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OJ2/apps/api/src/routes/achievement.ts
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xuyue d25b5dbe6d
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update
2026-09-27 19:36:28 +08:00

171 lines
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TypeScript

import {
markAchievementsReadSchema,
type Achievement,
type AchievementList,
type AchievementSummary,
type PendingAchievement,
} from "@oj2/contract"
import { and, asc, count, desc, eq, inArray } from "drizzle-orm"
import { Hono } from "hono"
import { requireAuth, type AppEnv } from "../auth/middleware"
import { db, schema } from "../db"
import { failure, parseBody, success } from "../http"
import { asRecord } from "./helpers"
export const achievementRoutes = new Hono<AppEnv>()
async function resolveUser(requested: string | undefined, currentId: number) {
if (!requested) {
const [current] = await db
.select({ id: schema.user.id, username: schema.user.username })
.from(schema.user)
.where(eq(schema.user.id, currentId))
.limit(1)
return current ?? null
}
const [target] = await db
.select({ id: schema.user.id, username: schema.user.username })
.from(schema.user)
.where(and(eq(schema.user.username, requested), eq(schema.user.isDisabled, false)))
.limit(1)
return target ?? null
}
function pendingData(row: { achievement: typeof schema.achievement.$inferSelect }) {
return {
id: row.achievement.id,
name: row.achievement.name,
description: row.achievement.description,
icon: row.achievement.icon,
rarity: row.achievement.rarity,
} satisfies PendingAchievement
}
achievementRoutes.get("/achievements", requireAuth, async (c) => {
const target = await resolveUser(c.req.query("username"), c.get("user")!.id)
if (!target) return failure(c, 404, "user-not-found", "用户不存在")
const [achievements, unlockedRows, statRows, activeRows] = await Promise.all([
db
.select()
.from(schema.achievement)
.where(eq(schema.achievement.visible, true))
.orderBy(asc(schema.achievement.order), asc(schema.achievement.id)),
db.select().from(schema.userAchievement).where(eq(schema.userAchievement.userId, target.id)),
db
.select({ metrics: schema.userStat.metrics })
.from(schema.userStat)
.where(eq(schema.userStat.userId, target.id))
.limit(1),
db.select({ value: count() }).from(schema.user).where(eq(schema.user.isDisabled, false)),
])
const unlocked = new Map(unlockedRows.map((row) => [row.achievementId, row]))
const metrics = asRecord(statRows[0]?.metrics)
const active = activeRows[0]?.value ?? 0
const result = achievements.map((achievement) => {
const record = unlocked.get(achievement.id)
const masked = achievement.hidden && !record
const progress = metrics[achievement.metric]
return {
id: achievement.id,
name: masked ? "???" : achievement.name,
description: masked ? "达成条件保密" : achievement.description,
icon: masked ? "noto:red-question-mark" : achievement.icon,
rarity: achievement.rarity,
hidden: achievement.hidden,
metric: masked ? null : achievement.metric,
operator: masked ? null : achievement.operator,
threshold: masked ? null : achievement.threshold,
unlocked: Boolean(record),
unlockTime: record?.unlockTime ?? null,
backfilled: record?.backfilled ?? false,
progress: masked ? null : typeof progress === "number" ? progress : 0,
unlockRate: active > 0 ? Math.round((achievement.unlockCount / active) * 1000) / 10 : 0,
} satisfies Achievement
})
return success(c, {
username: target.username,
achievements: result,
} satisfies AchievementList)
})
achievementRoutes.get("/achievements/summary", requireAuth, async (c) => {
const target = await resolveUser(c.req.query("username"), c.get("user")!.id)
if (!target) return failure(c, 404, "user-not-found", "用户不存在")
const [achievements, unlockedRows] = await Promise.all([
db
.select({ id: schema.achievement.id, rarity: schema.achievement.rarity })
.from(schema.achievement)
.where(eq(schema.achievement.visible, true)),
db
.select({
record: schema.userAchievement,
achievement: schema.achievement,
})
.from(schema.userAchievement)
.innerJoin(
schema.achievement,
eq(schema.userAchievement.achievementId, schema.achievement.id),
)
.where(
and(eq(schema.userAchievement.userId, target.id), eq(schema.achievement.visible, true)),
)
.orderBy(desc(schema.userAchievement.unlockTime)),
])
const labels = {
bronze: "青铜",
silver: "白银",
gold: "黄金",
platinum: "白金",
}
const rarities = ["bronze", "silver", "gold", "platinum"] as const
const total = achievements.length
const unlocked = unlockedRows.length
return success(c, {
username: target.username,
total,
unlocked,
percent: total > 0 ? Math.round((unlocked / total) * 1000) / 10 : 0,
rarity: rarities.map((rarity) => ({
rarity,
label: labels[rarity],
total: achievements.filter((item) => item.rarity === rarity).length,
unlocked: unlockedRows.filter((item) => item.achievement.rarity === rarity).length,
})),
recent: unlockedRows.slice(0, 10).map(pendingData),
} satisfies AchievementSummary)
})
achievementRoutes.get("/achievements/pending", requireAuth, async (c) => {
const rows = await db
.select({ record: schema.userAchievement, achievement: schema.achievement })
.from(schema.userAchievement)
.innerJoin(schema.achievement, eq(schema.userAchievement.achievementId, schema.achievement.id))
.where(
and(
eq(schema.userAchievement.userId, c.get("user")!.id),
eq(schema.userAchievement.notified, false),
eq(schema.achievement.visible, true),
),
)
.orderBy(asc(schema.userAchievement.unlockTime))
return success(c, rows.map(pendingData))
})
achievementRoutes.post("/achievements/pending/read", requireAuth, async (c) => {
const parsed = await parseBody(c, markAchievementsReadSchema, "Invalid achievement ids")
if (!parsed.success) return parsed.response
if (parsed.data.ids.length > 0) {
await db
.update(schema.userAchievement)
.set({ notified: true })
.where(
and(
eq(schema.userAchievement.userId, c.get("user")!.id),
inArray(schema.userAchievement.achievementId, parsed.data.ids),
),
)
}
return success(c, null)
})