的情况(shared/mascot/guide.ts),以后按学生行为调整也接在这一层
- 修:连点时像卡住了(快点时按压过渡来不及显示,改成每下播一遍压扁回弹);
  一打开从左上角飞到右下角;去掉单击的摆动

设计稿与台词表:https://claude.ai/artifact/Qz2zPCfq2zCrqmxyms1UGx

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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xuyueandClaude Opus 5.5 committed 2026-11-03 16:12:23 +08:00
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import { useBreakpoints } from 'shared/composables/breakpoints'
import { useMascotGuide, type MascotAction, type MascotGuide } from 'shared/mascot/guide'
import type { MascotSituation } from 'shared/mascot/lines'
import { useCollabStore } from 'shared/store/collab'
import { useLessonStore } from 'shared/store/lesson'
import { useUserStore } from 'shared/store/user'
import { useCodeStore } from 'oj/store/code'
import { useProblemStore } from 'oj/store/problem'
import { useSubmissionStore, type ResultSegment } from 'oj/store/submission'
import { SubmissionStatus } from 'utils/constants'
import { useProblemPageContext } from './problemPageContext'
import { useTeacherCollab } from './teacherCollab'
/** 同一道题错到这么多次,她就不怼了,劝去举手 */
const STUCK_FAILS = 5
/** 错过这么多次以后做对,算「终于」 */
const FINALLY_FAILS = 2
const RESULT_SITUATION: Partial<Record<SubmissionStatus, MascotSituation>> = {
[SubmissionStatus.wrong_answer]: 'problem.wrong',
[SubmissionStatus.partial_accepted]: 'problem.wrong',
[SubmissionStatus.ast_check_failed]: 'problem.wrong',
[SubmissionStatus.compile_error]: 'problem.compileError',
[SubmissionStatus.runtime_error]: 'problem.runtimeError',
[SubmissionStatus.memory_limit_exceeded]: 'problem.runtimeError',
[SubmissionStatus.cpu_time_limit_exceeded]: 'problem.timeout',
[SubmissionStatus.real_time_limit_exceeded]: 'problem.timeout',
}
/**
* 题目页上看板娘说什么、给哪几个按钮。看的是这一页上最近的那件事:刚交的结果、刚跑的例子,
* 都没有就看写没写代码。比赛入口不用管(Mascot.vue 在比赛里不弹)。
*
* `showResult` 是「我错在哪」:把左栏切到「结果」页签的那一段(提交结果 / 运行例子),页签归页面管。
*/
export function useProblemMascotGuide(showResult: (segment: ResultSegment) => void) {
const router = useRouter()
const userStore = useUserStore()
const problemStore = useProblemStore()
const submissionStore = useSubmissionStore()
const codeStore = useCodeStore()
const collabStore = useCollabStore()
const lessonStore = useLessonStore()
const ctx = useProblemPageContext()
const teacherCollab = useTeacherCollab()
const { isDesktop } = useBreakpoints()
useMascotGuide(() => {
const problem = problemStore.problem
if (!problem) return null
if (userStore.isTeacherOrAbove) {
// 协作中别把老师带离这一页:跳走协作就断了
if (teacherCollab.value) return null
const actions: MascotAction[] = [{ label: '全班这题的提交', run: () => router.push({ name: 'submissions', query: { problem: problem._id } }) }]
if (isDesktop.value && userStore.canEditProblem(problem)) {
actions.push({ label: '编辑这道题', run: () => window.open(router.resolve(`/admin/problem/edit/${problem.id}`).href, '_blank') })
}
return { situation: 'teacher.problem', actions }
}
const language = codeStore.code.language
const entry = ctx.value
const runSamples: MascotAction | null =
problem.samples.length && language !== 'Flowchart' && language !== 'SQL' ? { label: '运行例子', run: submissionStore.runSamples } : null
// 和工具栏的「举手求助」同一个条件;已经举着手、老师在帮的时候不给
const help: MascotAction | null =
entry.help && isDesktop.value && !userStore.demoMode && language !== 'Flowchart' && collabStore.helpStatus === 'idle'
? { label: '举手求助', run: () => collabStore.requestHelp(problem._id, language) }
: null
const why: MascotAction = { label: '我错在哪', run: () => showResult('submit') }
const busy = submissionStore.isFormatting || submissionStore.isSubmittingRequest || submissionStore.judging || submissionStore.isCooldown
const submit: MascotAction | null = busy
? null
: { label: '提交', run: () => submissionStore.submit({ contestId: entry.contestId, problemSetId: entry.problemSetId }) }
const guide = (situation: MascotSituation, ...actions: (MascotAction | null)[]): MascotGuide => ({
situation,
actions: actions.filter((it): it is MascotAction => !!it),
})
if (language === 'Flowchart') return guide('problem.flowchart', help)
// 正在判、正在跑例子:没什么好说的,打个招呼
if (submissionStore.judging || submissionStore.pending || submissionStore.trial.samplesRunning.value) return null
const stuck = problemStore.failCount >= STUCK_FAILS
if (submissionStore.syntaxErrorInfo) return stuck ? guide('problem.stuck', help, why) : guide('problem.compileError', why, help)
const runs = submissionStore.trial.sampleRuns.value
if (submissionStore.resultSegment === 'samples' && runs.length) {
return runs.every((run) => run.result === SubmissionStatus.accepted)
? guide('problem.samplesPassed', submit)
: guide('problem.samplesFailed', { label: '我错在哪', run: () => showResult('samples') }, help)
}
const result = submissionStore.submission?.result
if (result === SubmissionStatus.accepted) {
const next = nextAction()
const fails = problemStore.failCount
return guide(fails === 0 ? 'problem.firstTry' : fails >= FINALLY_FAILS ? 'problem.finally' : 'problem.accepted', next)
}
const failed = result === undefined ? undefined : RESULT_SITUATION[result as SubmissionStatus]
if (failed) return stuck ? guide('problem.stuck', help, why) : guide(failed, why, failed === 'problem.wrong' ? runSamples : null, help)
if (problem.myStatus === SubmissionStatus.accepted) return guide('problem.solvedBefore', nextAction())
if (codeStore.code.value.trim().length < 10) return guide(entry.entry === 'problemset' ? 'problem.inSet' : 'problem.blank', runSamples, help)
return guide('problem.unsubmitted', runSamples, help)
/** 做对之后去哪:专题里回专题,这节课里去下一道还没做的 */
function nextAction(): MascotAction | null {
if (entry.entry === 'problemset') return { label: '回专题', run: () => router.push(`/problemset/${entry.problemSetId}`) }
const next = lessonStore.nextAfter(problem!._id)?.next
return next ? { label: '下一道', run: () => router.push(`/problem/${next.problemDisplayId}`) } : null
}
})
}