feat(成就): 下架三个拿不到的成就、理顺稀有度和图标;接口多给本班几人有和「本班」卡片
- 0032:下架六边形战士(判题机只剩 3 种语言)、坚持三天/一周(按天算基本拿不到); 不撞南墙改白银、屡败屡战改黄金;百发百中换 💯、屡败屡战换 💪,不再和别的撞图标; 代码行数只算做对的、空行不算,并按新口径重算所有人;已经拿到的一个不收回 - 奖杯收藏家只数上架的成就(判题结算、补发重算、0032 存量一起改) - GET /achievements:每个成就带全站几人有、本班几人有;看自己时带「本班」(最近拿到、成就最多前五、自己第几); 隐藏成就同一串拿到一档就整串亮出来;连续几周给「现在连着几周」而不是历史最长 - 删掉只有旧成就页在用的 /achievements/summary Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
689d40b116
commit
85108df9d8
9 files changed
+4220
-213
No files matched your search
@@ -1,132 +0,0 @@
|
||||
<script setup lang="ts">
|
||||
import AchievementIcon from "shared/components/AchievementIcon.vue"
|
||||
import { useRarityColor } from "shared/composables/rarity"
|
||||
import { RARITY_COLOR, RARITY_LABEL } from "utils/constants"
|
||||
import { parseTime } from "utils/functions"
|
||||
import type { Achievement } from "utils/types"
|
||||
|
||||
const props = defineProps<{ achievement: Achievement }>()
|
||||
|
||||
// 边框用原色,tag 里的文字用跟主题走的那套
|
||||
const rarityTextColor = useRarityColor()
|
||||
|
||||
// 隐藏且未解锁:后端已把名称/描述/图标和条件三件套都遮成 ??? 和 null,
|
||||
// 这里只负责不要把 null 渲染出来,也不要画出会泄露门槛的进度条
|
||||
const masked = computed(() => props.achievement.hidden && !props.achievement.unlocked)
|
||||
|
||||
// 获得率低于 5% 的加稀有闪光边框
|
||||
const isRare = computed(() => props.achievement.unlockRate > 0 && props.achievement.unlockRate < 5)
|
||||
|
||||
// 只有"越多越好"的成就画进度条。lte 类(如最短 AC 代码 ≤ 50 字符)
|
||||
// 画成百分比毫无意义,改成直接显示当前最好成绩
|
||||
const showProgressBar = computed(
|
||||
() =>
|
||||
!masked.value &&
|
||||
!props.achievement.unlocked &&
|
||||
props.achievement.operator === "gte" &&
|
||||
props.achievement.threshold !== null,
|
||||
)
|
||||
|
||||
const showBestSoFar = computed(
|
||||
() =>
|
||||
!masked.value &&
|
||||
!props.achievement.unlocked &&
|
||||
props.achievement.operator === "lte" &&
|
||||
props.achievement.threshold !== null,
|
||||
)
|
||||
|
||||
const percent = computed(() => {
|
||||
const { progress, threshold } = props.achievement
|
||||
if (threshold === null || threshold <= 0) return 100
|
||||
return Math.min(100, Math.round(((progress ?? 0) / threshold) * 100))
|
||||
})
|
||||
|
||||
const unlockDate = computed(() => {
|
||||
const { unlockTime, backfilled } = props.achievement
|
||||
// 补发的记录不显示具体日期:一次补发会给几百人盖上同一个时间戳
|
||||
if (backfilled || !unlockTime) return "已获得"
|
||||
// 走 parseTime 而不是 toLocaleDateString():后者按浏览器时区渲染,
|
||||
// 站内所有日期都是东八区口径
|
||||
return `${parseTime(unlockTime)} 获得`
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<n-card
|
||||
class="card"
|
||||
:class="{ locked: !achievement.unlocked, rare: isRare }"
|
||||
:style="{ borderColor: RARITY_COLOR[achievement.rarity] }"
|
||||
>
|
||||
<n-thing>
|
||||
<template #avatar>
|
||||
<AchievementIcon :icon="achievement.icon" :size="40" />
|
||||
</template>
|
||||
|
||||
<template #header>
|
||||
<n-flex align="center" :size="8">
|
||||
<n-text strong>{{ achievement.name }}</n-text>
|
||||
<n-tag
|
||||
size="tiny"
|
||||
:color="{
|
||||
borderColor: RARITY_COLOR[achievement.rarity],
|
||||
textColor: rarityTextColor[achievement.rarity],
|
||||
}"
|
||||
>
|
||||
{{ RARITY_LABEL[achievement.rarity] }}
|
||||
</n-tag>
|
||||
</n-flex>
|
||||
</template>
|
||||
|
||||
<template #description>
|
||||
<n-text depth="3">{{ achievement.description }}</n-text>
|
||||
</template>
|
||||
|
||||
<n-flex align="center" :size="8" :wrap="false">
|
||||
<template v-if="achievement.unlocked">
|
||||
<n-text depth="3" class="nowrap">{{ unlockDate }}</n-text>
|
||||
<n-text depth="3" class="nowrap"> 仅 {{ achievement.unlockRate }}% 的人获得 </n-text>
|
||||
</template>
|
||||
|
||||
<template v-else-if="showProgressBar">
|
||||
<n-progress
|
||||
style="flex: 1"
|
||||
type="line"
|
||||
:percentage="percent"
|
||||
:height="6"
|
||||
:show-indicator="false"
|
||||
/>
|
||||
<n-text depth="3" class="nowrap">
|
||||
{{ achievement.progress ?? 0 }} / {{ achievement.threshold }}
|
||||
</n-text>
|
||||
</template>
|
||||
|
||||
<template v-else-if="showBestSoFar">
|
||||
<n-text depth="3" class="nowrap"> 目标 ≤ {{ achievement.threshold }} </n-text>
|
||||
<n-text v-if="achievement.progress !== null" depth="3" class="nowrap">
|
||||
当前最好 {{ achievement.progress }}
|
||||
</n-text>
|
||||
</template>
|
||||
|
||||
<n-text v-else depth="3" class="nowrap"> 仅 {{ achievement.unlockRate }}% 的人获得 </n-text>
|
||||
</n-flex>
|
||||
</n-thing>
|
||||
</n-card>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.card {
|
||||
height: 100%;
|
||||
border-radius: var(--oj-radius);
|
||||
}
|
||||
|
||||
.nowrap {
|
||||
white-space: nowrap;
|
||||
}
|
||||
.locked {
|
||||
filter: grayscale(1);
|
||||
opacity: 0.55;
|
||||
}
|
||||
.rare {
|
||||
box-shadow: 0 0 12px rgba(125, 211, 252, 0.55);
|
||||
}
|
||||
</style>
|
||||
Reference in new issue
Block a user