@@ -1,9 +1,9 @@
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<script setup lang="ts">
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import { Icon } from "@iconify/vue"
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import confetti from "canvas-confetti"
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import { getComment, submitCode } from "oj/api"
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import { code } from "oj/composables/code"
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import { problem } from "oj/composables/problem"
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import { useFireworks } from "oj/problem/composables/useFireworks"
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import { useSubmissionMonitor } from "oj/problem/composables/useSubmissionMonitor"
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import { SubmissionStatus } from "utils/constants"
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import type { SubmitCodePayload } from "utils/types"
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@@ -13,7 +13,7 @@ import { useUserStore } from "shared/store/user"
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// ==================== 异步组件 ====================
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const ProblemComment = defineAsyncComponent(
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() => import("./ProblemComment.vue")
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() => import("./ProblemComment.vue"),
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)
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// ==================== 基础状态 ====================
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@@ -22,10 +22,12 @@ const route = useRoute()
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const contestID = <string>route.params.contestID ?? ""
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const [commentPanel] = useToggle()
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// ==================== 烟花效果 ====================
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const { celebrate } = useFireworks()
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// ==================== 判题监控 ====================
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const {
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submission,
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submissionId,
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judging,
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pending,
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submitting,
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@@ -48,7 +50,7 @@ const { start: showCommentPanelDelayed } = useTimeoutFn(
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}
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},
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1500,
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{ immediate: false }
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{ immediate: false },
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)
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// ==================== 计算属性 ====================
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@@ -110,20 +112,14 @@ watch(
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// 1. 刷新题目状态
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problem.value!.my_status = 0
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// 2. 放烟花
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confetti({
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particleCount: 300,
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startVelocity: 30,
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gravity: 0.5,
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spread: 350,
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origin: { x: 0.5, y: 0.4 },
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})
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// 2. 放烟花(随机效果)
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celebrate()
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// 3. 显示评价框(非比赛模式)
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if (!contestID) {
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showCommentPanelDelayed()
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}
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}
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},
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)
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</script>
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211
src/oj/problem/composables/useFireworks.ts
Normal file
211
src/oj/problem/composables/useFireworks.ts
Normal file
@@ -0,0 +1,211 @@
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import confetti from "canvas-confetti"
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/**
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* 随机烟花效果 Composable
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* 提供7种不同风格的烟花庆祝效果
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*/
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export function useFireworks() {
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/**
|
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* 触发随机烟花效果
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*/
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function celebrate() {
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const fireworkTypes = [
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// 效果1: 经典烟花秀
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() => {
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const duration = 3000
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const animationEnd = Date.now() + duration
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const defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 }
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const interval: any = setInterval(() => {
|
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const timeLeft = animationEnd - Date.now()
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if (timeLeft <= 0) return clearInterval(interval)
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|
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const particleCount = 50 * (timeLeft / duration)
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confetti({
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||||
...defaults,
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particleCount,
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origin: { x: Math.random() * 0.3 + 0.1, y: Math.random() - 0.2 },
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colors: ["#ff6b6b", "#ffd93d", "#6bcf7f", "#4ecdc4", "#a29bfe"],
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})
|
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confetti({
|
||||
...defaults,
|
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particleCount,
|
||||
origin: { x: Math.random() * 0.3 + 0.7, y: Math.random() - 0.2 },
|
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colors: ["#ff6b6b", "#ffd93d", "#6bcf7f", "#4ecdc4", "#a29bfe"],
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})
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}, 250)
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},
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// 效果2: 星星雨
|
||||
() => {
|
||||
const count = 10
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||||
const defaults = {
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origin: { y: 0.7 },
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shapes: ["star"],
|
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colors: ["#FFD700", "#FFA500", "#FFFF00", "#FF69B4", "#00CED1"],
|
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}
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|
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function fire(particleRatio: number, opts: any) {
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confetti({ ...defaults, ...opts, particleCount: Math.floor(200 * particleRatio) })
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}
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fire(0.25, { spread: 26, startVelocity: 55 })
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fire(0.2, { spread: 60 })
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fire(0.35, { spread: 100, decay: 0.91, scalar: 0.8 })
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fire(0.1, { spread: 120, startVelocity: 25, decay: 0.92, scalar: 1.2 })
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fire(0.1, { spread: 120, startVelocity: 45 })
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},
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// 效果3: 爆炸波浪
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() => {
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function randomInRange(min: number, max: number) {
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return Math.random() * (max - min) + min
|
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}
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|
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for (let i = 0; i < 5; i++) {
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setTimeout(() => {
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confetti({
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angle: randomInRange(55, 125),
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spread: randomInRange(50, 70),
|
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particleCount: randomInRange(50, 100),
|
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origin: { y: 0.6 },
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colors: ["#26ccff", "#a25afd", "#ff5e7e", "#88ff5a", "#fcff42"],
|
||||
})
|
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}, i * 200)
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}
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||||
},
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||||
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||||
// 效果4: 彩虹喷泉
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() => {
|
||||
const end = Date.now() + 2000
|
||||
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||||
const colors = ["#bb0000", "#ffffff"]
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||||
|
||||
const frame = () => {
|
||||
confetti({
|
||||
particleCount: 2,
|
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angle: 60,
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spread: 55,
|
||||
origin: { x: 0 },
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||||
colors: colors,
|
||||
})
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||||
confetti({
|
||||
particleCount: 2,
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||||
angle: 120,
|
||||
spread: 55,
|
||||
origin: { x: 1 },
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||||
colors: colors,
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||||
})
|
||||
|
||||
if (Date.now() < end) {
|
||||
requestAnimationFrame(frame)
|
||||
}
|
||||
}
|
||||
|
||||
frame()
|
||||
},
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||||
|
||||
// 效果5: 烟花雨
|
||||
() => {
|
||||
const duration = 2500
|
||||
const animationEnd = Date.now() + duration
|
||||
|
||||
const interval: any = setInterval(() => {
|
||||
const timeLeft = animationEnd - Date.now()
|
||||
if (timeLeft <= 0) return clearInterval(interval)
|
||||
|
||||
const particleCount = 50
|
||||
confetti({
|
||||
particleCount,
|
||||
startVelocity: 30,
|
||||
spread: 360,
|
||||
ticks: 60,
|
||||
origin: {
|
||||
x: Math.random(),
|
||||
y: Math.random() - 0.2,
|
||||
},
|
||||
colors: ["#ff0000", "#00ff00", "#0000ff", "#ffff00", "#ff00ff", "#00ffff"],
|
||||
})
|
||||
}, 200)
|
||||
},
|
||||
|
||||
// 效果6: 炮竹齐鸣
|
||||
() => {
|
||||
const count = 200
|
||||
const defaults = {
|
||||
origin: { y: 0.7 },
|
||||
}
|
||||
|
||||
function fire(particleRatio: number, opts: any) {
|
||||
confetti({
|
||||
...defaults,
|
||||
...opts,
|
||||
particleCount: Math.floor(count * particleRatio),
|
||||
})
|
||||
}
|
||||
|
||||
fire(0.25, {
|
||||
spread: 26,
|
||||
startVelocity: 55,
|
||||
})
|
||||
|
||||
fire(0.2, {
|
||||
spread: 60,
|
||||
})
|
||||
|
||||
fire(0.35, {
|
||||
spread: 100,
|
||||
decay: 0.91,
|
||||
scalar: 0.8,
|
||||
})
|
||||
|
||||
fire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 25,
|
||||
decay: 0.92,
|
||||
scalar: 1.2,
|
||||
})
|
||||
|
||||
fire(0.1, {
|
||||
spread: 120,
|
||||
startVelocity: 45,
|
||||
})
|
||||
},
|
||||
|
||||
// 效果7: 螺旋上升
|
||||
() => {
|
||||
const defaults = {
|
||||
spread: 360,
|
||||
ticks: 100,
|
||||
gravity: 0,
|
||||
decay: 0.94,
|
||||
startVelocity: 30,
|
||||
}
|
||||
|
||||
function shoot() {
|
||||
confetti({
|
||||
...defaults,
|
||||
particleCount: 50,
|
||||
scalar: 1.2,
|
||||
shapes: ["circle", "square"],
|
||||
colors: ["#a864fd", "#29cdff", "#78ff44", "#ff718d", "#fdff6a"],
|
||||
})
|
||||
}
|
||||
|
||||
setTimeout(shoot, 0)
|
||||
setTimeout(shoot, 100)
|
||||
setTimeout(shoot, 200)
|
||||
setTimeout(shoot, 300)
|
||||
setTimeout(shoot, 400)
|
||||
},
|
||||
]
|
||||
|
||||
// 随机选择一种效果
|
||||
const randomEffect = fireworkTypes[Math.floor(Math.random() * fireworkTypes.length)]
|
||||
randomEffect()
|
||||
}
|
||||
|
||||
return {
|
||||
celebrate,
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user