feat(看板娘): 记得你常错在哪,题目页上会主动开口,互动都记下来
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- 按学生的行为挑话:最近 20 次提交里某类错特别多(运行出错细到 NameError、TypeError、
  ValueError、EOFError),再错这一类时点名说;今天做对第 3 道起偶尔数一数;
  第一次戳她有见面的话,戳得多了说「又是你」
- 题目页上主动开口:同一题错到第 5 次、连着 3 次没跑例子就交还错了、又犯老毛病、
  15 分钟没交没跑。比赛里不说,至少隔 3 分钟,同一件事一题一次,10 秒后收起
- 互动记进新表 mascot_event(0043):点开、点按钮、主动开口、摸头、点烦、被拖走;
  只记看板娘这边的事,每人每分钟最多 30 条
- GET /mascot/profile 给最近的错类、今天做对几道、点过几次;门槛按本机生产快照定
  (266 人里运行出错 ≥3 的 87 人、答案错误 ≥5 的 82 人)
- 编辑过程(粘贴)数据学生侧不用,免得冤枉人

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
xuyueandClaude Opus 5.5 committed 2026-11-03 16:22:58 +08:00
1 parent ef3c53c671
commit 81ef4dca6b
12 files changed
+4630 -29

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@@ -1,5 +1,6 @@
import { useBreakpoints } from 'shared/composables/breakpoints'
import { useMascotGuide, type MascotAction, type MascotGuide } from 'shared/mascot/guide'
import { habitSituation, refreshMascotProfile, requestSpeech } from 'shared/mascot/behavior'
import type { MascotSituation } from 'shared/mascot/lines'
import { useCollabStore } from 'shared/store/collab'
import { useLessonStore } from 'shared/store/lesson'
@@ -8,6 +9,7 @@ import { useCodeStore } from 'oj/store/code'
import { useProblemStore } from 'oj/store/problem'
import { useSubmissionStore, type ResultSegment } from 'oj/store/submission'
import { SubmissionStatus } from 'utils/constants'
import type { ProblemDetail } from 'utils/types'
import { useProblemPageContext } from './problemPageContext'
import { useTeacherCollab } from './teacherCollab'
@@ -27,10 +29,21 @@ const RESULT_SITUATION: Partial<Record<SubmissionStatus, MascotSituation>> = {
[SubmissionStatus.real_time_limit_exceeded]: 'problem.timeout',
}
/** 一道题上这么久没交、没跑例子,她就来问一句(主动开口) */
const IDLE_MS = 15 * 60_000
/** 连着这么多次没跑例子就交,而且错了,她就念一句 */
const UNSAMPLED_SUBMITS = 3
const FINISHED = (result: number | undefined) =>
result !== undefined && result !== SubmissionStatus.pending && result !== SubmissionStatus.judging && result !== SubmissionStatus.submitting
/**
* 题目页上看板娘说什么、给哪几个按钮。看的是这一页上最近的那件事:刚交的结果、刚跑的例子,
* 都没有就看写没写代码。比赛入口不用管(Mascot.vue 在比赛里不弹)。
*
* 另外几件事她会主动开口(只对学生,频率上限在 Mascot.vue):同一道题错到第 5 次、连着 3 次
* 没跑例子就交还错了、又犯了自己的老毛病(behavior.ts 的 habitSituation)、15 分钟没交没跑。
*
* `showResult` 是「我错在哪」:把左栏切到「结果」页签的那一段(提交结果 / 运行例子),页签归页面管。
*/
export function useProblemMascotGuide(showResult: (segment: ResultSegment) => void) {
@@ -45,6 +58,31 @@ export function useProblemMascotGuide(showResult: (segment: ResultSegment) => vo
const teacherCollab = useTeacherCollab()
const { isDesktop } = useBreakpoints()
/** 学生在这道题上能用的几个按钮,点她和她主动开口共用 */
function studentActions(problem: ProblemDetail) {
const language = codeStore.code.language
const entry = ctx.value
const runSamples: MascotAction | null =
problem.samples.length && language !== 'Flowchart' && language !== 'SQL' ? { label: '运行例子', run: submissionStore.runSamples } : null
// 和工具栏的「举手求助」同一个条件;已经举着手、老师在帮的时候不给
const help: MascotAction | null =
entry.help && isDesktop.value && !userStore.demoMode && language !== 'Flowchart' && collabStore.helpStatus === 'idle'
? { label: '举手求助', run: () => collabStore.requestHelp(problem._id, language) }
: null
const why: MascotAction = { label: '我错在哪', run: () => showResult('submit') }
const whySamples: MascotAction = { label: '我错在哪', run: () => showResult('samples') }
const busy = submissionStore.isFormatting || submissionStore.isSubmittingRequest || submissionStore.judging || submissionStore.isCooldown
const submit: MascotAction | null = busy
? null
: { label: '提交', run: () => submissionStore.submit({ contestId: entry.contestId, problemSetId: entry.problemSetId }) }
return { runSamples, help, why, whySamples, submit }
}
const guide = (situation: MascotSituation, ...actions: (MascotAction | null)[]): MascotGuide => ({
situation,
actions: actions.filter((it): it is MascotAction => !!it),
})
useMascotGuide(() => {
const problem = problemStore.problem
if (!problem) return null
@@ -59,28 +97,10 @@ export function useProblemMascotGuide(showResult: (segment: ResultSegment) => vo
return { situation: 'teacher.problem', actions }
}
const language = codeStore.code.language
const entry = ctx.value
const { runSamples, help, why, whySamples, submit } = studentActions(problem)
const runSamples: MascotAction | null =
problem.samples.length && language !== 'Flowchart' && language !== 'SQL' ? { label: '运行例子', run: submissionStore.runSamples } : null
// 和工具栏的「举手求助」同一个条件;已经举着手、老师在帮的时候不给
const help: MascotAction | null =
entry.help && isDesktop.value && !userStore.demoMode && language !== 'Flowchart' && collabStore.helpStatus === 'idle'
? { label: '举手求助', run: () => collabStore.requestHelp(problem._id, language) }
: null
const why: MascotAction = { label: '我错在哪', run: () => showResult('submit') }
const busy = submissionStore.isFormatting || submissionStore.isSubmittingRequest || submissionStore.judging || submissionStore.isCooldown
const submit: MascotAction | null = busy
? null
: { label: '提交', run: () => submissionStore.submit({ contestId: entry.contestId, problemSetId: entry.problemSetId }) }
const guide = (situation: MascotSituation, ...actions: (MascotAction | null)[]): MascotGuide => ({
situation,
actions: actions.filter((it): it is MascotAction => !!it),
})
if (language === 'Flowchart') return guide('problem.flowchart', help)
if (codeStore.code.language === 'Flowchart') return guide('problem.flowchart', help)
// 正在判、正在跑例子:没什么好说的,打个招呼
if (submissionStore.judging || submissionStore.pending || submissionStore.trial.samplesRunning.value) return null
@@ -91,7 +111,7 @@ export function useProblemMascotGuide(showResult: (segment: ResultSegment) => vo
if (submissionStore.resultSegment === 'samples' && runs.length) {
return runs.every((run) => run.result === SubmissionStatus.accepted)
? guide('problem.samplesPassed', submit)
: guide('problem.samplesFailed', { label: '我错在哪', run: () => showResult('samples') }, help)
: guide('problem.samplesFailed', whySamples, help)
}
const result = submissionStore.submission?.result
@@ -114,4 +134,71 @@ export function useProblemMascotGuide(showResult: (segment: ResultSegment) => vo
return next ? { label: '下一道', run: () => router.push(`/problem/${next.problemDisplayId}`) } : null
}
})
// ---- 主动开口(只对学生;比赛里 Mascot.vue 不弹)----
const student = () => userStore.isAuthed && !userStore.isTeacherOrAbove && ctx.value.entry !== 'contest'
/** 这道题上连着几次没跑例子就交了。跑过一次例子就清零 */
let unsampledSubmits = 0
let sampledSinceSubmit = false
/** 上一次「动静」(进题、交、跑例子)的时刻,给「盯了好久」用 */
let lastActivity = Date.now()
watch(
() => problemStore.problem?.id,
() => {
unsampledSubmits = 0
sampledSinceSubmit = false
lastActivity = Date.now()
},
)
watch(
() => submissionStore.trial.samplesRunAt.value,
(at) => {
if (!at) return
sampledSinceSubmit = true
lastActivity = Date.now()
},
)
watch(
() => submissionStore.submission?.id,
(id) => {
if (!id) return
unsampledSubmits = sampledSinceSubmit ? 0 : unsampledSubmits + 1
sampledSinceSubmit = false
lastActivity = Date.now()
},
)
// 判完了:错了就看要不要说一句;不管对错都刷新行为数(最近的错、今天做对几道)
watch(
() => [submissionStore.submission?.id, submissionStore.submission?.result] as const,
([id, result]) => {
const problem = problemStore.problem
if (!id || !FINISHED(result) || !problem || !student()) return
refreshMascotProfile(true)
const failed = RESULT_SITUATION[result as SubmissionStatus]
if (!failed) return
const { runSamples, help, why } = studentActions(problem)
if (problemStore.failCount >= STUCK_FAILS) {
requestSpeech({ key: `stuck:${problem.id}`, ...guide('problem.stuck', help, why) })
} else if (unsampledSubmits >= UNSAMPLED_SUBMITS && runSamples) {
requestSpeech({ key: `unsampled:${problem.id}`, ...guide('habit.noSamples', runSamples) })
} else {
const habit = habitSituation(failed)
if (habit) requestSpeech({ key: `habit:${habit}`, ...guide(habit, why) })
}
},
)
// 盯着一道没做对的题 15 分钟,没交也没跑:问一句
useIntervalFn(() => {
const problem = problemStore.problem
if (!problem || !student() || Date.now() - lastActivity < IDLE_MS) return
if (problem.myStatus === SubmissionStatus.accepted || submissionStore.submission?.result === SubmissionStatus.accepted) return
if (codeStore.code.language === 'Flowchart') return
const { runSamples, help } = studentActions(problem)
requestSpeech({ key: `idle:${problem.id}`, ...guide('idle.stuck', help, runSamples) })
}, 30_000)
}
+54 -8
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@@ -10,7 +10,10 @@
* - 在屏幕左半边时整体镜像,脸总朝着页面中间。
* - 按下去像玩偶一样压扁(底边不动),松手弹回。
* - 点一下冒气泡:一句话加最多三个按钮,按页面、按情况变(页面经 shared/mascot/guide.ts 告诉她),
* 台词在 shared/mascot/lines.ts。她从不主动开口;比赛里点她不弹气泡。再点一下、点别处、换页面都收起。
* 台词在 shared/mascot/lines.ts。比赛里点她不弹气泡。再点一下、点别处、换页面都收起。
* - 对学生按行为挑话(常犯的错、今天做了几道、熟不熟,见 shared/mascot/behavior.ts);
* 题目页上有几件事她会主动开口,频率上限在下面 SPEAK_GAP_MS。
* - 互动都记进 mascot_event(点开、点按钮、主动开口、摸头、嫌烦、被拖走)。
* - 彩蛋:连着快点,有时候(每轮三分之一的机会)点到第 4~8 下(也是随机的)会被摸摸头(同一个仓库的 assets/rua.gif),摸的时候接着点就一直摸。
*
* 位置只是这台电脑上的个人偏好,存 localStorage(读写都包 try/catch,拿不到就用默认位置)。
@@ -21,6 +24,7 @@ import imageUrl from 'shared/assets/mascot/whale.webp'
import patUrl from 'shared/assets/mascot/whale-pat.gif'
import { MASCOT_LINES, type MascotSituation } from 'shared/mascot/lines'
import { currentMascotGuide, type MascotAction, type MascotGuide } from 'shared/mascot/guide'
import { logMascotEvent, notePoke, personalize, refreshMascotProfile, speechRequest } from 'shared/mascot/behavior'
import { useAuthModalStore } from 'shared/store/authModal'
import { useCollabStore } from 'shared/store/collab'
import { useUserStore } from 'shared/store/user'
@@ -46,6 +50,8 @@ function rollPatClicks() {
const STREAK_GAP_MS = 600 // 两下之间超过这么久就不算连点
const OVERCLICK = 8 // 一轮连点到这么多下还没摸到头,她就嫌烦了
const QUIET_BUBBLE_MS = 5000 // 没有按钮的气泡(只是一句话)过这么久自己收起
const SPOKEN_BUBBLE_MS = 10_000 // 她主动说的话,有按钮也过这么久收起:没人点她,不该一直挡着
const SPEAK_GAP_MS = 3 * 60_000 // 主动开口至少隔这么久,课上别老打岔
type HAnchor = 'left' | 'right' | null
type VAnchor = 'top' | 'bottom' | null
@@ -173,6 +179,7 @@ function onUp() {
place.y = pos.y
settle()
savePlace(place)
logMascotEvent({ kind: 'move', line: `${place.h ?? '-'} ${place.v ?? '-'}` })
return
}
boing()
@@ -187,7 +194,10 @@ function onUp() {
// 正在被摸,或者连点到数了:摸摸头,从这一下再摸满一轮
if (patting.value || streak >= patClicks) {
if (!patting.value) say({ text: pick('patting') })
if (!patting.value) {
say({ text: pick('patting') })
logMascotEvent({ kind: 'pat' })
}
patting.value = true
clearTimeout(patTimer)
patTimer = setTimeout(() => {
@@ -198,7 +208,10 @@ function onUp() {
}
// 一轮里只有第一下开关气泡,后面连着点是在找彩蛋,不跟着一开一关
if (streak === 1) toggleBubble()
else if (streak === OVERCLICK) say({ text: pick('overclick') })
else if (streak === OVERCLICK) {
say({ text: pick('overclick') })
logMascotEvent({ kind: 'overclick' })
}
}
// ---- 气泡 ----
@@ -211,6 +224,8 @@ const authModal = useAuthModalStore()
interface Bubble {
text: string
actions?: MascotAction[]
/** 记互动时带上,看哪种情况下的按钮有人点 */
situation?: string
}
const bubble = ref<Bubble | null>(null)
let quietTimer: ReturnType<typeof setTimeout> | undefined
@@ -218,11 +233,11 @@ let quietTimer: ReturnType<typeof setTimeout> | undefined
/** 比赛、测验里不说话:「运行例子」「举手」这类按钮在考试时算不算帮忙,干脆不弹 */
const silent = computed(() => String(route.name ?? '').startsWith('contest '))
function say(next: Bubble) {
function say(next: Bubble, closeAfter = next.actions?.length ? 0 : QUIET_BUBBLE_MS) {
if (silent.value) return
bubble.value = next
clearTimeout(quietTimer)
if (!next.actions?.length) quietTimer = setTimeout(close, QUIET_BUBBLE_MS)
if (closeAfter) quietTimer = setTimeout(close, closeAfter)
}
function close() {
@@ -232,8 +247,13 @@ function close() {
function toggleBubble() {
if (bubble.value) return close()
const guide = resolveGuide()
say({ text: pickFor(guide), actions: guide.actions?.slice(0, 3) })
let guide = resolveGuide()
if (!userStore.isTeacherOrAbove) guide = personalize(guide)
const text = pickFor(guide)
say({ text, actions: guide.actions?.slice(0, 3), situation: guide.situation })
if (silent.value) return
notePoke()
logMascotEvent({ kind: 'open', situation: guide.situation, line: text })
}
/** 先看全站的:没登录、老师这边有人举手;再问页面;都没有就打个招呼 */
@@ -247,7 +267,7 @@ function resolveGuide(): MascotGuide {
}
/** 这几种情况要紧,不拿彩蛋换掉 */
const SERIOUS = new Set<MascotSituation>(['guest', 'teacher.help', 'problem.stuck'])
const SERIOUS = new Set<MascotSituation>(['guest', 'teacher.help', 'problem.stuck', 'first.meet'])
const RARE_CHANCE = 0.03
const TIME_CHANCE = 0.15
@@ -294,10 +314,36 @@ function timeSituation(): MascotSituation | null {
}
async function runAction(action: MascotAction) {
logMascotEvent({ kind: 'action', action: action.label, situation: bubble.value?.situation })
close()
await action.run()
}
// ---- 主动开口:页面经 requestSpeech 请她说,这里卡频率 ----
let lastSpokeAt = -Infinity
const spokenKeys = new Set<string>()
watch(speechRequest, (speech) => {
if (!speech || silent.value || dragging.value || bubble.value || userStore.isTeacherOrAbove) return
if (document.visibilityState !== 'visible' || spokenKeys.has(speech.key)) return
if (performance.now() - lastSpokeAt < SPEAK_GAP_MS) return
lastSpokeAt = performance.now()
spokenKeys.add(speech.key)
const text = pick(speech.situation).replace('{n}', String(speech.n ?? ''))
say({ text, actions: speech.actions?.slice(0, 3), situation: speech.situation }, SPOKEN_BUBBLE_MS)
logMascotEvent({ kind: 'speak', situation: speech.situation, line: text })
})
// 学生的行为数:进站、换页面时拉(30 秒内拉过就不拉),登录换人时重拉
watch(
() => route.fullPath,
() => refreshMascotProfile(),
)
watch(
() => userStore.user?.id,
() => refreshMascotProfile(true),
{ immediate: true },
)
// 点别处收起;点她自己由 onUp 管(开关),不算「别处」
onClickOutside(bubbleEl, close, { ignore: [body] })
watch(() => route.fullPath, close)
+122
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@@ -0,0 +1,122 @@
import type { MascotEventInput, MascotProfile } from '@oj2/contract'
import api from 'utils/api'
import { useUserStore } from 'shared/store/user'
import type { MascotGuide } from './guide'
import type { MascotSituation } from './lines'
/**
* 看板娘按学生的行为挑话:常犯哪类错、今天做了几道、和她熟不熟。数从 GET /mascot/profile 来,
* 那边按库里的提交和互动记录算;互动本身经 logMascotEvent 记进 mascot_event。
*
* 只对学生。老师的话不跟着行为变。
*/
/** 记一条互动。只记登录了的,失败就算了:前台不等它、也不提示 */
export function logMascotEvent(event: Omit<MascotEventInput, 'path'>) {
if (!useUserStore().isAuthed) return
const body: MascotEventInput = { ...event, path: location.pathname.slice(0, 200) }
if (body.line) body.line = body.line.slice(0, 100)
api.post('mascot/events', body).catch(() => {})
}
export const mascotProfile = shallowRef<MascotProfile | null>(null)
let loadedAt = 0
let loading: Promise<void> | null = null
/** 进页面、交完一次都想要新的数,但别每次都打一遍 */
const STALE_MS = 30_000
export function refreshMascotProfile(force = false) {
const userStore = useUserStore()
if (!userStore.isAuthed || userStore.isTeacherOrAbove) {
mascotProfile.value = null
return null
}
if (loading) return loading
if (!force && mascotProfile.value && Date.now() - loadedAt < STALE_MS) return null
loading = api
.get<MascotProfile>('mascot/profile')
.then((profile) => {
mascotProfile.value = profile
loadedAt = Date.now()
})
.catch(() => {})
.finally(() => {
loading = null
})
return loading
}
/** 这一页会话里点开过几次:第一次见面那句只说一回,刚点过的也算熟了一点 */
let sessionPokes = 0
export function notePoke() {
sessionPokes++
}
// 门槛按本机生产快照定的(2026-11,最近 120 天交过 10 次以上的 266 个学生):最近 20 次里
// 运行出错 ≥3 的 87 人、答案错误 ≥5 的 82 人,各占三成;编译错误有提交前语法检查,≥3 的只有 7 人
const HABIT_MIN = { wrongAnswer: 5, compileError: 3, runtimeError: 3, timeout: 2 } as const
/** 有专门几句的运行错误类型,别的走 habit.runtimeError */
const NAMED_RUNTIME_ERRORS = new Set(['NameError', 'TypeError', 'ValueError', 'EOFError'])
/**
* 这一类错是不是这个学生的老毛病:是就给对应的那组话,不是返回 null。
* 题目页点她、交完错了她主动开口都走这里
*/
export function habitSituation(failure: MascotSituation): MascotSituation | null {
const recent = mascotProfile.value?.recent
if (!recent) return null
switch (failure) {
case 'problem.wrong':
return recent.wrongAnswer >= HABIT_MIN.wrongAnswer ? 'habit.wrongAnswer' : null
case 'problem.compileError':
return recent.compileError >= HABIT_MIN.compileError ? 'habit.compileError' : null
case 'problem.runtimeError': {
if (recent.runtimeError < HABIT_MIN.runtimeError) return null
const type = recent.runtimeErrorType
return type && NAMED_RUNTIME_ERRORS.has(type) ? (`habit.${type}` as MascotSituation) : 'habit.runtimeError'
}
case 'problem.timeout':
return recent.timeout >= HABIT_MIN.timeout ? 'habit.timeout' : null
default:
return null
}
}
const HABIT_CHANCE = 0.6
const TODAY_CHANCE = 0.4
const FAMILIAR_CHANCE = 0.2
/** 点开过这么多次算老熟人 */
const FAMILIAR_POKES = 50
/** 今天做到这么多道才拿出来说 */
const TODAY_MIN = 3
const GREETINGS = new Set<MascotSituation>(['greet', 'announcement', 'achievement', 'profile'])
const PRAISE = new Set<MascotSituation>(['problem.accepted', 'problem.firstTry', 'problem.finally', 'home.done', 'home.assigned', 'home.free'])
/** 点她的时候:按行为把页面给的情况换成更贴这个学生的那一组(按钮不变) */
export function personalize(guide: MascotGuide): MascotGuide {
const profile = mascotProfile.value
if (!profile) return guide
if (profile.pokes + sessionPokes === 0) return { ...guide, situation: 'first.meet', n: undefined }
const habit = habitSituation(guide.situation)
if (habit && Math.random() < HABIT_CHANCE) return { ...guide, situation: habit }
if (PRAISE.has(guide.situation) && profile.todaySolved >= TODAY_MIN && Math.random() < TODAY_CHANCE) {
return { ...guide, situation: 'today.count', n: profile.todaySolved }
}
if (GREETINGS.has(guide.situation) && profile.pokes >= FAMILIAR_POKES && Math.random() < FAMILIAR_CHANCE) {
return { ...guide, situation: 'familiar' }
}
return guide
}
// ---- 主动开口 ----
export interface MascotSpeech extends MascotGuide {
/** 同一个 key 一次页面会话里只说一次(比如「这道题卡住了」每道题只说一回) */
key: string
}
/** 页面请她主动说一句;说不说、什么时候说由 Mascot.vue 按频率上限定 */
export const speechRequest = shallowRef<MascotSpeech | null>(null)
export function requestSpeech(speech: MascotSpeech) {
speechRequest.value = speech
}
+18
View File
@@ -130,6 +130,24 @@ export const MASCOT_LINES = {
'teacher.problemset': ['全班进度,记着呢', '谁没做完,一看就知道', '奖章发得出去吗'],
'teacher.greet': ['老师好……才不是特意打招呼', '有事?', '忙完了?', '喝口水吧', '下课了吗', '今天几节课?', '辛苦……随口说的'],
// ---- 按学生的行为挑的(shared/mascot/behavior.ts)----
// 最近 20 次提交里某类错特别多,再错这一类时换成这几句
'habit.wrongAnswer': ['又是答案错误,例子对了没', '你老栽在输出上', '空格、换行再对一遍', '格式的事,又是', '这类错你很熟了吧'],
'habit.compileError': ['又是编译错误。中文标点?', '每次都是符号的事', '红字看完再改', '括号、冒号,老三样'],
'habit.runtimeError': ['又崩了,这次哪一行', '运行出错你最拿手了……不是夸你', '又炸了,看看报错'],
'habit.NameError': ['又是变量名,拼对了没', '用之前先赋值', '大小写也算不一样的名字', '名字又对不上了'],
'habit.TypeError': ['又是类型不对,input 出来的是文字', '数字和文字不能直接加', '先 int() 再算'],
'habit.ValueError': ['int() 里放了不是数字的东西', '输入格式再看看,一行几个数?', '又把一整行塞进 int() 了吧'],
'habit.EOFError': ['又多读了一行', 'input() 比输入的行数多了', '一行几个数,用一次 input() 再 split()'],
'habit.timeout': ['又超时,循环停得下来吗', '死循环又来了', '循环变量改了没'],
// 这一页上的习惯
'habit.noSamples': ['又没跑例子?', '第几次不跑例子了', '跑一下又不会少块肉', '例子都不跑,就硬交?'],
'idle.stuck': ['盯了好久了,举个手?', '卡住了吧', '要不先跑一下例子', '发呆也算做题吗'],
// 今天和熟悉程度
'today.count': ['今天第 {n} 道了……还行', '{n} 道了,别骄傲', '今天挺能做嘛,{n} 道', '才 {n} 道,再来'],
'first.meet': ['初次见面。……才不是特意等你', '你是新来的?', '第一次戳我?', '叫我小鲸鱼就行,别叫大肥鱼'],
familiar: ['又是你', '你今天戳了几次了', '习惯了,戳吧', '老熟人了', '又来找我?'],
// ---- 招呼与彩蛋 ----
greet: [
'干嘛',