import { useBreakpoints } from 'shared/composables/breakpoints' import { useMascotGuide, type MascotAction, type MascotGuide } from 'shared/mascot/guide' import { HINT_MIN_FAILURES, isFlowchartPass } from '@oj2/contract' import { habitSituation, logMascotEvent, refreshMascotProfile, requestSpeech } from 'shared/mascot/behavior' import { useChallengeStore } from 'oj/store/challenge' import { useFlowchartStore } from 'oj/store/flowchart' import type { MascotSituation } from 'shared/mascot/lines' import { useCollabStore } from 'shared/store/collab' import { useLessonStore } from 'shared/store/lesson' import { useUserStore } from 'shared/store/user' import { useCodeStore } from 'oj/store/code' import { useProblemStore } from 'oj/store/problem' import { useSubmissionStore, type ResultSegment } from 'oj/store/submission' import { SubmissionStatus } from 'utils/constants' import type { ProblemDetail } from 'utils/types' import { useProblemPageContext } from './problemPageContext' import { useTeacherCollab } from './teacherCollab' /** 同一道题错到这么多次,她就不怼了,劝去举手 */ const STUCK_FAILS = 5 /** 错过这么多次以后做对,算「终于」 */ const FINALLY_FAILS = 2 const RESULT_SITUATION: Partial> = { [SubmissionStatus.wrong_answer]: 'problem.wrong', [SubmissionStatus.partial_accepted]: 'problem.wrong', [SubmissionStatus.ast_check_failed]: 'problem.wrong', [SubmissionStatus.compile_error]: 'problem.compileError', [SubmissionStatus.runtime_error]: 'problem.runtimeError', [SubmissionStatus.memory_limit_exceeded]: 'problem.runtimeError', [SubmissionStatus.cpu_time_limit_exceeded]: 'problem.timeout', [SubmissionStatus.real_time_limit_exceeded]: 'problem.timeout', } /** 一道题上这么久没交、没跑例子,她就来问一句(主动开口) */ const IDLE_MS = 15 * 60_000 /** 连着这么多次没跑例子就交,而且错了,她就念一句 */ const UNSAMPLED_SUBMITS = 3 /** 同班做对这么多人,就拿出来说「全班已经 N 个人做对了」 */ const CLASS_MANY = 5 /** 同班交过这么多人、做对的不超过 CLASS_FEW 个,算「全班都卡着」 */ const CLASS_TRIED = 5 const CLASS_FEW = 2 /** 全站交过这么多次,通过率才有意义 */ const RATE_MIN_SUBMISSIONS = 30 const HARD_RATE = 0.3 const EASY_RATE = 0.7 /** 几种「换个说法」各自的机会:不是每次都说同一件事 */ const CHANCE = { classMany: 0.3, classFew: 0.5, rate: 0.4, hint: 0.5, challenge: 0.4 } as const const roll = (chance: number) => Math.random() < chance const FINISHED = (result: number | undefined) => result !== undefined && result !== SubmissionStatus.pending && result !== SubmissionStatus.judging && result !== SubmissionStatus.submitting /** * 题目页上看板娘说什么、给哪几个按钮。看的是这一页上最近的那件事:刚交的结果、刚跑的例子, * 都没有就看写没写代码。比赛入口不用管(Mascot.vue 在比赛里不弹)。 * * 另外几件事她会主动开口(只对学生,频率上限在 Mascot.vue):同一道题错到第 5 次、连着 3 次 * 没跑例子就交还错了、又犯了自己的老毛病(behavior.ts 的 habitSituation)、15 分钟没交没跑。 * * `showResult` 是「我错在哪」:把左栏切到「结果」页签的那一段(提交结果 / 运行例子),页签归页面管。 */ export function useProblemMascotGuide(showResult: (segment: ResultSegment) => void) { const router = useRouter() const userStore = useUserStore() const problemStore = useProblemStore() const submissionStore = useSubmissionStore() const codeStore = useCodeStore() const collabStore = useCollabStore() const lessonStore = useLessonStore() const ctx = useProblemPageContext() const teacherCollab = useTeacherCollab() const { isDesktop } = useBreakpoints() const flowchartStore = useFlowchartStore() const challengeStore = useChallengeStore() /** 学生在这道题上能用的几个按钮,点她和她主动开口共用 */ function studentActions(problem: ProblemDetail) { const language = codeStore.code.language const entry = ctx.value const runSamples: MascotAction | null = problem.samples.length && language !== 'Flowchart' && language !== 'SQL' ? { label: '运行例子', run: submissionStore.runSamples } : null // 和工具栏的「举手求助」同一个条件;已经举着手、老师在帮的时候不给 const help: MascotAction | null = entry.help && isDesktop.value && !userStore.demoMode && language !== 'Flowchart' && collabStore.helpStatus === 'idle' ? { label: '举手求助', run: () => collabStore.requestHelp(problem._id, language) } : null const why: MascotAction = { label: '我错在哪', run: () => showResult('submit') } const whySamples: MascotAction = { label: '我错在哪', run: () => showResult('samples') } const busy = submissionStore.isFormatting || submissionStore.isSubmittingRequest || submissionStore.judging || submissionStore.isCooldown const submit: MascotAction | null = busy ? null : { label: '提交', run: () => submissionStore.submit({ contestId: entry.contestId, problemSetId: entry.problemSetId }) } return { runSamples, help, why, whySamples, submit } } const guide = (situation: MascotSituation, ...actions: (MascotAction | null)[]): MascotGuide => ({ situation, actions: actions.filter((it): it is MascotAction => !!it), }) useMascotGuide(() => { const problem = problemStore.problem if (!problem) return null if (userStore.isTeacherOrAbove) { // 协作中别把老师带离这一页:跳走协作就断了 if (teacherCollab.value) return null const actions: MascotAction[] = [{ label: '全班这题的提交', run: () => router.push({ name: 'submissions', query: { problem: problem._id } }) }] if (isDesktop.value && userStore.canEditProblem(problem)) { actions.push({ label: '编辑这道题', run: () => window.open(router.resolve(`/admin/problem/edit/${problem.id}`).href, '_blank') }) } return { situation: 'teacher.problem', actions } } const entry = ctx.value const { runSamples, help, why, whySamples, submit } = studentActions(problem) if (codeStore.code.language === 'Flowchart') { // 画过、评过分了:分低就说分低,拿了 S 夸一句 const grade = flowchartStore.latestRating.grade if (grade === 'S') return guide('flowchart.good', help) if (grade && !isFlowchartPass(grade)) return guide('flowchart.low', help) return guide('problem.flowchart', help) } // 正在判、正在跑例子:没什么好说的,打个招呼 if (submissionStore.judging || submissionStore.pending || submissionStore.trial.samplesRunning.value) return null const stuck = problemStore.failCount >= STUCK_FAILS if (submissionStore.syntaxErrorInfo) return stuck ? guide('problem.stuck', help, why) : guide('problem.compileError', why, help) const runs = submissionStore.trial.sampleRuns.value if (submissionStore.resultSegment === 'samples' && runs.length) { return runs.every((run) => run.result === SubmissionStatus.accepted) ? guide('problem.samplesPassed', submit) : guide('problem.samplesFailed', whySamples, help) } const result = submissionStore.submission?.result const lesson = lessonStore.find(problem._id) if (result === SubmissionStatus.accepted) { const next = nextAction() // 课堂条的数是拉的时候的,刚做对重拉回来可能已经把自己算进去了 if (lesson && lesson.acceptedCount <= (lesson.myStatus === 'accepted' ? 1 : 0)) return guide('class.firstSolver', next) if (entry.challenges && challengeStore.current?.challenges.length && roll(CHANCE.challenge)) return guide('problem.challenge', next) const fails = problemStore.failCount return guide(fails === 0 ? 'problem.firstTry' : fails >= FINALLY_FAILS ? 'problem.finally' : 'problem.accepted', next) } const failed = result === undefined ? undefined : RESULT_SITUATION[result as SubmissionStatus] if (failed) { if (stuck) return guide('problem.stuck', help, why) const actions = [why, failed === 'problem.wrong' ? runSamples : null, help] // AI 提示开了还没要:提一句,按钮带去结果里(提示在那儿) const hintOpen = !problem.contestId && problemStore.failCount >= HINT_MIN_FAILURES && !submissionStore.hint.hintContent.value if (hintOpen && roll(CHANCE.hint)) return guide('problem.hintReady', ...actions) const classGuide = classSituation(lesson) if (classGuide) return { ...guide(classGuide.situation, ...actions), n: classGuide.n } const rate = problem.submissionNumber >= RATE_MIN_SUBMISSIONS ? problem.acceptedNumber / problem.submissionNumber : null if (rate !== null && rate < HARD_RATE && roll(CHANCE.rate)) return guide('problem.hardWrong', ...actions) if (rate !== null && rate > EASY_RATE && failed === 'problem.wrong' && roll(CHANCE.rate)) return guide('problem.easyWrong', ...actions) return guide(failed, ...actions) } // 这两种只说话、只留举手:上线第一天「做过了」的「下一道」没人点过,空着代码跑例子也没意义, // 而空白页上「举手求助」是真有人点(不会下手)。没有按钮的气泡 5 秒自己收起,不一直挡着 if (problem.myStatus === SubmissionStatus.accepted) return guide('problem.solvedBefore') if (codeStore.code.value.trim().length < 10) return guide(entry.entry === 'problemset' ? 'problem.inSet' : 'problem.blank', help) const classGuide = classSituation(lesson) if (classGuide?.situation === 'class.manyDone') return { ...guide('class.manyDone', runSamples, help), n: classGuide.n } return guide('problem.unsubmitted', runSamples, help) /** 这节课的题:同班多少人做对了(课堂条那份数),不在这节课里就没有 */ function classSituation(item: typeof lesson) { if (!item || item.myStatus === 'accepted') return null if (item.acceptedCount >= CLASS_MANY && roll(CHANCE.classMany)) return { situation: 'class.manyDone' as const, n: item.acceptedCount } if (item.userCount >= CLASS_TRIED && item.acceptedCount <= CLASS_FEW && roll(CHANCE.classFew)) return { situation: 'class.fewDone' as const, n: item.acceptedCount } return null } /** 做对之后去哪:专题里回专题,这节课里去下一道还没做的 */ function nextAction(): MascotAction | null { if (entry.entry === 'problemset') return { label: '回专题', run: () => router.push(`/problemset/${entry.problemSetId}`) } const next = lessonStore.nextAfter(problem!._id)?.next return next ? { label: '下一道', run: () => router.push(`/problem/${next.problemDisplayId}`) } : null } }) // ---- 主动开口(只对学生;比赛里 Mascot.vue 不弹)---- const student = () => userStore.isAuthed && !userStore.isTeacherOrAbove && ctx.value.entry !== 'contest' /** 这道题上连着几次没跑例子就交了。跑过一次例子就清零 */ let unsampledSubmits = 0 let sampledSinceSubmit = false /** 上一次「动静」(进题、交、跑例子)的时刻,给「盯了好久」用 */ let lastActivity = Date.now() watch( () => problemStore.problem?.id, () => { unsampledSubmits = 0 sampledSinceSubmit = false lastActivity = Date.now() }, ) watch( () => submissionStore.trial.samplesRunAt.value, (at) => { if (!at) return sampledSinceSubmit = true lastActivity = Date.now() if (student()) logMascotEvent({ kind: 'trial', action: 'samples' }) }, ) // 「运行例子」「自己输入」「举手」别处都不存,记下来给她看一周的习惯(behavior.ts) watch( () => submissionStore.trial.customRunning.value, (running) => { if (!running) return lastActivity = Date.now() if (student()) logMascotEvent({ kind: 'trial', action: 'custom' }) }, ) watch( () => collabStore.helpStatus, (status, previous) => { if (status === 'pending' && previous === 'idle' && student()) logMascotEvent({ kind: 'help' }) }, ) watch( () => submissionStore.submission?.id, (id) => { if (!id) return unsampledSubmits = sampledSinceSubmit ? 0 : unsampledSubmits + 1 sampledSinceSubmit = false lastActivity = Date.now() }, ) // 判完了:错了就看要不要说一句;不管对错都刷新行为数(最近的错、今天做对几道) watch( () => [submissionStore.submission?.id, submissionStore.submission?.result] as const, ([id, result]) => { const problem = problemStore.problem if (!id || !FINISHED(result) || !problem || !student()) return refreshMascotProfile(true) const failed = RESULT_SITUATION[result as SubmissionStatus] if (!failed) return const { runSamples, help, why } = studentActions(problem) if (problemStore.failCount >= STUCK_FAILS) { requestSpeech({ key: `stuck:${problem.id}`, ...guide('problem.stuck', help, why) }) } else if (unsampledSubmits >= UNSAMPLED_SUBMITS && runSamples) { requestSpeech({ key: `unsampled:${problem.id}`, ...guide('habit.noSamples', runSamples) }) } else { const habit = habitSituation(failed) if (habit) requestSpeech({ key: `habit:${habit}`, ...guide(habit, why) }) } }, ) // 盯着一道没做对的题 15 分钟,没交也没跑:问一句 useIntervalFn(() => { const problem = problemStore.problem if (!problem || !student() || Date.now() - lastActivity < IDLE_MS) return if (problem.myStatus === SubmissionStatus.accepted || submissionStore.submission?.result === SubmissionStatus.accepted) return if (codeStore.code.language === 'Flowchart') return const { runSamples, help } = studentActions(problem) requestSpeech({ key: `idle:${problem.id}`, ...guide('idle.stuck', help, runSamples) }) }, 30_000) }