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Author SHA1 Message Date
xuyueandClaude Opus 5.5 cbeb0737ef feat(成就): 成就页改成「快拿到了 + 本班」加一条条成就线,不再是一墙灰卡
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- 顶上「快拿到了」三个只说还差什么,旁边「本班」:最近谁拿到了什么、成就最多前五(自己不在就钉在底下)
- 38 个成就按指标收成一条条线、分五组,同一串几档排在一根进度线上,下一档标「差几」;
  悬停看说明、哪天拿到、本班几人有、全站几人有
- 还没找到的隐藏成就只露问号;本班动态里也只说「彩蛋」,不漏名字
- 题单奖章并进「题单和比赛」那组;看别人的成就只有成就线
- 去掉「仅 X% 的人获得」(分母是全站历届账号)和完成度圆环

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:26:37 +08:00
xuyueandClaude Opus 5.5 85108df9d8 feat(成就): 下架三个拿不到的成就、理顺稀有度和图标;接口多给本班几人有和「本班」卡片
- 0032:下架六边形战士(判题机只剩 3 种语言)、坚持三天/一周(按天算基本拿不到);
  不撞南墙改白银、屡败屡战改黄金;百发百中换 💯、屡败屡战换 💪,不再和别的撞图标;
  代码行数只算做对的、空行不算,并按新口径重算所有人;已经拿到的一个不收回
- 奖杯收藏家只数上架的成就(判题结算、补发重算、0032 存量一起改)
- GET /achievements:每个成就带全站几人有、本班几人有;看自己时带「本班」(最近拿到、成就最多前五、自己第几);
  隐藏成就同一串拿到一档就整串亮出来;连续几周给「现在连着几周」而不是历史最长
- 删掉只有旧成就页在用的 /achievements/summary

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:26:37 +08:00
18 changed files with 5423 additions and 358 deletions

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@@ -0,0 +1,60 @@
-- 成就清单的五处毛病(我的成就重设计,2026-10-13)。只改配置和进度,已经拿到的一个不收回。
--
-- 1. 下架拿不到的:六边形战士要用过 5 种语言,判题机只剩 C / C++ / Python;
-- 坚持三天 / 一周按天算,学生跟着课表来,基本拿不到(按周的「周周向上」那一串已经顶上了)。
UPDATE "achievement" SET "visible" = false
WHERE ("metric" = 'languages_used' AND "threshold" = 5) OR "metric" = 'max_ac_streak_days';
--> statement-breakpoint
UPDATE "achievement" SET "description" = 'C、C++、Python 都用过'
WHERE "metric" = 'languages_used' AND "threshold" = 3;
--> statement-breakpoint
-- 2. 稀有度倒挂:错 10 次才做对是黄金、错 20 次反而是白银
UPDATE "achievement" SET "rarity" = 'silver' WHERE "metric" = 'max_wa_before_ac' AND "threshold" = 10;
--> statement-breakpoint
-- 3. 图标撞了:屡败屡战和持之以恒都是火,百发百中和一发入魂是同一个靶子(noto:direct-hit 是 bullseye 的别名)
UPDATE "achievement" SET "rarity" = 'gold', "icon" = 'noto:flexed-biceps'
WHERE "metric" = 'max_wa_before_ac' AND "threshold" = 20;
--> statement-breakpoint
UPDATE "achievement" SET "icon" = 'noto:hundred-points'
WHERE "metric" = 'first_try_ac_count' AND "threshold" = 100;
--> statement-breakpoint
-- 4. 代码行数只算做对的、空行不算:原来交什么都算,贴一大段就是「长篇巨制」
UPDATE "achievement" SET "description" = '做对的代码有 ' || "threshold" || ' 行(空行不算)'
WHERE "metric" = 'max_code_lines';
--> statement-breakpoint
-- 按新口径重算所有人的 max_code_lines(判题结算里的口径见 services/achievements.ts):
-- 不含比赛,做对 = ACCEPTED(0) / AST_CHECK_FAILED(10)
UPDATE "user_stat" AS target
SET "metrics" = jsonb_set(target."metrics", '{max_code_lines}', to_jsonb(coalesce(fresh.n, 0)))
FROM (
SELECT st."id", m.n
FROM "user_stat" st
LEFT JOIN (
SELECT s."user_id", max((
SELECT count(*) FROM regexp_split_to_table(s."code", E'\n') AS line
WHERE btrim(line, E' \t\r') <> ''
))::int AS n
FROM "submission" s
WHERE s."contest_id" IS NULL AND s."result" IN (0, 10)
GROUP BY s."user_id"
) m ON m."user_id" = st."user_id"
) fresh
WHERE target."id" = fresh."id"
AND (target."metrics" -> 'max_code_lines') IS DISTINCT FROM to_jsonb(coalesce(fresh.n, 0));
--> statement-breakpoint
-- 5. 奖杯收藏家数的「已拿到几个」只数上架的(判题结算和 refreshUnlockedCount 同步改了)
UPDATE "user_stat" AS target
SET "metrics" = jsonb_set(target."metrics", '{achievement_unlocked_count}', to_jsonb(fresh.value))
FROM (
SELECT s."id", coalesce(c.value, 0) AS value
FROM "user_stat" s
LEFT JOIN (
SELECT ua."user_id", count(*)::int AS value
FROM "user_achievement" ua
JOIN "achievement" a ON a."id" = ua."achievement_id"
WHERE a."rarity" <> 'platinum' AND a."visible"
GROUP BY ua."user_id"
) c ON c."user_id" = s."user_id"
) fresh
WHERE target."id" = fresh."id"
AND (target."metrics" -> 'achievement_unlocked_count') IS DISTINCT FROM to_jsonb(fresh.value);
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@@ -225,6 +225,13 @@
"when": 1791766110876,
"tag": "0031_tutorial_project_and_problems",
"breakpoints": true
},
{
"idx": 32,
"version": "7",
"when": 1791821976519,
"tag": "0032_achievement_cleanup",
"breakpoints": true
}
]
}
+112 -46
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@@ -1,16 +1,18 @@
import {
markAchievementsReadSchema,
STUDENT_ROLES,
type Achievement,
type AchievementClassBoard,
type AchievementList,
type AchievementSummary,
type PendingAchievement,
} from "@oj2/contract"
import { and, asc, count, desc, eq, inArray } from "drizzle-orm"
import { and, asc, count, desc, eq, inArray, isNull, max } from "drizzle-orm"
import { Hono } from "hono"
import { requireAuth, type AppEnv } from "../auth/middleware"
import { db, schema } from "../db"
import { failure, parseBody, success } from "../http"
import { currentWeekStreak } from "../services/problem-progress"
import { asRecord } from "./helpers"
export const achievementRoutes = new Hono<AppEnv>()
@@ -18,14 +20,22 @@ export const achievementRoutes = new Hono<AppEnv>()
async function resolveUser(requested: string | undefined, currentId: number) {
if (!requested) {
const [current] = await db
.select({ id: schema.user.id, username: schema.user.username })
.select({
id: schema.user.id,
username: schema.user.username,
className: schema.user.className,
})
.from(schema.user)
.where(eq(schema.user.id, currentId))
.limit(1)
return current ?? null
}
const [target] = await db
.select({ id: schema.user.id, username: schema.user.username })
.select({
id: schema.user.id,
username: schema.user.username,
className: schema.user.className,
})
.from(schema.user)
.where(and(eq(schema.user.username, requested), eq(schema.user.isDisabled, false)))
.limit(1)
@@ -43,9 +53,10 @@ function pendingData(row: { achievement: typeof schema.achievement.$inferSelect
}
achievementRoutes.get("/achievements", requireAuth, async (c) => {
const target = await resolveUser(c.req.query("username"), c.get("user")!.id)
const me = c.get("user")!
const target = await resolveUser(c.req.query("username"), me.id)
if (!target) return failure(c, 404, "user-not-found", "用户不存在")
const [achievements, unlockedRows, statRows, activeRows] = await Promise.all([
const [achievements, unlockedRows, statRows] = await Promise.all([
db
.select()
.from(schema.achievement)
@@ -57,15 +68,31 @@ achievementRoutes.get("/achievements", requireAuth, async (c) => {
.from(schema.userStat)
.where(eq(schema.userStat.userId, target.id))
.limit(1),
db.select({ value: count() }).from(schema.user).where(eq(schema.user.isDisabled, false)),
])
const unlocked = new Map(unlockedRows.map((row) => [row.achievementId, row]))
const metrics = asRecord(statRows[0]?.metrics)
const active = activeRows[0]?.value ?? 0
const weekStreak = currentWeekStreak(metrics)
// 隐藏的成就:同一个指标上拿到过一档,这一串就整串亮出来(拿到「一发入魂」就看得到「神射手」)
const revealedMetrics = new Set(
achievements.filter((item) => unlocked.has(item.id)).map((item) => item.metric),
)
const classHolders = target.className
? new Map(
(
await db
.select({ id: schema.userAchievement.achievementId, n: count() })
.from(schema.userAchievement)
.innerJoin(schema.user, eq(schema.user.id, schema.userAchievement.userId))
.where(classMembers(target.className))
.groupBy(schema.userAchievement.achievementId)
).map((row) => [row.id, row.n]),
)
: null
const result = achievements.map((achievement) => {
const record = unlocked.get(achievement.id)
const masked = achievement.hidden && !record
const progress = metrics[achievement.metric]
const masked = achievement.hidden && !record && !revealedMetrics.has(achievement.metric)
const progress =
achievement.metric === "max_ac_week_streak" ? weekStreak : metrics[achievement.metric]
return {
id: achievement.id,
name: masked ? "???" : achievement.name,
@@ -80,61 +107,100 @@ achievementRoutes.get("/achievements", requireAuth, async (c) => {
unlockTime: record?.unlockTime ?? null,
backfilled: record?.backfilled ?? false,
progress: masked ? null : typeof progress === "number" ? progress : 0,
unlockRate: active > 0 ? Math.round((achievement.unlockCount / active) * 1000) / 10 : 0,
holders: achievement.unlockCount,
classHolders: classHolders ? (classHolders.get(achievement.id) ?? 0) : null,
} satisfies Achievement
})
const classBoard = target.id === me.id && target.className ? await buildClassBoard(target) : null
return success(c, {
username: target.username,
achievements: result,
classBoard,
} satisfies AchievementList)
})
achievementRoutes.get("/achievements/summary", requireAuth, async (c) => {
const target = await resolveUser(c.req.query("username"), c.get("user")!.id)
if (!target) return failure(c, 404, "user-not-found", "用户不存在")
const [achievements, unlockedRows] = await Promise.all([
db
.select({ id: schema.achievement.id, rarity: schema.achievement.rarity })
.from(schema.achievement)
.where(eq(schema.achievement.visible, true)),
/** 本班 = 同一个班级的学生(含学生管理员),停用的不算 */
function classMembers(className: string) {
return and(
eq(schema.user.className, className),
inArray(schema.user.adminType, [...STUDENT_ROLES]),
eq(schema.user.isDisabled, false),
)
}
const CLASS_RECENT = 5
const CLASS_MOST = 5
async function buildClassBoard(target: {
id: number
className: string | null
}): Promise<AchievementClassBoard> {
const className = target.className!
const [recent, counts] = await Promise.all([
db
.select({
record: schema.userAchievement,
achievement: schema.achievement,
username: schema.user.username,
achievementId: schema.userAchievement.achievementId,
unlockTime: schema.userAchievement.unlockTime,
})
.from(schema.userAchievement)
.innerJoin(schema.user, eq(schema.user.id, schema.userAchievement.userId))
.innerJoin(
schema.achievement,
eq(schema.userAchievement.achievementId, schema.achievement.id),
eq(schema.achievement.id, schema.userAchievement.achievementId),
)
.where(
and(eq(schema.userAchievement.userId, target.id), eq(schema.achievement.visible, true)),
and(
classMembers(className),
eq(schema.achievement.visible, true),
eq(schema.userAchievement.backfilled, false),
),
)
.orderBy(desc(schema.userAchievement.unlockTime)),
.orderBy(desc(schema.userAchievement.unlockTime))
.limit(CLASS_RECENT),
// 不计入排名的人(老师在排名里关掉的)也不进「成就最多」
db
.select({
id: schema.user.id,
username: schema.user.username,
count: count(schema.achievement.id),
last: max(schema.userAchievement.unlockTime),
})
.from(schema.user)
.leftJoin(schema.userAchievement, eq(schema.userAchievement.userId, schema.user.id))
.leftJoin(
schema.achievement,
and(
eq(schema.achievement.id, schema.userAchievement.achievementId),
eq(schema.achievement.visible, true),
),
)
.where(and(classMembers(className), isNull(schema.user.rankHiddenAt)))
.groupBy(schema.user.id, schema.user.username),
])
const labels = {
bronze: "青铜",
silver: "白银",
gold: "黄金",
platinum: "白金",
// 一样多的名次相同;同名次里先拿到的(最后一个成就拿得早的)排前面
counts.sort(
(a, b) =>
b.count - a.count ||
(a.last ?? "").localeCompare(b.last ?? "") ||
a.username.localeCompare(b.username),
)
const ranked = counts.map((row) => ({
...row,
rank: counts.findIndex((other) => other.count === row.count) + 1,
}))
const top = ranked.slice(0, CLASS_MOST)
const mine = ranked.find((row) => row.id === target.id)
return {
className,
recent,
most: top.map((row) => ({ username: row.username, count: row.count, rank: row.rank })),
me:
mine && !top.some((row) => row.id === target.id)
? { rank: mine.rank, count: mine.count }
: null,
}
const rarities = ["bronze", "silver", "gold", "platinum"] as const
const total = achievements.length
const unlocked = unlockedRows.length
return success(c, {
username: target.username,
total,
unlocked,
percent: total > 0 ? Math.round((unlocked / total) * 1000) / 10 : 0,
rarity: rarities.map((rarity) => ({
rarity,
label: labels[rarity],
total: achievements.filter((item) => item.rarity === rarity).length,
unlocked: unlockedRows.filter((item) => item.achievement.rarity === rarity).length,
})),
recent: unlockedRows.slice(0, 10).map(pendingData),
} satisfies AchievementSummary)
})
}
achievementRoutes.get("/achievements/pending", requireAuth, async (c) => {
const rows = await db
+2 -2
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@@ -92,12 +92,12 @@ export const ACHIEVEMENT_METRICS: AchievementMetric[] = [
{
key: "max_code_lines",
name: "最长代码行数",
helpText: "提交过的最长代码有多少行",
helpText: "做对的提交里最长的代码有多少行(空行不算,不含比赛)",
},
{
key: "achievement_unlocked_count",
name: "已解锁成就数",
helpText: "已解锁的成就数量(不含白金档)",
helpText: "已解锁的成就数量(不含白金档和已下架的)",
meta: true,
},
]
+14 -7
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@@ -192,10 +192,12 @@ export async function updateAchievementsForSubmission(submissionId: string) {
value.early_bird_submissions = numberMetric(value, "early_bird_submissions") + 1
if (row.submission.result === JudgeStatus.COMPILE_ERROR)
value.compile_error_count = numberMetric(value, "compile_error_count") + 1
value.max_code_lines = Math.max(
numberMetric(value, "max_code_lines"),
row.submission.code.split(/\r?\n/).length,
)
// 只算做对的、空行不算:原来交什么都算,贴一大段就拿到「长篇巨制」(0032 按这个口径重算过存量)
if (accepted)
value.max_code_lines = Math.max(
numberMetric(value, "max_code_lines"),
row.submission.code.split("\n").filter((line) => line.trim() !== "").length,
)
await tx
.update(schema.userStat)
.set({ metrics: value, updateTime: new Date().toISOString() })
@@ -213,6 +215,7 @@ export async function updateAchievementsForSubmission(submissionId: string) {
and(
eq(schema.userAchievement.userId, row.submission.userId),
ne(schema.achievement.rarity, "platinum"),
eq(schema.achievement.visible, true),
),
)
metrics.achievement_unlocked_count = meta?.value ?? 0
@@ -269,7 +272,11 @@ export async function updateAchievementsForProblemSet(userId: number) {
.from(schema.userAchievement)
.innerJoin(schema.achievement, eq(schema.userAchievement.achievementId, schema.achievement.id))
.where(
and(eq(schema.userAchievement.userId, userId), ne(schema.achievement.rarity, "platinum")),
and(
eq(schema.userAchievement.userId, userId),
ne(schema.achievement.rarity, "platinum"),
eq(schema.achievement.visible, true),
),
)
metrics.achievement_unlocked_count = meta?.value ?? 0
await db
@@ -406,7 +413,7 @@ export function metaAchievements() {
/**
* 按 `user_achievement` 重算 `achievement_unlocked_count`,返回实际改动了的用户 id。
*
* 口径和判题结算一致:已解锁的**非白金**成就数。只 `jsonb_set` 这一个键、只写值变了的行,
* 口径和判题结算一致:已解锁的、还上架的**非白金**成就数(下架的不算,见 0032)。只 `jsonb_set` 这一个键、只写值变了的行,
* 不整体覆盖 `metrics` —— 整体写回会和并发判题写的其它指标互相踩。
* 不传 `userIds` 就是全体有 `user_stat` 的用户(`recount` 存量订正用)。
*/
@@ -423,7 +430,7 @@ export async function refreshUnlockedCount(userIds?: number[]) {
select ua.user_id, count(*)::int as value
from ${schema.userAchievement} ua
join ${schema.achievement} a on a.id = ua.achievement_id
where a.rarity <> 'platinum'
where a.rarity <> 'platinum' and a.visible
group by ua.user_id
) c on c.user_id = s.user_id
where true ${scope}
+14 -7
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@@ -99,6 +99,19 @@ function numberOf(metrics: Record<string, unknown>, key: string) {
return typeof value === "number" ? value : 0
}
/**
* 现在连着几周有新做对。`max_ac_week_streak` 是历史最长,要拿「锲而不舍」得从现在的连续数起;
* 只在最近一次新通过落在本周或上周时还作数,再早就已经断了。
*/
export function currentWeekStreak(metrics: Record<string, unknown>) {
const monday = calendarDay(weekStart())
const lastWeek = typeof metrics._last_ac_week === "string" ? metrics._last_ac_week : ""
const previousMonday = dayText(dayNumber(monday) - 7)
return lastWeek === monday || lastWeek === previousMonday
? numberOf(metrics, "_current_ac_week_streak")
: 0
}
export async function buildProblemProgress(userId: number): Promise<ProblemProgress> {
const [states, statRows, achievements, unlockedRows] = await Promise.all([
problemStates(userId),
@@ -159,13 +172,7 @@ export async function buildProblemProgress(userId: number): Promise<ProblemProgr
for (const [day, n] of Object.entries(asRecord(metrics._ac_per_day))) {
if (day >= monday && typeof n === "number") weekSolved += n
}
// 当前连续周数只在最近一次新通过落在本周或上周时还作数,再早就已经断了
const lastWeek = typeof metrics._last_ac_week === "string" ? metrics._last_ac_week : ""
const previousMonday = dayText(dayNumber(monday) - 7)
const weekStreak =
lastWeek === monday || lastWeek === previousMonday
? numberOf(metrics, "_current_ac_week_streak")
: 0
const weekStreak = currentWeekStreak(metrics)
const unlocked = new Set(unlockedRows.map((row) => row.id))
let next: ProblemProgress["next"] = null
+1 -7
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@@ -1,5 +1,5 @@
import api from "utils/api"
import type { AchievementList, AchievementSummary, PendingAchievement } from "utils/types"
import type { AchievementList, PendingAchievement } from "utils/types"
export function getAchievements(name?: string) {
return api.get<AchievementList>("achievements", {
@@ -7,12 +7,6 @@ export function getAchievements(name?: string) {
})
}
export function getAchievementSummary(name?: string) {
return api.get<AchievementSummary>("achievements/summary", {
params: name ? { username: name } : {},
})
}
export function getPendingAchievements() {
return api.get<PendingAchievement[]>("achievements/pending")
}
@@ -1,132 +0,0 @@
<script setup lang="ts">
import AchievementIcon from "shared/components/AchievementIcon.vue"
import { useRarityColor } from "shared/composables/rarity"
import { RARITY_COLOR, RARITY_LABEL } from "utils/constants"
import { parseTime } from "utils/functions"
import type { Achievement } from "utils/types"
const props = defineProps<{ achievement: Achievement }>()
// 边框用原色,tag 里的文字用跟主题走的那套
const rarityTextColor = useRarityColor()
// 隐藏且未解锁:后端已把名称/描述/图标和条件三件套都遮成 ??? 和 null,
// 这里只负责不要把 null 渲染出来,也不要画出会泄露门槛的进度条
const masked = computed(() => props.achievement.hidden && !props.achievement.unlocked)
// 获得率低于 5% 的加稀有闪光边框
const isRare = computed(() => props.achievement.unlockRate > 0 && props.achievement.unlockRate < 5)
// 只有"越多越好"的成就画进度条。lte 类(如最短 AC 代码 ≤ 50 字符)
// 画成百分比毫无意义,改成直接显示当前最好成绩
const showProgressBar = computed(
() =>
!masked.value &&
!props.achievement.unlocked &&
props.achievement.operator === "gte" &&
props.achievement.threshold !== null,
)
const showBestSoFar = computed(
() =>
!masked.value &&
!props.achievement.unlocked &&
props.achievement.operator === "lte" &&
props.achievement.threshold !== null,
)
const percent = computed(() => {
const { progress, threshold } = props.achievement
if (threshold === null || threshold <= 0) return 100
return Math.min(100, Math.round(((progress ?? 0) / threshold) * 100))
})
const unlockDate = computed(() => {
const { unlockTime, backfilled } = props.achievement
// 补发的记录不显示具体日期:一次补发会给几百人盖上同一个时间戳
if (backfilled || !unlockTime) return "已获得"
// 走 parseTime 而不是 toLocaleDateString():后者按浏览器时区渲染,
// 站内所有日期都是东八区口径
return `${parseTime(unlockTime)} 获得`
})
</script>
<template>
<n-card
class="card"
:class="{ locked: !achievement.unlocked, rare: isRare }"
:style="{ borderColor: RARITY_COLOR[achievement.rarity] }"
>
<n-thing>
<template #avatar>
<AchievementIcon :icon="achievement.icon" :size="40" />
</template>
<template #header>
<n-flex align="center" :size="8">
<n-text strong>{{ achievement.name }}</n-text>
<n-tag
size="tiny"
:color="{
borderColor: RARITY_COLOR[achievement.rarity],
textColor: rarityTextColor[achievement.rarity],
}"
>
{{ RARITY_LABEL[achievement.rarity] }}
</n-tag>
</n-flex>
</template>
<template #description>
<n-text depth="3">{{ achievement.description }}</n-text>
</template>
<n-flex align="center" :size="8" :wrap="false">
<template v-if="achievement.unlocked">
<n-text depth="3" class="nowrap">{{ unlockDate }}</n-text>
<n-text depth="3" class="nowrap"> 仅 {{ achievement.unlockRate }}% 的人获得 </n-text>
</template>
<template v-else-if="showProgressBar">
<n-progress
style="flex: 1"
type="line"
:percentage="percent"
:height="6"
:show-indicator="false"
/>
<n-text depth="3" class="nowrap">
{{ achievement.progress ?? 0 }} / {{ achievement.threshold }}
</n-text>
</template>
<template v-else-if="showBestSoFar">
<n-text depth="3" class="nowrap"> 目标 ≤ {{ achievement.threshold }} </n-text>
<n-text v-if="achievement.progress !== null" depth="3" class="nowrap">
当前最好 {{ achievement.progress }}
</n-text>
</template>
<n-text v-else depth="3" class="nowrap"> 仅 {{ achievement.unlockRate }}% 的人获得 </n-text>
</n-flex>
</n-thing>
</n-card>
</template>
<style scoped>
.card {
height: 100%;
border-radius: var(--oj-radius);
}
.nowrap {
white-space: nowrap;
}
.locked {
filter: grayscale(1);
opacity: 0.55;
}
.rare {
box-shadow: 0 0 12px rgba(125, 211, 252, 0.55);
}
</style>
@@ -0,0 +1,192 @@
<script setup lang="ts">
import { useThemeVars } from "naive-ui"
import UserName from "shared/components/UserName.vue"
import { parseTime } from "utils/functions"
import type { Achievement, AchievementClassBoard } from "utils/types"
import Medal from "./Medal.vue"
/**
* 「本班」:最近谁拿到了什么、成就最多的前五名(自己不在里面就钉在底下)。
* 同一个人同一刻拿到的几个并成一行(一次提交常常连着解锁两三个);
* 自己还没找到的隐藏成就只说「彩蛋」,不把名字漏出来。
*/
const props = defineProps<{
board: AchievementClassBoard
achievements: Achievement[]
me: string
compact?: boolean
}>()
const theme = useThemeVars()
const byId = computed(() => new Map(props.achievements.map((item) => [item.id, item])))
const recent = computed(() => {
const rows: { key: string; username: string; time: string; items: Achievement[] }[] = []
for (const row of props.board.recent) {
const item = byId.value.get(row.achievementId)
if (!item) continue
const last = rows.at(-1)
if (last && last.username === row.username && last.time === row.unlockTime)
last.items.push(item)
else
rows.push({
key: `${row.username}-${row.unlockTime}-${row.achievementId}`,
username: row.username,
time: row.unlockTime,
items: [item],
})
}
return rows
})
function what(items: Achievement[]) {
const known = items.filter((item) => item.metric !== null).map((item) => item.name)
const eggs = items.length - known.length
if (eggs) known.push(eggs === 1 ? "一个彩蛋" : `${eggs} 个彩蛋`)
return known.join("、")
}
</script>
<template>
<section class="card" :class="{ compact }">
<h3>本班</h3>
<div class="cols">
<div class="col">
<span class="sub">最近拿到</span>
<div v-for="row in recent" :key="row.key" class="line">
<Medal
:icon="row.items[0]!.icon"
:rarity="row.items[0]!.rarity"
:size="28"
:state="row.items[0]!.metric === null ? 'unknown' : 'on'"
/>
<span class="what">
<UserName :username="row.username" />
<span class="muted">拿到</span>
{{ what(row.items) }}
</span>
<span class="date">{{ parseTime(row.time, "M月D日") }}</span>
</div>
<span v-if="!recent.length" class="empty">这学期还没人拿到</span>
</div>
<div class="col">
<span class="sub">成就最多</span>
<div
v-for="row in board.most"
:key="row.username"
class="line rank"
:class="{ mine: row.username === me }"
>
<span class="no">{{ row.rank }}</span>
<UserName :username="row.username" />
<b>{{ row.count }}</b>
</div>
<div v-if="board.me" class="line rank mine pinned">
<span class="no">{{ board.me.rank }}</span>
<UserName :username="me" />
<b>{{ board.me.count }}</b>
</div>
</div>
</div>
</section>
</template>
<style scoped>
.card {
padding: 14px 20px 12px;
border: 1px solid v-bind("theme.borderColor");
border-radius: var(--oj-radius);
background: v-bind("theme.cardColor");
}
h3 {
margin: 0;
font-size: var(--oj-fs-h2);
}
.cols {
display: grid;
grid-template-columns: minmax(0, 1fr) 200px;
gap: 28px;
margin-top: 10px;
}
.col {
display: flex;
flex-direction: column;
min-width: 0;
}
.sub {
margin-bottom: 4px;
font-size: var(--oj-fs-meta);
color: v-bind("theme.textColor3");
}
.line {
display: flex;
align-items: center;
gap: 10px;
height: 38px;
font-size: var(--oj-fs-sec);
}
.what {
flex: 1;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.muted,
.date,
.no,
.empty {
color: v-bind("theme.textColor3");
}
.muted {
margin: 0 4px;
}
.date {
font-size: 12px;
white-space: nowrap;
}
.empty {
padding: 8px 0;
font-size: var(--oj-fs-sec);
}
.rank .no {
width: 16px;
font-variant-numeric: tabular-nums;
}
.rank b {
margin-left: auto;
font-variant-numeric: tabular-nums;
}
.mine {
margin: 0 -8px;
padding: 0 8px;
border-radius: 6px;
background: v-bind("theme.primaryColor + '1a'");
}
.pinned {
border-top: 1px dashed v-bind("theme.borderColor");
}
.compact {
padding: 12px 14px 8px;
}
.compact .cols {
grid-template-columns: minmax(0, 1fr);
gap: 14px;
}
</style>
@@ -0,0 +1,115 @@
<script setup lang="ts">
import { useThemeVars } from "naive-ui"
import AchievementIcon from "shared/components/AchievementIcon.vue"
import type { UserBadge } from "utils/types"
import type { Group } from "../series"
import Medal from "./Medal.vue"
import SeriesRow from "./SeriesRow.vue"
/** 一组成就线(做题 / 坚持 / …),「彩蛋」组末尾是还没找到的问号,「题单和比赛」组末尾是拿到的题单奖章 */
const props = defineProps<{ group: Group; badges?: UserBadge[]; compact?: boolean }>()
const theme = useThemeVars()
const showBadges = computed(() => props.group.name === "题单和比赛" && !!props.badges?.length)
</script>
<template>
<section class="card" :class="{ compact }">
<h3>
{{ group.name }}
<small>{{ group.got }} / {{ group.total }}</small>
</h3>
<SeriesRow v-for="item in group.series" :key="item.metric" :series="item" :compact="compact" />
<div v-if="group.masked" class="masked">
<span class="masked-title">还有 {{ group.masked }} 个没找到</span>
<div class="masked-list">
<Medal v-for="i in group.masked" :key="i" state="unknown" :size="compact ? 30 : 34" />
</div>
</div>
<div v-if="showBadges" class="badges">
<span class="masked-title">拿到的题单奖章</span>
<div class="badge-list">
<n-tooltip v-for="b in badges" :key="b.id" :delay="150">
<template #trigger>
<router-link
:to="{ name: 'problemset', params: { problemSetId: b.problemSet.id } }"
class="badge"
>
<AchievementIcon :icon="b.badge.icon" :size="32" />
<span>{{ b.badge.name }}</span>
</router-link>
</template>
{{ b.badge.description }} · 来自题单「{{ b.problemSet.title }}」
</n-tooltip>
</div>
</div>
</section>
</template>
<style scoped>
.card {
padding: 14px 20px 20px;
border: 1px solid v-bind("theme.borderColor");
border-radius: var(--oj-radius);
background: v-bind("theme.cardColor");
}
h3 {
margin: 0;
display: flex;
align-items: baseline;
gap: 8px;
font-size: var(--oj-fs-h2);
}
h3 small {
font-size: var(--oj-fs-meta);
font-weight: 400;
color: v-bind("theme.textColor3");
font-variant-numeric: tabular-nums;
}
.masked,
.badges {
margin-top: 22px;
display: flex;
flex-direction: column;
gap: 8px;
}
.masked-title {
font-size: 13px;
color: v-bind("theme.textColor2");
}
.masked-list,
.badge-list {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.badge {
width: 72px;
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
font-size: 12px;
line-height: 15px;
text-align: center;
color: v-bind("theme.textColor1");
text-decoration: none;
}
.badge span {
max-width: 100%;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.compact {
padding: 12px 14px 16px;
}
</style>
@@ -0,0 +1,117 @@
<script setup lang="ts">
import { useThemeVars } from "naive-ui"
import AchievementIcon from "shared/components/AchievementIcon.vue"
import { RARITY_COLOR } from "utils/constants"
import type { AchievementRarity } from "utils/types"
/**
* 一枚徽章:拿到的是稀有度色的圈,没拿到的灰掉,还没找到的隐藏成就是虚线问号。
* `ring` 给了就在外面画一圈进度(「快拿到了」那几个)。
*/
const props = withDefaults(
defineProps<{
icon?: string
rarity?: AchievementRarity
size?: number
state?: "on" | "off" | "unknown"
ring?: number | null
}>(),
{ icon: "", rarity: "bronze", size: 40, state: "on", ring: null },
)
const theme = useThemeVars()
const color = computed(() => RARITY_COLOR[props.rarity])
const r = computed(() => props.size / 2 + 3)
const box = computed(() => props.size + 8)
const circumference = computed(() => 2 * Math.PI * r.value)
</script>
<template>
<span class="medal" :style="{ width: `${size}px`, height: `${size}px` }">
<svg
v-if="ring !== null && state !== 'unknown'"
class="arc"
:width="box"
:height="box"
:viewBox="`0 0 ${box} ${box}`"
aria-hidden="true"
>
<circle :cx="box / 2" :cy="box / 2" :r="r" fill="none" class="arc-track" stroke-width="3" />
<circle
:cx="box / 2"
:cy="box / 2"
:r="r"
fill="none"
class="arc-fill"
stroke-width="3"
stroke-linecap="round"
:stroke-dasharray="`${circumference * Math.min(1, ring)} ${circumference}`"
/>
</svg>
<span v-if="state === 'unknown'" class="disc unknown" :style="{ fontSize: `${size * 0.42}px` }">
?
</span>
<span
v-else
class="disc"
:class="state"
:style="state === 'on' ? { borderColor: color, background: `${color}26` } : undefined"
>
<AchievementIcon :icon="icon" :size="Math.round(size * 0.56)" />
</span>
</span>
</template>
<style scoped>
.medal {
position: relative;
flex-shrink: 0;
display: block;
}
.arc {
position: absolute;
left: -4px;
top: -4px;
transform: rotate(-90deg);
}
.arc-track {
stroke: v-bind("theme.dividerColor");
}
.arc-fill {
stroke: v-bind("theme.primaryColor");
}
.disc {
position: relative;
width: 100%;
height: 100%;
box-sizing: border-box;
border-radius: 50%;
border: 2px solid transparent;
display: flex;
align-items: center;
justify-content: center;
}
.disc.off {
border-color: v-bind("theme.borderColor");
background: v-bind("theme.actionColor");
}
.disc.off :deep(svg),
.disc.off :deep(img),
.disc.off :deep(span) {
filter: grayscale(1);
opacity: 0.4;
}
.disc.unknown {
border: 1.5px dashed v-bind("theme.borderColor");
background: v-bind("theme.actionColor");
color: v-bind("theme.textColor3");
font-weight: 700;
}
</style>
@@ -0,0 +1,133 @@
<script setup lang="ts">
import { useThemeVars } from "naive-ui"
import { RARITY_LABEL } from "utils/constants"
import { useRarityColor } from "shared/composables/rarity"
import type { Near } from "../series"
import Medal from "./Medal.vue"
/** 「快拿到了」:每个只说还差什么,进度条底下是现在几 / 要几、本班几人有 */
defineProps<{ items: Near[]; compact?: boolean }>()
const theme = useThemeVars()
const rarityText = useRarityColor()
function now(item: Near) {
const { series, achievement } = item
return series.streak
? `现在连着 ${series.value} ${series.unit}`
: `${series.value} / ${achievement.threshold} ${series.unit}`
}
const percent = (item: Near) => Math.round((item.series.value / item.achievement.threshold!) * 100)
</script>
<template>
<section class="card" :class="{ compact }">
<h3>快拿到了</h3>
<div v-for="item in items" :key="item.achievement.id" class="item">
<Medal
:icon="item.achievement.icon"
:rarity="item.achievement.rarity"
:size="compact ? 44 : 48"
state="off"
:ring="item.series.value / item.achievement.threshold!"
/>
<div class="body">
<div class="head">
<b>{{ item.achievement.name }}</b>
<span class="tag" :style="{ color: rarityText[item.achievement.rarity] }">
{{ RARITY_LABEL[item.achievement.rarity] }}
</span>
<span class="remain">{{ item.remain }}</span>
</div>
<n-progress
type="line"
:percentage="percent(item)"
:height="6"
:show-indicator="false"
:color="theme.primaryColor"
:border-radius="3"
:fill-border-radius="3"
/>
<div class="foot">
<span>{{ now(item) }}</span>
<span v-if="item.achievement.classHolders !== null">
本班 {{ item.achievement.classHolders }} 人有
</span>
</div>
</div>
</div>
</section>
</template>
<style scoped>
.card {
padding: 14px 20px 6px;
border: 1px solid v-bind("theme.borderColor");
border-radius: var(--oj-radius);
background: v-bind("theme.cardColor");
}
h3 {
margin: 0 0 8px;
font-size: var(--oj-fs-h2);
}
.item {
display: flex;
align-items: center;
gap: 14px;
padding: 11px 0;
border-top: 1px solid v-bind("theme.dividerColor");
}
.body {
flex: 1;
min-width: 0;
display: flex;
flex-direction: column;
gap: 5px;
}
.head {
display: flex;
align-items: center;
gap: 8px;
font-size: var(--oj-fs-body);
}
.tag {
font-size: 12px;
}
.remain {
margin-left: auto;
font-size: var(--oj-fs-sec);
font-weight: 600;
color: v-bind("theme.primaryColorPressed");
white-space: nowrap;
}
.foot {
display: flex;
justify-content: space-between;
font-size: 12px;
color: v-bind("theme.textColor3");
font-variant-numeric: tabular-nums;
}
/* 手机:「还差什么」换到名字下面一行 */
.compact {
padding: 12px 14px 4px;
}
.compact .head {
flex-wrap: wrap;
row-gap: 2px;
}
.compact .remain {
margin-left: 0;
flex-basis: 100%;
}
</style>
@@ -0,0 +1,245 @@
<script setup lang="ts">
import { useThemeVars } from "naive-ui"
import { RARITY_LABEL } from "utils/constants"
import { parseTime } from "utils/functions"
import type { Achievement } from "utils/types"
import type { Series } from "../series"
import Medal from "./Medal.vue"
/**
* 一条成就线:左边线名和现在的数,右边几档按门槛排在一根进度线上,下一档头上标「差几」。
* 档位等距摆,不按门槛比例(1 / 10 / 50 / 100 / 200 按比例画,前两档会挤成一个点),
* 进度在相邻两档之间按比例插值。手机上线名挪到上面,线占满一行。
*/
const props = defineProps<{ series: Series; compact?: boolean }>()
const theme = useThemeVars()
// 「差几」的底色:主色压淡,明暗主题都跟着走
const gapBg = computed(() => `${theme.value.primaryColor}22`)
const size = computed(() => (props.compact ? 34 : 40))
// 少于三档也按三格排,一档、两档的线不会被拉得很长
const cols = computed(() => Math.max(props.series.items.length, 3))
const center = (i: number) => ((i + 0.5) / cols.value) * 100
const fill = computed(() => {
const { items, value } = props.series
// 连续几周给的是「现在连着几」,断过的人可能比已经拿到的那档还小 —— 线至少画到拿到的最后一档
let lastOn = -1
items.forEach((item, i) => {
if (item.unlocked) lastOn = i
})
return Math.max(lastOn < 0 ? 0 : center(lastOn), reach(items, value))
})
function reach(items: Achievement[], value: number) {
let prevT = 0
let prevX = 0
for (const [i, item] of items.entries()) {
const t = item.threshold ?? 0
const x = center(i)
if (value < t) return prevX + ((value - prevT) / (t - prevT)) * (x - prevX)
prevT = t
prevX = x
}
return prevX
}
function gap(item: Achievement) {
if (item !== props.series.next || props.series.value <= 0) return null
const r = (item.threshold ?? 0) - props.series.value
return r > 0 ? r : null
}
function when(item: Achievement) {
if (!item.unlocked) return `现在 ${props.series.value} ${props.series.unit}`
// 补发的不写日期:一次补发会给几百人盖上同一个时间戳
if (item.backfilled || !item.unlockTime) return "已拿到"
return `${parseTime(item.unlockTime, "M月D日")}拿到`
}
function holders(item: Achievement) {
const site = `全站 ${item.holders} 人有`
return item.classHolders === null ? site : `本班 ${item.classHolders} 人有 · ${site}`
}
</script>
<template>
<div class="row" :class="{ compact }">
<div class="label">
<span class="name">{{ series.label }}</span>
<span class="value">
<b>{{ series.streak ? "现在 " : "" }}{{ series.value }}</b>
<small>{{ series.unit }}</small>
</span>
</div>
<div class="track" :style="{ height: `${size + 36}px` }">
<span
class="line"
:style="{ top: `${size / 2 - 2}px`, width: `${center(series.items.length - 1)}%` }"
></span>
<span class="line done" :style="{ top: `${size / 2 - 2}px`, width: `${fill}%` }"></span>
<div
v-for="(item, i) in series.items"
:key="item.id"
class="tier"
:class="{ on: item.unlocked }"
:style="{ left: `${center(i)}%` }"
>
<n-tooltip :delay="150">
<template #trigger>
<span class="trigger">
<span v-if="gap(item)" class="gap" :style="{ bottom: `${size + 4}px` }">
差 {{ gap(item) }}
</span>
<Medal
:icon="item.icon"
:rarity="item.rarity"
:size="size"
:state="item.unlocked ? 'on' : 'off'"
/>
</span>
</template>
<div class="tip">
<b>{{ item.name }}</b> · {{ RARITY_LABEL[item.rarity] }}<br />
{{ item.description }}<br />
{{ when(item) }} · {{ holders(item) }}
</div>
</n-tooltip>
<span class="tier-name">{{ item.name }}</span>
<span class="tier-at">{{ item.threshold }} {{ series.unit }}</span>
</div>
</div>
</div>
</template>
<style scoped>
.row {
display: grid;
grid-template-columns: 118px minmax(0, 1fr);
align-items: start;
margin-top: 30px;
}
.label {
display: flex;
flex-direction: column;
gap: 1px;
padding-right: 12px;
}
.name {
font-size: 13px;
color: v-bind("theme.textColor2");
white-space: nowrap;
}
.value b {
font-size: 18px;
line-height: 22px;
font-variant-numeric: tabular-nums;
}
.value small {
margin-left: 3px;
font-size: 12px;
color: v-bind("theme.textColor3");
}
.track {
position: relative;
}
.line {
position: absolute;
left: 0;
height: 4px;
border-radius: 2px;
background: v-bind("theme.dividerColor");
}
.line.done {
background: v-bind("theme.primaryColor");
}
.tier {
position: absolute;
top: 0;
width: 92px;
margin-left: -46px;
display: flex;
flex-direction: column;
align-items: center;
gap: 3px;
}
.trigger {
position: relative;
display: block;
cursor: default;
}
.gap {
position: absolute;
left: 50%;
transform: translateX(-50%);
padding: 0 6px;
border-radius: 8px;
font-size: 11px;
line-height: 16px;
font-weight: 600;
white-space: nowrap;
color: v-bind("theme.primaryColorPressed");
background: v-bind(gapBg);
}
.tier-name {
font-size: 12px;
line-height: 15px;
text-align: center;
white-space: nowrap;
color: v-bind("theme.textColor3");
}
.tier.on .tier-name {
color: v-bind("theme.textColor1");
font-weight: 600;
}
.tier-at {
font-size: 11px;
line-height: 14px;
color: v-bind("theme.textColor3");
font-variant-numeric: tabular-nums;
}
.tip {
max-width: 240px;
line-height: 20px;
}
/* 手机:线名挪到上面,线占满一行 */
.compact {
grid-template-columns: minmax(0, 1fr);
margin-top: 18px;
}
.compact .label {
flex-direction: row;
align-items: baseline;
gap: 8px;
margin-bottom: 24px;
}
.compact .value b {
font-size: 16px;
}
.compact .tier {
width: 72px;
margin-left: -36px;
}
.compact .tier-name {
font-size: 11px;
}
</style>
+160 -136
View File
@@ -1,53 +1,60 @@
<script setup lang="ts">
import { getAchievements, getAchievementSummary } from "oj/achievement/api"
import { useThemeVars } from "naive-ui"
import { getAchievements } from "oj/achievement/api"
import { getUserBadges } from "oj/api"
import { useBreakpoints } from "shared/composables/breakpoints"
import { useRarityColor } from "shared/composables/rarity"
import type { Achievement, AchievementRarity, AchievementSummary, UserBadge } from "utils/types"
import AchievementCard from "./components/AchievementCard.vue"
import UserName from "shared/components/UserName.vue"
import { useUserStore } from "shared/store/user"
import { RARITY_COLOR, RARITY_LABEL } from "utils/constants"
import type { AchievementList, AchievementRarity, UserBadge } from "utils/types"
import ClassCard from "./components/ClassCard.vue"
import GroupCard from "./components/GroupCard.vue"
import NearCard from "./components/NearCard.vue"
import { buildGroups, nearest, type GroupName } from "./series"
/**
* 我的成就(设计稿「我的成就重设计」定稿,画布 page ach):
* 顶上「快拿到了」和「本班」并排,底下 38 个成就收成一条条线、分五组。
* 看别人的(排名、主页点进来,?name=)只有成就线 —— 「快拿到了」是给自己定目标的,
* 「本班」后端也只在看自己时给。
*/
const route = useRoute()
const name = computed(() => (route.query.name as string) || undefined)
// 标签和进度条同色,整行读作一个单位
const rarityColor = useRarityColor()
const achievements = ref<Achievement[]>([])
const summary = ref<AchievementSummary | null>(null)
// 白金排最前,青铜垫底:稀有的先亮相,接口给的顺序是反的
const RARITY_RANK: Record<AchievementRarity, number> = {
platinum: 0,
gold: 1,
silver: 2,
bronze: 3,
}
const rarities = computed(() =>
[...(summary.value?.rarity ?? [])].sort((a, b) => RARITY_RANK[a.rarity] - RARITY_RANK[b.rarity]),
)
const badges = ref<UserBadge[]>([])
const userStore = useUserStore()
const theme = useThemeVars()
const { isDesktop } = useBreakpoints()
const tab = ref("all")
const loading = ref(true)
const filtered = computed(() => {
if (tab.value === "unlocked") return achievements.value.filter((a) => a.unlocked)
if (tab.value === "locked") return achievements.value.filter((a) => !a.unlocked)
return achievements.value
})
const name = computed(() => (route.query.name as string) || undefined)
const data = ref<AchievementList | null>(null)
const badges = ref<UserBadge[]>([])
const loading = ref(true)
const notFound = ref(false)
const other = computed(() => !!data.value && data.value.username !== userStore.user?.username)
const groups = computed(() => (data.value ? buildGroups(data.value.achievements) : []))
const near = computed(() => (other.value ? [] : nearest(groups.value)))
const got = computed(() => data.value?.achievements.filter((item) => item.unlocked) ?? [])
const rarities: AchievementRarity[] = ["platinum", "gold", "silver", "bronze"]
const countOf = (rarity: AchievementRarity) =>
got.value.filter((item) => item.rarity === rarity).length
// 桌面两栏:左边做题、其他、彩蛋,右边坚持、题单和比赛 —— 两边差不多高
const LEFT: GroupName[] = ["做题", "其他", "彩蛋"]
const RIGHT: GroupName[] = ["坚持", "题单和比赛"]
const pick = (names: GroupName[]) => groups.value.filter((group) => names.includes(group.name))
async function load() {
loading.value = true
notFound.value = false
try {
const [list, sum, badgeRes] = await Promise.all([
const [list, badgeRes] = await Promise.all([
getAchievements(name.value),
getAchievementSummary(name.value),
getUserBadges(name.value),
getUserBadges(name.value).catch(() => []),
])
achievements.value = list.achievements
summary.value = sum
data.value = list
badges.value = badgeRes ?? []
} catch {
data.value = null
notFound.value = true
} finally {
loading.value = false
}
@@ -58,90 +65,49 @@ watch(name, load)
</script>
<template>
<div class="hall oj-page">
<h2 class="title">成就</h2>
<div class="oj-page achievement-page">
<!-- delay 50ms:缓存命中时数据几乎立刻回来,不闪一下转圈 -->
<n-spin :show="loading" :delay="50" style="min-height: 240px">
<n-card v-if="summary" class="summary">
<n-flex align="center" :wrap="false" :size="isDesktop ? 32 : 16">
<n-flex vertical align="center" :size="6">
<n-progress type="circle" :percentage="summary.percent" :stroke-width="8">
<n-text strong :style="{ fontSize: isDesktop ? '20px' : '14px' }">
{{ summary.percent }}%
</n-text>
</n-progress>
<n-text depth="3" class="nowrap">
已获得 {{ summary.unlocked }} / {{ summary.total }}
</n-text>
</n-flex>
<n-empty v-if="notFound" description="没有这个用户" class="blank" />
<template v-else-if="data">
<div class="title">
<h2 v-if="other"><UserName :username="data.username" /> 的成就</h2>
<h2 v-else>我的成就</h2>
<span class="count">
拿到 <b>{{ got.length }}</b> 个
</span>
<span v-if="isDesktop" class="rarities">
<span v-for="r in rarities" :key="r" class="rarity">
<i :style="{ background: RARITY_COLOR[r] }"></i>{{ RARITY_LABEL[r] }}
<b>{{ countOf(r) }}</b>
</span>
</span>
<router-link v-if="other" to="/achievement" class="mine">看我的 ›</router-link>
</div>
<n-flex vertical :size="8" class="rarity">
<n-flex v-for="r in rarities" :key="r.rarity" align="center" :wrap="false" :size="10">
<n-text strong :style="{ color: rarityColor[r.rarity] }">
{{ r.label }}
</n-text>
<n-progress
style="flex: 1"
type="line"
:percentage="r.total ? (r.unlocked / r.total) * 100 : 0"
:height="6"
:border-radius="3"
:fill-border-radius="3"
:color="rarityColor[r.rarity]"
:show-indicator="false"
/>
<n-text depth="3" class="nowrap"> {{ r.unlocked }} / {{ r.total }} </n-text>
</n-flex>
</n-flex>
</n-flex>
</n-card>
<!-- 只有一张(老师没有班级、或看别人)时也只占半边,别把进度条拉得一屏宽 -->
<div v-if="near.length || data.classBoard" class="top">
<NearCard v-if="near.length" :items="near" :compact="!isDesktop" />
<ClassCard
v-if="data.classBoard"
:board="data.classBoard"
:achievements="data.achievements"
:me="data.username"
:compact="!isDesktop"
/>
</div>
<n-tabs v-model:value="tab" type="line" class="tabs">
<n-tab name="all">全部</n-tab>
<n-tab name="unlocked">已获得</n-tab>
<n-tab name="locked">未获得</n-tab>
<n-tab name="badges">题单奖章</n-tab>
</n-tabs>
<template v-if="tab !== 'badges'">
<n-grid v-if="filtered.length" responsive="screen" cols="1 s:2 l:3" :x-gap="16" :y-gap="16">
<n-gi v-for="a in filtered" :key="a.id">
<AchievementCard :achievement="a" />
</n-gi>
</n-grid>
<!-- 加载中不显示空态,不然首屏会闪一下"什么都没有" -->
<n-empty v-else-if="!loading" description="这里还什么都没有" />
</template>
<template v-else>
<n-grid v-if="badges.length" responsive="screen" cols="1 s:2 l:3" :x-gap="16" :y-gap="16">
<n-gi v-for="b in badges" :key="b.id">
<n-card class="badge-card">
<n-thing :title="b.badge?.name" :description="b.badge?.description">
<template #avatar v-if="b.badge?.icon">
<n-avatar
:size="40"
:src="b.badge.icon"
color="transparent"
object-fit="contain"
/>
</template>
<n-text v-if="b.problemSet" depth="3" class="source">
来自题单
<router-link
:to="{
name: 'problemset',
params: { problemSetId: b.problemSet.id },
}"
>
{{ b.problemSet.title }}
</router-link>
</n-text>
</n-thing>
</n-card>
</n-gi>
</n-grid>
<n-empty v-else-if="!loading" description="还没有获得任何题单奖章" />
<div v-if="isDesktop" class="columns">
<div class="column">
<GroupCard v-for="g in pick(LEFT)" :key="g.name" :group="g" :badges="badges" />
</div>
<div class="column">
<GroupCard v-for="g in pick(RIGHT)" :key="g.name" :group="g" :badges="badges" />
</div>
</div>
<div v-else class="column">
<GroupCard v-for="g in groups" :key="g.name" :group="g" :badges="badges" compact />
</div>
</template>
</n-spin>
</div>
@@ -149,36 +115,94 @@ watch(name, load)
<style scoped>
.title {
margin: 0 0 var(--oj-gap);
display: flex;
align-items: baseline;
flex-wrap: wrap;
gap: 6px 14px;
margin-bottom: var(--oj-gap);
}
h2 {
margin: 0;
font-size: var(--oj-fs-title);
}
.summary,
.badge-card {
border-radius: var(--oj-radius);
.count {
font-size: var(--oj-fs-body);
color: v-bind("theme.textColor2");
}
.badge-card {
height: 100%;
.count b {
font-size: 18px;
color: v-bind("theme.textColor1");
font-variant-numeric: tabular-nums;
}
.rarities {
display: flex;
gap: 14px;
margin-left: 6px;
}
.rarity {
flex: 1;
max-width: 420px;
display: inline-flex;
align-items: center;
gap: 5px;
font-size: var(--oj-fs-meta);
color: v-bind("theme.textColor2");
}
.nowrap {
white-space: nowrap;
.rarity i {
width: 10px;
height: 10px;
border-radius: 50%;
}
.tabs {
margin: var(--oj-gap) 0;
.rarity b {
color: v-bind("theme.textColor1");
font-variant-numeric: tabular-nums;
}
.source {
display: block;
margin-top: 6px;
font-size: 13px;
.mine {
margin-left: auto;
font-size: var(--oj-fs-sec);
color: v-bind("theme.primaryColor");
text-decoration: none;
}
.source a {
color: inherit;
text-decoration: underline;
text-underline-offset: 2px;
.top {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: var(--oj-gap);
margin-bottom: var(--oj-gap);
}
.columns {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: var(--oj-gap);
align-items: start;
}
.column {
display: flex;
flex-direction: column;
gap: 16px;
}
.blank {
padding: 80px 0;
}
@media (max-width: 768px) {
.top {
grid-template-columns: minmax(0, 1fr);
gap: 14px;
margin-bottom: 14px;
}
.column {
gap: 14px;
}
}
</style>
+239
View File
@@ -0,0 +1,239 @@
import type { Achievement } from "utils/types"
/**
* 成就页按「一条条线」摆:同一个指标的几档是一条线(做对 1 / 10 / 50 / 100 / 200 道),
* 几条线归一组。设计稿「我的成就重设计」定稿(画布 page ach)。
*
* 指标是后台可配的,这里没登记的指标归到「其他」、拿第一档的名字当线名 —— 不会丢,只是不好看,
* 在后台加了新指标记得回来补一行。
*/
export const GROUPS = ["做题", "坚持", "题单和比赛", "其他", "彩蛋"] as const
export type GroupName = (typeof GROUPS)[number]
interface MetricInfo {
group: GroupName
label: string
unit: string
/** 还差 r 的时候怎么说 */
remain: (r: number) => string
/** 进度是「现在连着几」,标签前面带「现在」 */
streak?: boolean
}
const METRICS: Record<string, MetricInfo> = {
accepted_count: { group: "做题", label: "做对的题", unit: "道", remain: (r) => `再做对 ${r} 道` },
mid_ac_count: {
group: "做题",
label: "中等题",
unit: "道",
remain: (r) => `再做对 ${r} 道中等题`,
},
hard_ac_count: {
group: "做题",
label: "困难题",
unit: "道",
remain: (r) => `再做对 ${r} 道困难题`,
},
max_ac_week_streak: {
group: "坚持",
label: "连着几周有做对",
unit: "周",
remain: (r) => `再连着 ${r} 周都有做对`,
streak: true,
},
max_ac_streak_days: {
group: "坚持",
label: "连着几天有做对",
unit: "天",
remain: (r) => `再连着 ${r} 天都有做对`,
},
active_days: {
group: "坚持",
label: "交过题的日子",
unit: "天",
remain: (r) => `再有 ${r} 天交题`,
},
submission_count: { group: "坚持", label: "交了几次", unit: "次", remain: (r) => `再交 ${r} 次` },
problemset_completed: {
group: "题单和比赛",
label: "做完的题单",
unit: "个",
remain: (r) => `再做完 ${r} 个题单`,
},
badge_count: {
group: "题单和比赛",
label: "题单奖章",
unit: "枚",
remain: (r) => `再拿 ${r} 枚题单奖章`,
},
contest_joined: {
group: "题单和比赛",
label: "参加的比赛",
unit: "场",
remain: (r) => `再参加 ${r} 场比赛`,
},
languages_used: {
group: "其他",
label: "用过的语言",
unit: "种",
remain: (r) => `再用 ${r} 种语言`,
},
achievement_unlocked_count: {
group: "其他",
label: "拿到的成就",
unit: "个",
remain: (r) => `再拿 ${r} 个成就`,
},
first_try_ac_count: {
group: "彩蛋",
label: "一交就对",
unit: "道",
remain: (r) => `再有 ${r} 道一交就对`,
},
max_ac_in_one_day: {
group: "彩蛋",
label: "一天做对",
unit: "道",
remain: (r) => `一天做对 ${r} 道`,
},
midnight_submissions: {
group: "彩蛋",
label: "凌晨交题",
unit: "次",
remain: (r) => `再交 ${r} 次`,
},
early_bird_submissions: {
group: "彩蛋",
label: "早上交题",
unit: "次",
remain: (r) => `再交 ${r} 次`,
},
compile_error_count: {
group: "彩蛋",
label: "编译失败",
unit: "次",
remain: (r) => `还差 ${r} 次`,
},
max_wa_before_ac: {
group: "彩蛋",
label: "错了好多次才做对",
unit: "次",
remain: (r) => `还差 ${r} 次`,
},
max_code_lines: {
group: "彩蛋",
label: "做对的代码最长",
unit: "行",
remain: (r) => `还差 ${r} 行`,
},
}
const METRIC_ORDER = Object.keys(METRICS)
export interface Series {
metric: string
group: GroupName
label: string
unit: string
streak: boolean
/** 现在的数 */
value: number
/** 按门槛从低到高 */
items: Achievement[]
/** 下一档(还没拿到的门槛最低的一个),全拿到了是 null */
next: Achievement | null
}
export interface Group {
name: GroupName
series: Series[]
/** 还没找到的隐藏成就(后端已经遮成问号,连属于哪条线都不知道) */
masked: number
got: number
total: number
}
export function infoOf(metric: string): MetricInfo | null {
return METRICS[metric] ?? null
}
export function buildGroups(achievements: Achievement[]): Group[] {
const byMetric = new Map<string, Achievement[]>()
let masked = 0
let maskedGot = 0
for (const item of achievements) {
if (!item.metric) {
masked += 1
if (item.unlocked) maskedGot += 1
continue
}
const list = byMetric.get(item.metric) ?? []
list.push(item)
byMetric.set(item.metric, list)
}
const series: Series[] = [...byMetric.entries()]
.sort(([a], [b]) => rankOf(a) - rankOf(b))
.map(([metric, items]) => {
items.sort((a, b) => (a.threshold ?? 0) - (b.threshold ?? 0))
const info = METRICS[metric]
return {
metric,
group: info?.group ?? "其他",
label: info?.label ?? items[0]!.name,
unit: info?.unit ?? "",
streak: info?.streak ?? false,
value: items[0]!.progress ?? 0,
items,
next: items.find((item) => !item.unlocked) ?? null,
}
})
return GROUPS.map((name) => {
const own = series.filter((item) => item.group === name)
const extra = name === "彩蛋" ? masked : 0
const items = own.flatMap((item) => item.items)
return {
name,
series: own,
masked: extra,
got: items.filter((item) => item.unlocked).length + (name === "彩蛋" ? maskedGot : 0),
total: items.length + extra,
}
})
}
function rankOf(metric: string) {
const index = METRIC_ORDER.indexOf(metric)
return index < 0 ? METRIC_ORDER.length : index
}
export interface Near {
achievement: Achievement
series: Series
remain: string
}
/**
* 「快拿到了」:每条线只看下一档,按完成了几成排,取前三。
* 一个都没做的新同学全是 0,就按指标先后排 —— 第一个是「做对 1 道」。
*/
export function nearest(groups: Group[], limit = 3): Near[] {
const candidates: Near[] = []
for (const group of groups) {
for (const series of group.series) {
const next = series.next
if (!next || next.operator !== "gte" || !next.threshold) continue
const r = next.threshold - series.value
if (r <= 0) continue
const info = METRICS[series.metric]
candidates.push({
achievement: next,
series,
remain: info ? info.remain(r) : `还差 ${r}`,
})
}
}
const ratio = (item: Near) => item.series.value / item.achievement.threshold!
return candidates
.sort((a, b) => ratio(b) - ratio(a) || rankOf(a.series.metric) - rankOf(b.series.metric))
.slice(0, limit)
}
+1 -2
View File
@@ -474,8 +474,7 @@ export type {
Achievement,
AchievementList,
AchievementRarity,
AchievementRarityStat,
AchievementSummary,
AchievementClassBoard,
AchievementNotification,
PendingAchievement,
} from "@oj2/contract"
+30 -19
View File
@@ -15,13 +15,41 @@ export const achievementSchema = z.object({
unlocked: z.boolean(),
unlockTime: z.string().nullable(),
backfilled: z.boolean(),
/** 连续几周那一串给的是「现在连着几周」,不是历史最长 —— 要拿下一档得从现在数起 */
progress: z.number().nullable(),
unlockRate: z.number(),
/** 全站几人有 */
holders: z.number().int(),
/** 本班(被看的人的班)几人有;没有班级是 null */
classHolders: z.number().int().nullable(),
})
/** 「本班」那张卡:只在看自己、而且有班级时给 */
export const achievementClassBoardSchema = z.object({
className: z.string(),
/** 本班最近拿到的(补发的不算),新的在前 */
recent: z.array(
z.object({
username: z.string(),
achievementId: z.number().int(),
unlockTime: z.string(),
}),
),
/** 本班成就最多的前几名;一样多的名次相同,先拿到的排前面 */
most: z.array(
z.object({
username: z.string(),
count: z.number().int(),
rank: z.number().int(),
}),
),
/** 自己不在 most 里时的名次;不计入排名的人是 null */
me: z.object({ rank: z.number().int(), count: z.number().int() }).nullable(),
})
export const achievementListSchema = z.object({
username: z.string(),
achievements: z.array(achievementSchema),
classBoard: achievementClassBoardSchema.nullable(),
})
export const pendingAchievementSchema = z.object({
@@ -32,13 +60,6 @@ export const pendingAchievementSchema = z.object({
rarity: achievementRaritySchema,
})
export const achievementRarityStatSchema = z.object({
rarity: achievementRaritySchema,
label: z.string(),
total: z.number().int(),
unlocked: z.number().int(),
})
/**
* WebSocket 推来的解锁通知。比 `/achievements/pending` 多一个 `kind` ——
* 题单奖章和成就来自两张表、id 会重叠,前端靠它区分(见 events.ts 的 publishAchievementNotification)。
@@ -47,15 +68,6 @@ export const achievementNotificationSchema = pendingAchievementSchema.extend({
kind: z.enum(["achievement", "badge"]),
})
export const achievementSummarySchema = z.object({
username: z.string(),
total: z.number().int(),
unlocked: z.number().int(),
percent: z.number(),
rarity: z.array(achievementRarityStatSchema),
recent: z.array(pendingAchievementSchema),
})
export const markAchievementsReadSchema = z.object({
ids: z.array(z.number().int()),
})
@@ -63,9 +75,8 @@ export const markAchievementsReadSchema = z.object({
export type Achievement = z.infer<typeof achievementSchema>
export type AchievementList = z.infer<typeof achievementListSchema>
export type PendingAchievement = z.infer<typeof pendingAchievementSchema>
export type AchievementSummary = z.infer<typeof achievementSummarySchema>
export type AchievementClassBoard = z.infer<typeof achievementClassBoardSchema>
export type AchievementRarity = z.infer<typeof achievementRaritySchema>
export type AchievementRarityStat = z.infer<typeof achievementRarityStatSchema>
export type AchievementNotification = z.infer<typeof achievementNotificationSchema>
export type MarkAchievementsRead = z.infer<typeof markAchievementsReadSchema>