feat(看板娘): 她会记得前几天被你惹生气、被摸过头,今天第一次点她时翻一次旧账;好感升档那天说一句「熟了一点」
- 只看 7 天内、今天以前的事,同一件事只翻一次(之后说过那句就不再提);顺序是升档 > 惹生气 > 摸头。 - 只在闲聊类情况(空白题目页、题目列表、打招呼、夸人)翻,错了、卡住时照常说正事。 - 好感档位照样不显示,「熟了一点」是唯一的暗示。 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5,7 +5,8 @@ import { Hono } from 'hono'
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import { requireAuth, type AppEnv } from '../auth/middleware'
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import { db, schema } from '../db'
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import { parseBody, success } from '../http'
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import { dayStart, weekStart } from '../time'
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import { JudgeStatus } from '../judge/status'
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import { calendarDay, dayNumber, dayStart, weekStart } from '../time'
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export const mascotRoutes = new Hono<AppEnv>()
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@@ -41,6 +42,58 @@ mascotRoutes.post('/mascot/events', requireAuth, async (c) => {
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return success(c, null)
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})
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/** 跨天记得的事只翻这么多天以内的 */
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const MEMORY_DAYS = 7
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/** 几个东八区日历日以前;不在 MEMORY_DAYS 以内、或之后已经说过那句了,就是 null */
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function daysAgo(at: string | null, saidAt: string | null) {
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if (!at || (saidAt && saidAt > at)) return null
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const days = dayNumber(calendarDay()) - dayNumber(calendarDay(at))
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return days >= 1 && days <= MEMORY_DAYS ? days : null
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}
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/** 跨天记得的事(契约 mascotProfileSchema.memory),一条语句查完 */
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async function memoryOf(userId: number) {
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const today = dayStart()
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const since = new Date(Date.parse(today) - MEMORY_DAYS * 86_400_000).toISOString()
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const e = schema.mascotEvent
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/** 7 天内最后一次。`beforeToday`:今天的事不算「记得」,只取今天以前的 */
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const last = (kind: string, situation: string | null, beforeToday: boolean) => sql`(
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select max(${e.createdAt}) from ${e}
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where ${e.userId} = ${userId} and ${e.kind} = ${kind}
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${situation ? sql`and ${e.situation} = ${situation}` : sql``}
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and ${e.createdAt} >= ${since}
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${beforeToday ? sql`and ${e.createdAt} < ${today}` : sql``}
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)`
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const s = schema.submission
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const [row] = await db.execute<{
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sulk_at: string | null
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grudge_at: string | null
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pat_at: string | null
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pat_said_at: string | null
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closer_at: string | null
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solved_before: number
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}>(sql`
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select
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${last('open', 'sulk', true)} as sulk_at,
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${last('open', 'memory.grudge', false)} as grudge_at,
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${last('pat', null, true)} as pat_at,
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${last('open', 'memory.pat', false)} as pat_said_at,
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${last('open', 'memory.closer', false)} as closer_at,
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(
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select count(distinct ${s.problemId})::int from ${s}
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where ${s.userId} = ${userId} and ${s.result} in (${JudgeStatus.ACCEPTED}, ${JudgeStatus.AST_CHECK_FAILED})
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and ${s.createTime} < ${today}
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) as solved_before
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`)
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return {
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grudgeDaysAgo: daysAgo(row?.sulk_at ?? null, row?.grudge_at ?? null),
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patDaysAgo: daysAgo(row?.pat_at ?? null, row?.pat_said_at ?? null),
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solvedBeforeToday: row?.solved_before ?? 0,
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closerSaidToday: !!row?.closer_at && row.closer_at >= today,
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}
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}
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/** 最近多少次题库提交拿来看学生常犯哪类错 */
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const RECENT_SUBMISSIONS = 20
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@@ -51,7 +104,7 @@ mascotRoutes.get('/mascot/profile', requireAuth, async (c) => {
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const week = weekStart()
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const e = schema.mascotEvent
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const [pokes, solved, today, recent, tooHard, weekSubmits, weekEvents, weekHints] = await Promise.all([
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const [pokes, solved, memory, today, recent, tooHard, weekSubmits, weekEvents, weekHints] = await Promise.all([
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db
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.select({ value: count() })
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.from(schema.mascotEvent)
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@@ -61,6 +114,7 @@ mascotRoutes.get('/mascot/profile', requireAuth, async (c) => {
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.select({ value: sql<number>`coalesce((${schema.userStat.metrics}->>'accepted_count')::int, 0)` })
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.from(schema.userStat)
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.where(eq(schema.userStat.userId, userId)),
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memoryOf(userId),
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db
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.select({ value: countDistinct(s.problemId) })
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.from(s)
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@@ -100,6 +154,7 @@ mascotRoutes.get('/mascot/profile', requireAuth, async (c) => {
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return success(c, {
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pokes: pokes[0]?.value ?? 0,
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solved: solved[0]?.value ?? 0,
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memory,
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todaySolved: today[0]?.value ?? 0,
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tooHard: tooHard[0]?.value ?? 0,
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week: {
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@@ -12,7 +12,8 @@
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* - 点一下冒气泡:一句话加最多三个按钮,按页面、按情况变(页面经 shared/mascot/guide.ts 告诉她),
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* 台词在 shared/mascot/lines.ts。比赛里点她不弹气泡。再点一下、点别处、换页面都收起。
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* - 对学生按行为挑话(常犯的错、今天做了几道、熟不熟,见 shared/mascot/behavior.ts)。好感按一共做对几道分五档,
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* 高档多几组软一点的话、也更耐烦(档位不显示);
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* 高档多几组软一点的话、也更耐烦(档位不显示)。跨天记得几件事(前几天惹她生气、摸过头、今天升了档),
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* 今天第一次闲聊时翻一次旧账;
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* 题目页上有几件事她会主动开口,频率上限在下面 SPEAK_GAP_MS。
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* - 互动都记进 mascot_event(点开、点按钮、主动开口、摸头、嫌烦、被拖走)。
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* - 一句一句地刷(两次点开隔不到 BURST_GAP_MS):第 3 次起不耐烦、第 5 次起炸毛、第 7 次背过身去,
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@@ -329,7 +330,7 @@ const TIME_CHANCE = 0.15
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function pickFor(guide: MascotGuide) {
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let situation = guide.situation
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if (!SERIOUS.has(situation) && !PESTERED.has(situation) && guide.n === undefined && !guide.vars) {
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if (!SERIOUS.has(situation) && !PESTERED.has(situation) && situation !== 'memory.closer' && guide.n === undefined && !guide.vars) {
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const timely = timeSituation()
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if (Math.random() < RARE_CHANCE) situation = 'rare'
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else if (timely && !userStore.isTeacherOrAbove && Math.random() < TIME_CHANCE) situation = timely
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@@ -109,7 +109,9 @@ const PRAISE = new Set<MascotSituation>(['problem.accepted', 'problem.firstTry',
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const AFFINITY_TIERS = [10, 25, 40, 100] as const
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/** 0 是还不熟(没有额外的话),1~4 对应 lines.ts 的 affinity.1~4。老师、没拉到数都是 0 */
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export function affinityTier() {
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const solved = mascotProfile.value?.solved ?? 0
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return tierOf(mascotProfile.value?.solved ?? 0)
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}
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function tierOf(solved: number) {
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return AFFINITY_TIERS.filter((min) => solved >= min).length
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}
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const AFFINITY_CHANCE = 0.25
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@@ -135,12 +137,41 @@ function affinitySituation(tier: number): MascotSituation {
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return `affinity.${level}` as MascotSituation
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}
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/** 这一页会话里翻过的旧账:说完到下次拉回新数之间别再说一遍 */
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const memorySaid = new Set<'closer' | 'grudge' | 'pat'>()
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function whenText(days: number) {
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return days === 1 ? '昨天' : days === 2 ? '前天' : '前几天'
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}
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/** 跨天记得的事,有就挑一件:今天升档 > 被惹生气 > 被摸头。每件只翻一次(后端看说没说过) */
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function memoryGuide(profile: MascotProfile): Pick<MascotGuide, 'situation' | 'vars'> | null {
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const memory = profile.memory
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if (!memory.closerSaidToday && !memorySaid.has('closer') && tierOf(memory.solvedBeforeToday) < tierOf(profile.solved)) {
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memorySaid.add('closer')
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return { situation: 'memory.closer' }
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}
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if (memory.grudgeDaysAgo !== null && !memorySaid.has('grudge')) {
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memorySaid.add('grudge')
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return { situation: 'memory.grudge', vars: { when: whenText(memory.grudgeDaysAgo) } }
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}
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if (memory.patDaysAgo !== null && !memorySaid.has('pat')) {
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memorySaid.add('pat')
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return { situation: 'memory.pat', vars: { when: whenText(memory.patDaysAgo) } }
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}
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return null
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}
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/** 点她的时候:按行为把页面给的情况换成更贴这个学生的那一组(按钮不变) */
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export function personalize(guide: MascotGuide): MascotGuide {
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const profile = mascotProfile.value
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if (!profile) return guide
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if (profile.pokes + sessionPokes === 0) return { ...guide, situation: 'first.meet', n: undefined, vars: undefined }
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const situation = guide.situation
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if (CHATTY.has(situation)) {
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const memory = memoryGuide(profile)
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if (memory) return { ...guide, ...memory, n: undefined }
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}
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// 常点「太难了」的,错了先软着说,不翻老毛病
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if (FAILURES.has(situation) && profile.tooHard >= GENTLE_TOO_HARD && Math.random() < GENTLE_CHANCE) return { ...guide, situation: 'gentle.wrong' }
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const week = profile.week
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@@ -179,6 +179,12 @@ export const MASCOT_LINES = {
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'下次比赛,我押你',
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'你是我最熟的同学……之一',
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],
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// 跨天记得的事(behavior.ts 的 memoryGuide):今天第一次在闲聊类情况点她时翻一次旧账,同一件事只翻一次。
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// {when} 是「昨天」「前天」「前几天」
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'memory.grudge': ['{when}把我惹生气的是你吧', '{when}的账还没算呢', '哼,{when}的事我还记着', '{when}戳到我背过身,忘了?'],
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'memory.pat': ['{when}摸我头的账还没算', '别以为{when}摸头的事我忘了', '{when}是谁摸我头来着', '{when}头发被你弄乱了'],
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// 今天好感升了一档:档位不显示,这句是唯一的暗示
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'memory.closer': ['……最近跟你熟了一点', '你最近做了不少题嘛……我才没注意', '感觉跟你熟了点……错觉吧', '今天的你,好像比昨天顺眼'],
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familiar: ['又是你', '你今天戳了几次了', '习惯了,戳吧', '老熟人了', '又来找我?'],
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// ---- 接进来的其他数据 ----
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@@ -55,6 +55,20 @@ export const mascotProfileSchema = z.object({
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helps: z.number().int(),
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aiHints: z.number().int(),
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}),
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/**
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* 跨天记得的事。「几天前」是东八区日历日之差,只看 7 天内、今天以前的;
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* 那件事之后已经说过对应那句(situation = memory.grudge / memory.pat)就是 null,同一件事只翻一次旧账
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*/
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memory: z.object({
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/** 最近一次被点到背过身(situation = sulk 的那次点开)是几天前 */
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grudgeDaysAgo: z.number().int().nullable(),
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/** 最近一次被摸头是几天前 */
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patDaysAgo: z.number().int().nullable(),
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/** 今天以前做对了几道(和 solved 同一个口径):和 solved 一比就知道今天升没升好感档 */
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solvedBeforeToday: z.number().int(),
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/** 今天说过「熟了一点」(memory.closer)没有 */
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closerSaidToday: z.boolean(),
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}),
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recent: z.object({
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total: z.number().int(),
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wrongAnswer: z.number().int(),
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