- 她从不主动开口,点一下才冒气泡;比赛里不弹。台词 326 句(shared/mascot/lines.ts), 口吻照「小鲸鱼」角色卡,学校里舍掉英文、粗口,「用户」改叫「同学」 - 按情况换话:题目页分没写、没交、例子没对上/对上、答错、编译错误、运行出错、超时、 错很多次、做对、一次就对、终于对了、以前做过;首页、题目列表、提交、专题、自学、排名等各有一组 - 按钮真的去办:运行例子、我错在哪(切到结果里出错的那一段)、举手、输题号、随便来一道、 下一道、选题…… - 老师也看得到:有学生举手时任何页面先说这件事;首页、课堂任务、统计、题目页各有一组 - 页面用 useMascotGuide 告诉她现在的情况(shared/mascot/guide.ts),以后按学生行为调整也接在这一层 - 修:连点时像卡住了(快点时按压过渡来不及显示,改成每下播一遍压扁回弹); 一打开从左上角飞到右下角;去掉单击的摆动 设计稿与台词表:https://claude.ai/artifact/Qz2zPCfq2zCrqmxyms1UGx Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -6,6 +6,7 @@ import { classLabel, groupClassOptions } from 'utils/classes'
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import { useAIStream } from 'shared/composables/aiStream'
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import { useBreakpoints } from 'shared/composables/breakpoints'
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import { useUserStore } from 'shared/store/user'
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import { useMascotGuide } from 'shared/mascot/guide'
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import PkDuel from './components/PkDuel.vue'
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import PkGrid from './components/PkGrid.vue'
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import PkRace from './components/PkRace.vue'
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@@ -31,6 +32,10 @@ const { isDesktop } = useBreakpoints()
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const MAX_CLASSES = 8
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const teacher = computed(() => userStore.isTeacherOrAbove)
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// 看板娘:学生念叨一句班级对决,老师只打招呼
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useMascotGuide(() => (teacher.value ? null : { situation: 'pk' }))
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const pk = ref<ClassPk | null>(null)
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const loading = ref(false)
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const battle = ref<ClassBattleItem[]>([])
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