feat(阶段1): 搬入 ojnext 为 apps/web,未改业务代码

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xuyue committed 2026-08-06 21:18:16 -06:00
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<script setup lang="ts">
import AchievementIcon from "shared/components/AchievementIcon.vue"
import { useRarityColor } from "shared/composables/rarity"
import { RARITY_COLOR, RARITY_LABEL } from "utils/constants"
import type { Achievement } from "utils/types"
const props = defineProps<{ achievement: Achievement }>()
// 边框用原色,tag 里的文字用跟主题走的那套
const rarityTextColor = useRarityColor()
// 隐藏且未解锁:后端已把名称/描述/图标和条件三件套都遮成 ??? 和 null,
// 这里只负责不要把 null 渲染出来,也不要画出会泄露门槛的进度条
const masked = computed(
() => props.achievement.hidden && !props.achievement.unlocked,
)
// 获得率低于 5% 的加稀有闪光边框
const isRare = computed(
() => props.achievement.unlock_rate > 0 && props.achievement.unlock_rate < 5,
)
// 只有"越多越好"的成就画进度条。lte 类(如最短 AC 代码 ≤ 50 字符)
// 画成百分比毫无意义,改成直接显示当前最好成绩
const showProgressBar = computed(
() =>
!masked.value &&
!props.achievement.unlocked &&
props.achievement.operator === "gte" &&
props.achievement.threshold !== null,
)
const showBestSoFar = computed(
() =>
!masked.value &&
!props.achievement.unlocked &&
props.achievement.operator === "lte" &&
props.achievement.threshold !== null,
)
const percent = computed(() => {
const { progress, threshold } = props.achievement
if (threshold === null || threshold <= 0) return 100
return Math.min(100, Math.round(((progress ?? 0) / threshold) * 100))
})
const unlockDate = computed(() => {
const { unlock_time, backfilled } = props.achievement
// 补发的记录不显示具体日期:一次补发会给几百人盖上同一个时间戳
if (backfilled || !unlock_time) return "已获得"
return `${new Date(unlock_time).toLocaleDateString()} 获得`
})
</script>
<template>
<n-card
size="small"
:class="{ locked: !achievement.unlocked, rare: isRare }"
:style="{ borderColor: RARITY_COLOR[achievement.rarity] }"
>
<n-thing>
<template #avatar>
<AchievementIcon :icon="achievement.icon" :size="32" />
</template>
<template #header>
<n-flex align="center" :size="8">
<n-text strong>{{ achievement.name }}</n-text>
<n-tag
size="tiny"
:color="{
borderColor: RARITY_COLOR[achievement.rarity],
textColor: rarityTextColor[achievement.rarity],
}"
>
{{ RARITY_LABEL[achievement.rarity] }}
</n-tag>
</n-flex>
</template>
<template #description>
<n-text depth="3">{{ achievement.description }}</n-text>
</template>
<n-flex align="center" :size="8" :wrap="false">
<template v-if="achievement.unlocked">
<n-text depth="3" class="nowrap">{{ unlockDate }}</n-text>
<n-text depth="3" class="nowrap">
仅 {{ achievement.unlock_rate }}% 的人获得
</n-text>
</template>
<template v-else-if="showProgressBar">
<n-progress
style="flex: 1"
type="line"
:percentage="percent"
:height="6"
:show-indicator="false"
/>
<n-text depth="3" class="nowrap">
{{ achievement.progress ?? 0 }} / {{ achievement.threshold }}
</n-text>
</template>
<template v-else-if="showBestSoFar">
<n-text depth="3" class="nowrap">
目标 ≤ {{ achievement.threshold }}
</n-text>
<n-text v-if="achievement.progress !== null" depth="3" class="nowrap">
当前最好 {{ achievement.progress }}
</n-text>
</template>
<n-text v-else depth="3" class="nowrap">
仅 {{ achievement.unlock_rate }}% 的人获得
</n-text>
</n-flex>
</n-thing>
</n-card>
</template>
<style scoped>
.nowrap {
white-space: nowrap;
}
.locked {
filter: grayscale(1);
opacity: 0.55;
}
.rare {
box-shadow: 0 0 12px rgba(125, 211, 252, 0.55);
}
</style>