Deploy / deploy (push) Has been cancelled
时段选项的 value 是 `<date-fns 单位>:<数量>`,把它解成 Duration 的那段 `split(":")`
在**五个组件里各写了一遍**(提交统计、流程图统计、AI 分析页、榜单页、班级对比页),
每份的兜底还都不一样;选项列表也抄了好几份:
- 两个统计面板逐字相同地拼「10/20/30 分钟 + DURATION_OPTIONS + 全部时段」;
- rank/list.vue 和 class/pk.vue 各手写了同样的五条长时段,pk.vue 里还留着一句
「与 rank/list.vue 保持一致」的注释 —— 靠注释同步的东西迟早不同步。
现在:`PANEL_DURATION_OPTIONS`(面板用,含分钟级和 all)、`LONG_DURATION_OPTIONS`
(榜单/班级对比用,从 DURATION_OPTIONS 派生)、`durationFromValue()`(唯一解析)。
各站点自己的兜底保留在原处,那部分本来就该各不相同。
## 行为零变化,逐条比对过
把改动前各处手写的列表原样取出来和新的比:面板 12 条、榜单 5 条、班级对比 6 条,
标签与取值逐条一致;11 个时段值的解析结果与旧的内联写法逐个相同。
唯一的差异在 `all`:旧写法产出 `{all: NaN}`,新写法回 null。**两边都到不了** ——
三处用到 subOptions 的地方全在 `query.duration === "all" ? … : …` 的 else 分支里,
三元短路,all 时根本不求值。逐处确认过。
## 实跑
- 榜单页:下拉 5 条顺序正确;切一周内,请求从 start=2026-08-10(months:1)
变成 start=2026-09-03(weeks:1),正好差 7 天;
- 班级对比页:下拉 6 条含「全部时间」;两个班 PK,全部时间和一个月内都正常出结果;
- 提交统计面板:默认 minutes:10,统计请求的 start 正好比 end 早 10 分钟。
另:ChartJS.register 那 15 处**没有动**。逐个列出来看,它们注册的是各自需要的那一套,
不是同一份重复(真正逐字相同的只有 4 个 Bar 图和 2 个 Line 图),而且组件各自声明依赖
正是 chart.js 该用的方式 —— 没用到的控制器不会进包,忘了注册会当场抛
`"bar" is not a registered controller`,是响的不是静默的。集中注册只会把懒加载的图表
代码推进首屏,为省 6 处重复不值得。
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012j1vgeDqay8wKCh8dPgPcH
410 lines
11 KiB
TypeScript
410 lines
11 KiB
TypeScript
import type { AchievementRarity, SUBMISSION_RESULT, ReactionKey } from "./types"
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// 与后端 judge/status.ts 的 JudgeStatus 逐条对齐(submitting 除外,见下)。
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// 注意:原来 time_limit_exceeded 写成 `1 | 2`,TS 按位或算成 3,和
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// memory_limit_exceeded 撞了同一个值 —— 后端这两个是分开的两个码。
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export enum SubmissionStatus {
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compile_error = -2,
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wrong_answer = -1,
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accepted = 0,
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cpu_time_limit_exceeded = 1,
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real_time_limit_exceeded = 2,
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memory_limit_exceeded = 3,
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runtime_error = 4,
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system_error = 5,
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pending = 6,
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judging = 7,
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partial_accepted = 8,
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// 前端自造的伪状态:点了提交、还没拿到判题结果时本地先填 9。
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// 后端永远不会下发它,所以契约的 judgeStatusSchema 里没有。
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submitting = 9,
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ast_check_failed = 10,
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}
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export enum ContestStatus {
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initial = "2", // 这里不需要传入到后端,只是为了一开始加载数据的时候,做一个初始位
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not_started = "1",
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underway = "0",
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finished = "-1",
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}
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export enum ContestType {
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public = "Public",
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private = "Password Protected",
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}
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export const JUDGE_STATUS: {
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[key in SUBMISSION_RESULT]: {
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name: string
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title: string
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type: "error" | "success" | "warning" | "info"
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}
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} = {
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"-2": {
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name: "编译失败",
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title: "编译失败",
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type: "warning",
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},
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"-1": {
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name: "答案错误",
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title: "答案错误",
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type: "error",
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},
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"0": {
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name: "答案正确",
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title: "答案正确",
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type: "success",
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},
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"1": {
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name: "运行超时",
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title: "运行超时",
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type: "error",
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},
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"2": {
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name: "运行超时",
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title: "运行超时",
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type: "error",
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},
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"3": {
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name: "内存超限",
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title: "内存超限",
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type: "error",
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},
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"4": {
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name: "运行时错误",
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title: "运行时错误",
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type: "warning",
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},
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"5": {
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name: "系统错误",
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title: "系统错误",
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type: "error",
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},
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"6": {
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name: "等待评分",
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title: "等待评分",
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type: "warning",
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},
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"7": {
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name: "正在评分",
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title: "正在评分",
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type: "warning",
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},
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"8": {
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name: "部分正确",
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title: "部分正确",
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type: "warning",
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},
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"9": {
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name: "正在提交",
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title: "正在提交",
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type: "info",
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},
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"10": {
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name: "语法未通过",
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title: "答案正确,但语法未通过",
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type: "success",
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},
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}
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export const CONTEST_STATUS: {
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[key in ContestStatus]: {
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name: string
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type: "error" | "success" | "warning"
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}
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} = {
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// 这里不需要传入到后端,只是为了一开始加载数据的时候,做一个初始位
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"2": {
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name: "未开始",
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type: "warning",
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},
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"1": {
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name: "未开始",
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type: "warning",
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},
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"0": {
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name: "进行中",
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type: "success",
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},
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"-1": {
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name: "已结束",
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type: "error",
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},
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}
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// 角色与题目权限的字符串在 `@oj2/contract` 的 roles.ts 定义,这里只是转出去,
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// 调用方照旧写 `USER_TYPE.SUPER_ADMIN`。原先这里是这批字符串的第三份手抄副本。
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export { USER_TYPE, PROBLEM_PERMISSION } from "@oj2/contract"
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export const STORAGE_KEY = {
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AUTHED: "authed",
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LANGUAGE: "problemLanguage",
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LEARN_CURRENT_STEP: "learnStep",
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ADMIN_PROBLEM: "adminProblem",
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ADMIN_PROBLEM_TAGS: "adminProblemTags",
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DEMO_MODE: "demoMode",
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LOGIN_CLASS: "loginClass",
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STATISTICS_CLASS: "statisticsClass",
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}
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export const DIFFICULTY = {
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Low: "简单",
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Mid: "中等",
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High: "困难",
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} as const
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const cSource =
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"#include<stdio.h>\r\n\r\nint main()\r\n{\r\n \r\n return 0;\r\n}"
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const cppSource =
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"#include<iostream>\r\n\r\nusing namespace std;\r\n\r\nint main()\r\n{\r\n \r\n return 0;\r\n}"
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const pythonSource = ""
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const javaSource =
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'public class Main {\r\n public static void main(String[] args) {\r\n System.out.println("黄岩一职");\r\n }\r\n}'
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export const SOURCES = {
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C: cSource,
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"C++": cppSource,
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Java: javaSource,
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Python3: pythonSource,
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Python2: "",
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JavaScript: "",
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Golang: "",
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Flowchart: "",
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SQL: "",
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} as const
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export const LANGUAGE_FORMAT_VALUE = {
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C: "c",
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"C++": "cpp",
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Java: "java",
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Python2: "python",
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Python3: "python",
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JavaScript: "javascript",
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Golang: "go",
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Flowchart: "flowchart",
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SQL: "sql",
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} as const
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export const LANGUAGE_SHOW_VALUE = {
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Flowchart: "流程图",
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C: "C语言",
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"C++": "C++",
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Java: "Java",
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Python2: "Python",
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Python3: "Python",
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JavaScript: "JS",
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Golang: "Go",
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SQL: "SQL",
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} as const
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export const ICON_SET = {
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Flowchart: "vscode-icons:file-type-drawio",
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Python2: "devicon:python",
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Python3: "devicon:python",
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C: "devicon:c",
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"C++": "devicon:cplusplus",
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Java: "devicon:java",
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JavaScript: "devicon:javascript",
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Golang: "devicon:go",
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SQL: "devicon:sqlite",
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} as const
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const cTemplate = `//TEMPLATE BEGIN
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#include <stdio.h>
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int main() {
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printf("黄岩一职");
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return 0;
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}
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//TEMPLATE END`
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const cppTemplate = `//TEMPLATE BEGIN
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#include <iostream>
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int main() {
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return 0;
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}
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//TEMPLATE END`
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const blankTemplate = `//PREPEND BEGIN
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//PREPEND END
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//TEMPLATE BEGIN
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//TEMPLATE END
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//APPEND BEGIN
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//APPEND END`
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export const CODE_TEMPLATES = {
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C: cTemplate,
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"C++": cppTemplate,
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Python2: blankTemplate,
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Python3: blankTemplate,
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Java: blankTemplate,
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JavaScript: blankTemplate,
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Golang: blankTemplate,
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Flowchart: blankTemplate,
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SQL: blankTemplate,
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} as const
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export enum ScreenMode {
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both = "双栏",
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code = "自测",
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problem = "题目",
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}
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export enum ChartType {
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Rank,
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Activity,
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}
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// 成就稀有度
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export const RARITY_LABEL: Record<AchievementRarity, string> = {
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bronze: "青铜",
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silver: "白银",
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gold: "黄金",
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platinum: "白金",
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}
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// 边框、色块用的原色:饱和度够高,明暗底上都醒目。
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// 青铜往红偏(色相 23),黄金往纯黄推(色相 47),中间隔开两档亮度,
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// 不然两个都落在橙棕区,扫一眼分不出来
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export const RARITY_COLOR: Record<AchievementRarity, string> = {
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bronze: "#c2703d",
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silver: "#9fa6b2",
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gold: "#f2c012",
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platinum: "#7dd3fc",
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}
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// 文字要另配一套。上面那组是照深色底调的,搬到白底上白金只有 1.7:1、
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// 黄金 2.2:1,12px 的稀有度标签根本看不清。取色见 useRarityColor
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export const RARITY_TEXT_COLOR: Record<
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"dark" | "light",
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Record<AchievementRarity, string>
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> = {
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dark: {
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bronze: "#e08d63",
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silver: "#b6bcc7",
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gold: "#f2c012",
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platinum: "#7dd3fc",
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},
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light: {
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bronze: "#a13d1e",
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silver: "#6b7280",
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gold: "#8f6f00",
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platinum: "#0369a1",
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},
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}
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// 时间范围配置
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/**
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* 流程图评分项的展示顺序(按分值从高到低)。
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*
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* `ai_criteria_details` 存在 jsonb 列里,而 Postgres 的 jsonb **不保留键序** ——
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* 它按「键长度 + 字节序」重排,读出来会变成 完整性 / 清晰度 / 规范性 / 逻辑正确性,
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* 40 分的那项排到最后。凡是要展示评分明细的地方都按这个顺序排,别直接遍历对象。
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*/
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export const FLOWCHART_CRITERIA_ORDER = [
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"逻辑正确性",
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"完整性",
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"规范性",
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"清晰度",
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]
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/** 按 FLOWCHART_CRITERIA_ORDER 排序,表里没有的键排在后面并保持原有相对顺序 */
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export function sortFlowchartCriteria<T>(
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details: Record<string, T>,
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): [string, T][] {
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const rank = (key: string) => {
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const i = FLOWCHART_CRITERIA_ORDER.indexOf(key)
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return i === -1 ? Number.MAX_SAFE_INTEGER : i
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}
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return Object.entries(details).sort(([a], [b]) => rank(a) - rank(b))
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}
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/**
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* 时段选项。`value` 是 `<date-fns 的单位>:<数量>`,由 `durationFromValue()` 解析 ——
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* 别在组件里再手写一遍 `split(":")`,那套解析原来散在五个文件里。
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*/
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export const DURATION_OPTIONS = [
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{ label: "本节课内", value: "hours:1" },
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{ label: "两节课内", value: "hours:2" },
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{ label: "一天内", value: "days:1" },
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{ label: "一周内", value: "weeks:1" },
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{ label: "一个月内", value: "months:1" },
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{ label: "两个月内", value: "months:2" },
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{ label: "半年内", value: "months:6" },
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{ label: "一年内", value: "years:1" },
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] as const
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/**
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* 两个统计面板(提交统计、流程图统计)的时段下拉。
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*
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* 比通用的那份多了头尾:前面三档分钟级是给**上课当场**用的 —— 老师布置完一道题,
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* 想看的就是「刚才这十分钟谁交了」;末尾的 `all` 不是一个时长,`query.duration === "all"`
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* 会走各自的分支不带时间条件,所以它永远不会进 durationFromValue()。
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*
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* 原来这份列表在两个面板里逐字抄了两遍。
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*/
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export const PANEL_DURATION_OPTIONS = [
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{ label: "10分钟内", value: "minutes:10" },
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{ label: "20分钟内", value: "minutes:20" },
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{ label: "30分钟内", value: "minutes:30" },
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...DURATION_OPTIONS,
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{ label: "全部时段", value: "all" },
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] as const
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/**
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* 榜单和班级对比用的长时段,一周起步。
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*
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* 这两个页面看的是长期趋势,「本节课内」这种窗口在那儿没有意义 —— 全班一小时内的
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* AC 数拉出来比不出什么。原来 rank/list.vue 和 class/pk.vue 各手抄了一份同样的五条,
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* pk.vue 里还留着「与 rank/list.vue 保持一致」的注释,现在从上面那份派生。
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*/
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export const LONG_DURATION_OPTIONS = DURATION_OPTIONS.filter(
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(option) => !["hours:1", "hours:2", "days:1"].includes(option.value),
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)
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// 班级号的位数范围。学生用户名形如 ks<班级号><姓名>,班级号还要跟
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// 网站配置里的班级列表对得上。
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// 后端 OnlineJudge/utils/shortcuts.py 的 CLASS_NAME_MIN/MAX_DIGITS
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// 是同一条规则的另一份,改这里必须同时改那边。
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export const CLASS_NAME_MIN_DIGITS = 3
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export const CLASS_NAME_MAX_DIGITS = 4
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/** 合法班级号:3~4 位纯数字 */
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export const CLASS_NAME_RE = new RegExp(
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`^\\d{${CLASS_NAME_MIN_DIGITS},${CLASS_NAME_MAX_DIGITS}}$`,
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)
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/** 用户名开头的 ks<班级号>,用于从用户名里认出班级 */
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export const USERNAME_CLASS_RE = new RegExp(
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`^ks\\d{${CLASS_NAME_MIN_DIGITS},${CLASS_NAME_MAX_DIGITS}}`,
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)
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/** 班级号作为数字时的上下界,给 n-input-number 用 */
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export const CLASS_NAME_MIN_VALUE = 10 ** (CLASS_NAME_MIN_DIGITS - 1)
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export const CLASS_NAME_MAX_VALUE = 10 ** CLASS_NAME_MAX_DIGITS - 1
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export const REACTIONS: {
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key: ReactionKey
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label: string
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icon: string
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}[] = [
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{
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key: "too_easy",
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label: "太简单",
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icon: "fluent-emoji:smiling-face-with-sunglasses",
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},
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{ key: "too_hard", label: "太难了", icon: "fluent-emoji:exploding-head" },
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{
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key: "confusing",
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label: "没看懂",
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icon: "fluent-emoji:face-with-spiral-eyes",
|
||
},
|
||
{ key: "buggy", label: "题目有错", icon: "fluent-emoji:bug" },
|
||
{ key: "learned", label: "学到了", icon: "fluent-emoji:light-bulb" },
|
||
{ key: "interesting", label: "有意思", icon: "fluent-emoji:star-struck" },
|
||
{ key: "want_explain", label: "想听讲解", icon: "fluent-emoji:books" },
|
||
]
|