refactor: 一批名不副实的命名改掉(只动一端,不碰契约)
后端: - getUserByToken → authenticateToken:它会删会话、续 TTL、记在线,不是纯读 - todayStart → dayStart(instant):本来就接受任意时刻,不只是「今天」 - objectValue → asRecord,删掉 4 份一模一样的私有拷贝和 `as toObject` 别名 - 报错文案 "does not exists" / "Already be a public problem" 改通顺 前端: - utils/types 里 Contest / User / Problem 三个别名删掉:Contest 原来指后台 比赛、契约里同名的却是学生侧。现在 Contest = 学生侧、AdminContest = 后台, 后台用户表单叫 AdminUserForm,题目详情直接用 ProblemDetail - SubmissionInfo → ContestSubmissionInfo,免得和 submission.info 撞名 - utoa / atou → compressToBase64 / decompressFromBase64(实际是 zlib + base64), encode / decode → base64EncodeUtf8 / base64DecodeUtf8 - filterResult → toProblemRow、toProblemListItem → toAdminProblemRow, 行字段 submission / rate → submissionCount / acRate - 组件:Modal → AddFromLibraryModal、Form → EditorToolbar、 ContestEditor → BasicEditor(题单也在用它)、rank 的 Index → RankMedal、 Name → UserNameCell、Password → PasswordCell、ContestType → ContestAccessTag Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -17,6 +17,7 @@ import {
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} from "./judge/events"
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import { JudgeStatus } from "./judge/status"
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import { createSubscriberRedis } from "./redis"
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import { asRecord } from "./routes/helpers"
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import {
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configTopic,
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configUpdateChannel,
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@@ -204,12 +205,6 @@ export function startSessionSweep() {
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return timer
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}
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function objectValue(value: unknown): Record<string, unknown> {
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return value && typeof value === "object" && !Array.isArray(value)
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? (value as Record<string, unknown>)
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: {}
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}
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export function submissionWebSocketHandler(): Bun.WebSocketHandler<SubmissionSocketData> {
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return {
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open(ws) {
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@@ -386,7 +381,7 @@ async function handleMessage(
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return
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}
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const statistics = objectValue(submission.statisticInfo)
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const statistics = asRecord(submission.statisticInfo)
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const status =
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submission.result === JudgeStatus.PENDING
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? "pending"
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