refactor(achievement): 稀有度配色收进 constants,文字色适配浅色模式
四份重复的 RARITY_COLOR / RARITY_LABEL 合并到 utils/constants。 拆成两套:边框色块继续用饱和的原色,文字改走 useRarityColor, 按明暗主题切换,两套都压到 4.5:1 以上——原色是照深色底调的, 白底上白金只有 1.7:1、黄金 2.2:1,卡片上的稀有度 tag 看不清。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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import type { SUBMISSION_RESULT } from "./types"
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import type { AchievementRarity, SUBMISSION_RESULT } from "./types"
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export enum SubmissionStatus {
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compile_error = -2,
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@@ -276,6 +276,42 @@ export enum ChartType {
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Activity,
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}
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// 成就稀有度
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export const RARITY_LABEL: Record<AchievementRarity, string> = {
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bronze: "青铜",
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silver: "白银",
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gold: "黄金",
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platinum: "白金",
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}
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// 边框、色块用的原色:饱和度够高,明暗底上都醒目
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export const RARITY_COLOR: Record<AchievementRarity, string> = {
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bronze: "#b87333",
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silver: "#9fa6b2",
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gold: "#e0a300",
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platinum: "#7dd3fc",
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}
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// 文字要另配一套。上面那组是照深色底调的,搬到白底上白金只有 1.7:1、
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// 黄金 2.2:1,12px 的稀有度标签根本看不清。取色见 useRarityColor
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export const RARITY_TEXT_COLOR: Record<
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"dark" | "light",
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Record<AchievementRarity, string>
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> = {
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dark: {
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bronze: "#d18d4f",
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silver: "#b6bcc7",
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gold: "#e0a300",
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platinum: "#7dd3fc",
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},
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light: {
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bronze: "#9a5b25",
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silver: "#6b7280",
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gold: "#a37500",
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platinum: "#0284c7",
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},
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}
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// 时间范围配置
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export const DURATION_OPTIONS = [
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{ label: "本节课内", value: "hours:1" },
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