feat(做对了): 换了十种烟花:齐射、彩虹喷泉、螺旋上升、风火轮、炸出对勾和爱心……每次随机放一种;烟花盖在点评弹窗上面接着放,不再后半段被遮罩挡住
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -53,31 +53,90 @@ function loadEmojiShapes(): Promise<confetti.Shape[]> {
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return emojiShapesPromise
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}
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const COLORS = {
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green: "#18a058",
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mint: "#2cc27a",
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gold: "#f0a020",
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lightGold: "#ffd36b",
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orange: "#f06a1a",
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pink: "#e8457f",
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lightPink: "#ff7aa8",
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blue: "#2080f0",
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purple: "#7d50e8",
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silver: "#8f99aa",
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}
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const PALETTES = [
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[COLORS.green, COLORS.gold, COLORS.blue, COLORS.pink],
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[COLORS.gold, COLORS.orange, COLORS.pink],
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[COLORS.blue, COLORS.silver, COLORS.purple],
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[COLORS.pink, COLORS.gold, COLORS.mint],
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]
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const RAINBOW = [COLORS.pink, COLORS.orange, COLORS.gold, COLORS.green, COLORS.blue, COLORS.purple]
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/**
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* 盖在点评弹窗上面放:通过之后 1.5 秒点评弹窗就出来了,这十种要放 2~3 秒,
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* 默认的 zIndex 100 在 Naive 弹层(2000 起)底下,后半段会被遮罩挡住。
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* 画布本身 pointer-events: none,不挡点评的点击。
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*/
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const Z_INDEX = 3000
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function pick<T>(list: T[]): T {
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return list[Math.floor(Math.random() * list.length)]
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}
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// 对勾、爱心当粒子形状。matrix 直接给:不给的话 shapeFromPath 要扫 1000×1000 个点去量边界。
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// 运行时它要的是数组(拿去 new DOMMatrix),类型声明写成了 DOMMatrix,只好转一下
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let pathShapes: { check: confetti.Shape; heart: confetti.Shape } | null = null
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function loadPathShapes() {
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if (!pathShapes) {
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const matrix = [0.5, 0, 0, 0.5, -5, -5] as unknown as DOMMatrix
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pathShapes = {
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check: confetti.shapeFromPath({ path: "M1 11 L4 8 L8 12 L16 3 L19 6 L8 17 Z", matrix }),
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heart: confetti.shapeFromPath({
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path: "M10 18 C2 12 0 7 3 4 C6 1 9 3 10 5 C11 3 14 1 17 4 C20 7 18 12 10 18 Z",
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matrix,
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}),
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}
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}
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return pathShapes
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}
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/**
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* 随机烟花效果 Composable
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* 提供10种不同风格的烟花庆祝效果
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* 十种彩纸风格的烟花,每次随机放一种(设计稿「做对了的庆祝」右边那块画板)
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*/
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export function useFireworks() {
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// 提前预加载表情包位图,避免首次触发效果8时出现解码延迟
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// 提前预加载表情包位图,避免首次触发「表情包烟花」时出现解码延迟
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loadEmojiShapes()
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// 动画期间创建的定时器,组件卸载时统一清理,避免离开页面后动画继续
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const timers = new Set<ReturnType<typeof setTimeout>>()
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let disposed = false
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function stopTimer(id: ReturnType<typeof setTimeout>) {
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clearInterval(id)
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timers.delete(id)
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}
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function runLater(fn: () => void, ms: number) {
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const id = setTimeout(() => {
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timers.delete(id)
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fn()
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if (!disposed) fn()
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}, ms)
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timers.add(id)
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}
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/** 每 16ms 调一次 fn(进度 0..1),放满 ms 之后调 end */
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function every(ms: number, fn: (progress: number) => void, end?: () => void) {
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const start = performance.now()
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const id = setInterval(() => {
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const progress = Math.min(1, (performance.now() - start) / ms)
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fn(progress)
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if (progress >= 1) {
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clearInterval(id)
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timers.delete(id)
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end?.()
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}
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}, 16)
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timers.add(id)
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}
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if (getCurrentScope()) {
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onScopeDispose(() => {
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disposed = true
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@@ -86,281 +145,304 @@ export function useFireworks() {
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})
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}
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function fire(options: confetti.Options) {
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confetti({ zIndex: Z_INDEX, ...options })
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}
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/** 没有真火箭:沿上升路线一路撒往下掉的小火星,当作尾焰。x0 → x、从屏幕底到 y */
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function rocket(x0: number, x: number, y: number, then: () => void) {
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every(
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380,
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(progress) => {
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const eased = 1 - Math.pow(1 - progress, 2.2)
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fire({
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particleCount: 2,
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angle: 270,
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spread: 40,
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startVelocity: 3,
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gravity: 0.5,
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decay: 0.9,
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ticks: 22,
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scalar: 0.45,
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flat: true,
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shapes: ["circle"],
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colors: [COLORS.gold, COLORS.lightGold],
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origin: { x: x0 + (x - x0) * eased, y: 1.02 - (1.02 - y) * eased },
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})
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},
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then,
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)
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}
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/** 炸开:一大把,60ms 后再补一小把,看起来厚一点 */
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function burst(x: number, y: number, colors: string[], size = 1) {
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const base: confetti.Options = {
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spread: 360,
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decay: 0.92,
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gravity: 0.55,
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flat: true,
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shapes: ["circle"],
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colors,
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origin: { x, y },
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}
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fire({
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...base,
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particleCount: Math.round(70 * size),
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startVelocity: 26 * size,
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ticks: 80,
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scalar: 0.75,
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})
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runLater(
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() =>
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fire({
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...base,
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particleCount: Math.round(40 * size),
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startVelocity: 18 * size,
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ticks: 70,
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scalar: 0.55,
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}),
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60,
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)
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}
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/** 升一发再炸开。x0 不给就从正下方附近升 */
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function shell(x: number, y: number, colors: string[], size = 1, x0?: number) {
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rocket(x0 ?? x + (Math.random() - 0.5) * 0.04, x, y, () => burst(x, y, colors, size))
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}
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const fireworkTypes = [
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// 效果1: 经典烟花秀 —— 左右两边轮流升起 7 发
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() => {
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for (let i = 0; i < 7; i++) {
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runLater(() => {
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const left = i % 2 === 0
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shell(
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left ? 0.08 + Math.random() * 0.3 : 0.62 + Math.random() * 0.3,
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0.14 + Math.random() * 0.26,
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pick(PALETTES),
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0.9 + Math.random() * 0.3,
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)
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}, i * 240)
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}
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},
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// 效果2: 星星雨 —— 从顶上落下一片星星
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() => {
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every(1200, () => {
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fire({
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particleCount: 2,
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angle: 270,
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spread: 20,
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startVelocity: 8,
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gravity: 0.7,
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decay: 0.97,
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ticks: 180,
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scalar: 1.1,
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shapes: ["star"],
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colors: [COLORS.gold, COLORS.gold, COLORS.pink, COLORS.blue, COLORS.silver],
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origin: { x: Math.random(), y: -0.05 },
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})
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})
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},
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// 效果3: 齐射 —— 从底部正中扇形射出 5 发,排成一道彩虹弧
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() => {
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for (let i = 0; i < 5; i++) {
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runLater(() => {
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shell(
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0.14 + 0.18 * i,
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0.38 - 0.2 * Math.sin((Math.PI * i) / 4),
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[RAINBOW[i], COLORS.silver],
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1,
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0.5,
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)
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}, i * 170)
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}
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},
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// 效果4: 彩虹喷泉 —— 两个下角往里喷,颜色按彩虹轮换
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() => {
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const start = performance.now()
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every(1500, () => {
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const color = RAINBOW[Math.floor((performance.now() - start) / 100) % RAINBOW.length]
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const base: confetti.Options = {
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particleCount: 3,
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spread: 22,
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startVelocity: 55,
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gravity: 1,
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decay: 0.92,
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ticks: 120,
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scalar: 0.8,
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flat: true,
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shapes: ["circle"],
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colors: [color],
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}
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fire({ ...base, angle: 62, origin: { x: 0, y: 1 } })
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fire({ ...base, angle: 118, origin: { x: 1, y: 1 } })
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})
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},
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// 效果5: 炮竹齐鸣 —— 正中一发大的,接着四周噼里啪啦碎响
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() => {
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rocket(0.5, 0.5, 0.34, () => {
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burst(0.5, 0.34, [COLORS.gold, COLORS.orange, COLORS.pink, COLORS.green], 1.8)
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for (let i = 0; i < 14; i++) {
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runLater(
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() => {
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fire({
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particleCount: 6,
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spread: 360,
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startVelocity: 6,
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decay: 0.9,
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gravity: 0.4,
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ticks: 25,
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scalar: 0.4,
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flat: true,
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shapes: ["circle"],
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colors: [COLORS.silver, COLORS.gold],
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origin: {
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x: 0.5 + (Math.random() - 0.5) * 0.3,
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y: 0.34 + (Math.random() - 0.5) * 0.4,
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},
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})
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},
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180 + i * 30,
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)
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}
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})
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},
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// 效果6: 螺旋上升 —— 两股火星绕成螺旋往上爬,到顶炸开
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() => {
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every(
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950,
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(progress) => {
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const y = 1.02 - (1.02 - 0.3) * (1 - Math.pow(1 - progress, 1.6))
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for (let arm = 0; arm < 2; arm++) {
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const phase = progress * Math.PI * 6 + arm * Math.PI
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fire({
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particleCount: 2,
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spread: 360,
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startVelocity: 2,
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decay: 0.92,
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gravity: 0.3,
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ticks: 40,
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scalar: 0.6,
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flat: true,
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shapes: ["circle"],
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colors: [arm ? COLORS.blue : COLORS.pink],
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origin: { x: 0.5 + Math.sin(phase) * 0.05 * (1 - progress * 0.6), y },
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})
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}
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},
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() => burst(0.5, 0.3, [COLORS.gold, COLORS.pink, COLORS.blue, COLORS.green], 1.4),
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)
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},
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// 效果7: 图案烟花 —— 三发分别炸出对勾、爱心、星星
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() => {
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const shapes = loadPathShapes()
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const list = [
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{ x: 0.22, y: 0.36, shape: shapes.check, colors: [COLORS.green, COLORS.mint] },
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{ x: 0.5, y: 0.3, shape: shapes.heart, colors: [COLORS.pink, COLORS.lightPink] },
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{ x: 0.78, y: 0.36, shape: "star" as const, colors: [COLORS.gold, COLORS.orange] },
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]
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list.forEach((item, i) => {
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runLater(() => {
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rocket(item.x, item.x, item.y, () => {
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fire({
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particleCount: 26,
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spread: 360,
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startVelocity: 24,
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decay: 0.92,
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gravity: 0.5,
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ticks: 110,
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scalar: 2.2,
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flat: true,
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shapes: [item.shape],
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colors: item.colors,
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origin: { x: item.x, y: item.y },
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})
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})
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}, i * 280)
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})
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},
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// 效果8: 风火轮 —— 屏幕中间四条火星臂越转越快,最后炸一下
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() => {
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const colors = [COLORS.pink, COLORS.gold, COLORS.green, COLORS.blue]
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every(
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1300,
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(progress) => {
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const base = progress * progress * 7 * 180
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for (let arm = 0; arm < 4; arm++) {
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fire({
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particleCount: 2,
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angle: base + arm * 90,
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spread: 8,
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startVelocity: 30,
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decay: 0.9,
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gravity: 0.4,
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ticks: 50,
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scalar: 0.7,
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flat: true,
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shapes: ["circle"],
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colors: [colors[arm]],
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origin: { x: 0.5, y: 0.42 },
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})
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}
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},
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() => burst(0.5, 0.42, [COLORS.gold, COLORS.silver]),
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)
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},
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// 效果9: 礼花瀑布 —— 顶上挂下一道金色火花帘
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() => {
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every(1400, () => {
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for (let i = 0; i < 5; i++) {
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fire({
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particleCount: 1,
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angle: 270,
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spread: 30,
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startVelocity: 3,
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decay: 0.95,
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gravity: 0.9,
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ticks: 90,
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scalar: 0.6,
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flat: true,
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shapes: ["circle"],
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colors: [COLORS.gold, COLORS.gold, COLORS.silver, COLORS.orange],
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origin: { x: 0.06 + Math.random() * 0.88, y: 0.06 },
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})
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}
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})
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},
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// 效果10: 表情包烟花 —— 一左一右炸出两团表情
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() => {
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loadEmojiShapes().then((emojiShapes) => {
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if (disposed) return
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const options: confetti.Options = {
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shapes: emojiShapes,
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flat: true,
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scalar: 5,
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particleCount: 16,
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spread: 360,
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startVelocity: 40,
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gravity: 0.7,
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ticks: 150,
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}
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fire({ ...options, origin: { x: 0.35, y: 0.5 } })
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runLater(() => fire({ ...options, origin: { x: 0.68, y: 0.42 } }), 300)
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})
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},
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]
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/**
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* 触发随机烟花效果
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*/
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function celebrate() {
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const fireworkTypes = [
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// 效果1: 经典烟花秀
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() => {
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const duration = 3000
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const animationEnd = Date.now() + duration
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const defaults = {
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startVelocity: 30,
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spread: 360,
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ticks: 60,
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}
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const interval = setInterval(() => {
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const timeLeft = animationEnd - Date.now()
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if (timeLeft <= 0) return stopTimer(interval)
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const particleCount = 50 * (timeLeft / duration)
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confetti({
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...defaults,
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particleCount,
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origin: { x: Math.random() * 0.3 + 0.1, y: Math.random() - 0.2 },
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colors: ["#ff6b6b", "#ffd93d", "#6bcf7f", "#4ecdc4", "#a29bfe"],
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})
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confetti({
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...defaults,
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particleCount,
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origin: { x: Math.random() * 0.3 + 0.7, y: Math.random() - 0.2 },
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colors: ["#ff6b6b", "#ffd93d", "#6bcf7f", "#4ecdc4", "#a29bfe"],
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})
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}, 250)
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timers.add(interval)
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},
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// 效果2: 星星雨
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() => {
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const animationEnd = Date.now() + 2000
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const interval = setInterval(() => {
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if (Date.now() >= animationEnd) return stopTimer(interval)
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confetti({
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particleCount: 12,
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angle: 270,
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spread: 100,
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startVelocity: 12,
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gravity: 0.6,
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decay: 0.96,
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ticks: 200,
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scalar: 1.2,
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shapes: ["star"],
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origin: { x: Math.random(), y: 0 },
|
||||
colors: ["#FFD700", "#FFA500", "#FFFF00", "#FF69B4", "#00CED1"],
|
||||
})
|
||||
}, 150)
|
||||
timers.add(interval)
|
||||
},
|
||||
|
||||
// 效果3: 爆炸波浪
|
||||
() => {
|
||||
function randomInRange(min: number, max: number) {
|
||||
return Math.random() * (max - min) + min
|
||||
}
|
||||
|
||||
for (let i = 0; i < 5; i++) {
|
||||
runLater(() => {
|
||||
confetti({
|
||||
angle: randomInRange(55, 125),
|
||||
spread: randomInRange(50, 70),
|
||||
particleCount: randomInRange(50, 100),
|
||||
origin: { y: 0.6 },
|
||||
colors: ["#26ccff", "#a25afd", "#ff5e7e", "#88ff5a", "#fcff42"],
|
||||
})
|
||||
}, i * 200)
|
||||
}
|
||||
},
|
||||
|
||||
// 效果4: 彩虹喷泉
|
||||
() => {
|
||||
const end = Date.now() + 2000
|
||||
|
||||
const colors = ["#ff595e", "#ff924c", "#ffca3a", "#8ac926", "#1982c4", "#6a4c93"]
|
||||
|
||||
const frame = () => {
|
||||
confetti({
|
||||
particleCount: 2,
|
||||
angle: 60,
|
||||
spread: 55,
|
||||
origin: { x: 0 },
|
||||
colors: colors,
|
||||
})
|
||||
confetti({
|
||||
particleCount: 2,
|
||||
angle: 120,
|
||||
spread: 55,
|
||||
origin: { x: 1 },
|
||||
colors: colors,
|
||||
})
|
||||
|
||||
if (Date.now() < end && !disposed) {
|
||||
requestAnimationFrame(frame)
|
||||
}
|
||||
}
|
||||
|
||||
frame()
|
||||
},
|
||||
|
||||
// 效果5: 烟花雨
|
||||
() => {
|
||||
const duration = 2500
|
||||
const animationEnd = Date.now() + duration
|
||||
|
||||
const interval = setInterval(() => {
|
||||
const timeLeft = animationEnd - Date.now()
|
||||
if (timeLeft <= 0) return stopTimer(interval)
|
||||
|
||||
const particleCount = 50
|
||||
confetti({
|
||||
particleCount,
|
||||
startVelocity: 30,
|
||||
spread: 360,
|
||||
ticks: 60,
|
||||
origin: {
|
||||
x: Math.random(),
|
||||
y: Math.random() - 0.2,
|
||||
},
|
||||
colors: ["#ff0000", "#00ff00", "#0000ff", "#ffff00", "#ff00ff", "#00ffff"],
|
||||
})
|
||||
}, 200)
|
||||
timers.add(interval)
|
||||
},
|
||||
|
||||
// 效果6: 炮竹齐鸣
|
||||
() => {
|
||||
const count = 200
|
||||
const defaults = {
|
||||
origin: { y: 0.7 },
|
||||
}
|
||||
|
||||
function fire(particleRatio: number, opts: any) {
|
||||
confetti({
|
||||
...defaults,
|
||||
...opts,
|
||||
particleCount: Math.floor(count * particleRatio),
|
||||
})
|
||||
}
|
||||
|
||||
fire(0.25, {
|
||||
spread: 26,
|
||||
startVelocity: 55,
|
||||
})
|
||||
|
||||
fire(0.2, {
|
||||
spread: 60,
|
||||
})
|
||||
|
||||
fire(0.35, {
|
||||
spread: 100,
|
||||
decay: 0.91,
|
||||
scalar: 0.8,
|
||||
})
|
||||
|
||||
fire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 25,
|
||||
decay: 0.92,
|
||||
scalar: 1.2,
|
||||
})
|
||||
|
||||
fire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 45,
|
||||
})
|
||||
},
|
||||
|
||||
// 效果7: 螺旋上升
|
||||
() => {
|
||||
const steps = 16
|
||||
const colors = ["#a864fd", "#29cdff", "#78ff44", "#ff718d", "#fdff6a"]
|
||||
|
||||
for (let step = 0; step < steps; step++) {
|
||||
runLater(() => {
|
||||
const progress = step / (steps - 1)
|
||||
const phase = step * (Math.PI / 4)
|
||||
|
||||
confetti({
|
||||
particleCount: 7,
|
||||
angle: 90 + Math.cos(phase) * 18,
|
||||
spread: 25,
|
||||
startVelocity: 16,
|
||||
gravity: 0.25,
|
||||
decay: 0.94,
|
||||
ticks: 100,
|
||||
scalar: 0.9,
|
||||
shapes: ["circle", "square"],
|
||||
origin: {
|
||||
x: 0.5 + Math.sin(phase) * 0.14,
|
||||
y: 0.85 - progress * 0.55,
|
||||
},
|
||||
colors,
|
||||
})
|
||||
}, step * 65)
|
||||
}
|
||||
},
|
||||
|
||||
// 效果8: 表情包烟花
|
||||
() => {
|
||||
loadEmojiShapes().then((emojiShapes) => {
|
||||
confetti({
|
||||
shapes: emojiShapes,
|
||||
flat: true,
|
||||
scalar: 6,
|
||||
particleCount: 18,
|
||||
spread: 360,
|
||||
startVelocity: 45,
|
||||
gravity: 0.7,
|
||||
ticks: 150,
|
||||
origin: { y: 0.6 },
|
||||
})
|
||||
})
|
||||
},
|
||||
|
||||
// 效果9: 风车螺旋
|
||||
() => {
|
||||
const colors = ["#ff9a9e", "#fad0c4", "#fbc2eb", "#a18cd1", "#fad961"]
|
||||
|
||||
for (let angle = 0; angle < 360; angle += 30) {
|
||||
runLater(
|
||||
() => {
|
||||
confetti({
|
||||
particleCount: 15,
|
||||
angle,
|
||||
spread: 20,
|
||||
startVelocity: 40,
|
||||
origin: { x: 0.5, y: 0.5 },
|
||||
colors,
|
||||
})
|
||||
},
|
||||
(angle / 30) * 80,
|
||||
)
|
||||
}
|
||||
},
|
||||
|
||||
// 效果10: 礼花瀑布
|
||||
() => {
|
||||
const animationEnd = Date.now() + 1800
|
||||
const colors = ["#f6d365", "#fda085", "#fbc2eb", "#a6c1ee", "#84fab0"]
|
||||
|
||||
const interval = setInterval(() => {
|
||||
if (Date.now() >= animationEnd) return stopTimer(interval)
|
||||
|
||||
for (let column = 0; column < 6; column++) {
|
||||
confetti({
|
||||
particleCount: 2,
|
||||
angle: 270,
|
||||
spread: 30,
|
||||
startVelocity: 5,
|
||||
gravity: 1,
|
||||
decay: 0.96,
|
||||
ticks: 240,
|
||||
scalar: 1.1,
|
||||
origin: { x: (column + Math.random()) / 6, y: 0 },
|
||||
colors,
|
||||
})
|
||||
}
|
||||
}, 120)
|
||||
timers.add(interval)
|
||||
},
|
||||
]
|
||||
|
||||
// 随机选择一种效果
|
||||
const randomEffect = fireworkTypes[Math.floor(Math.random() * fireworkTypes.length)]
|
||||
randomEffect()
|
||||
pick(fireworkTypes)()
|
||||
}
|
||||
|
||||
return {
|
||||
|
||||
Reference in new issue
Block a user