feat(流程图): 「写代码 / 画流程图」变成工具栏上的切换,AI 的评分和历次分数挪进结果页签,题单里也能画

- 流程图题的工具栏最左边是「写代码 / 画流程图」。原来流程图藏在语言下拉里,叫一个名叫
  Flowchart 的「语言」;画完一道题之后它还被记成语言偏好,下一道能画的题一打开就是画布
- 「交给 AI 点评」交完切到「结果」页签:评的时候写着「AI 正在看你的图」、画布照样能改;
  评完是分数、评语、改进建议、四项得分,顶上一排历次分数,点哪次看哪次。
  原来是提交按钮旁一个 1000px 的弹框,盖住画布,翻历次评分要一页一页点
- 画到 A / S:给「照着它写代码 →」,题单里 1.5 秒后回题单(和代码通过一样),
  课堂条当场标成做完;只在这一页上刚评完的那次才算,进页面读到以前的 A 不跳
- 「把这一版载回画布」只在画布和那一版不一样时出现;载回、进页面读回草稿后都缩放到装下整张图
- 题单入口能画流程图了(原来只有题库入口能画),题单里的代码草稿、流程图草稿各存一份,
  加入题单之前写的、画的不会一进题单就摆在编辑器里
- 手机上不给「画流程图」(节点库是拖放,手机上拖不动),题面里以前画好的那张照样看得到

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
xuyueandClaude Opus 5.5 committed 2026-09-28 18:19:16 +08:00
1 parent 3fe3caa944
commit 11368813cc
16 files changed
+747 -388

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+19 -4
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@@ -8,13 +8,19 @@ import type { Code, LANGUAGE } from "utils/types"
* 代码编辑器状态管理 Store
* 管理全局的代码、输入、输出状态
*/
function savedCodeLanguage() {
const saved = normalizeLanguage(storage.get(STORAGE_KEY.LANGUAGE))
return saved && saved !== "Flowchart" ? saved : null
}
export const useCodeStore = defineStore("code", () => {
// ==================== 状态 ====================
const code = reactive<Code>({
value: "",
// 过一道 normalizeLanguage:上线那一刻学生浏览器的 localStorage 里存的还是
// 旧值 Python3,直接拿来用会被后端的契约挡掉(而且报错看不出是这个原因)
language: normalizeLanguage(storage.get(STORAGE_KEY.LANGUAGE)) ?? "Python",
// 以前的版本会把 Flowchart 也记成语言偏好,那种老值在这里一并不认
language: savedCodeLanguage() ?? "Python",
})
const input = ref("")
@@ -36,7 +42,6 @@ export const useCodeStore = defineStore("code", () => {
*/
function setLanguage(language: LANGUAGE) {
code.language = language
storage.set(STORAGE_KEY.LANGUAGE, language)
}
/**
@@ -69,14 +74,23 @@ export const useCodeStore = defineStore("code", () => {
output.value = ""
}
// 监听语言变化,保存到本地存储
/**
* 语言变了就记下来,下一道题默认用它。**不记 Flowchart**:那是「画流程图」这种作业,
* 不是编程语言偏好 —— 记下来的话,画完一道流程图题,下一道能画的题一打开就是画布,
* 而学生这节课要写的是代码。切回「写代码」时用的也是这份偏好。
*/
watch(
() => code.language,
(newLanguage) => {
storage.set(STORAGE_KEY.LANGUAGE, newLanguage)
if (newLanguage !== "Flowchart") storage.set(STORAGE_KEY.LANGUAGE, newLanguage)
},
)
/** 学生习惯用的编程语言(从来不会是 Flowchart) */
function preferredLanguage(): LANGUAGE {
return savedCodeLanguage() ?? "Python"
}
return {
// 状态
code,
@@ -89,6 +103,7 @@ export const useCodeStore = defineStore("code", () => {
// 操作
setCode,
setLanguage,
preferredLanguage,
setInput,
setOutput,
reset,
+117 -30
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@@ -1,13 +1,11 @@
import { createDiscreteApi } from "naive-ui"
import { defineStore } from "pinia"
import { errorCode } from "utils/api"
import {
getCurrentProblemFlowchartSubmission,
getFlowchartSubmission,
getFlowchartSubmissionDetail,
submitFlowchart,
} from "oj/api"
import type { FlowchartScores, FlowchartSubmission } from "@oj2/contract"
import type { Edge, Node } from "@vue-flow/core"
import { getFlowchartScores, getFlowchartSubmission, submitFlowchart } from "oj/api"
import { useProblemStore } from "oj/store/problem"
import { useSubmissionStore } from "oj/store/submission"
import { useFlowchartWebSocket, type FlowchartEvaluationUpdate } from "shared/composables/websocket"
import { useMyFlowchartStore } from "shared/store/myFlowchart"
import { useUserStore } from "shared/store/user"
@@ -22,18 +20,35 @@ export interface FlowchartRating {
type Outcome = { ok: true; score: number; grade: string } | { ok: false; error?: string }
/** 编辑器对外的两个方法(FlowchartEditor 的 defineExpose) */
export interface FlowchartEditorInstance {
getFlowchartData: () => { nodes: unknown[]; edges: unknown[] }
setFlowchartData: (data: { nodes: Node[]; edges: Edge[] }) => void
}
/** 画到这两档算这道题做完(后端 flowchart/grade.ts 的 FLOWCHART_PASS_GRADES) */
export function isFlowchartPass(grade: string | null | undefined) {
return grade === "S" || grade === "A"
}
/**
* 这一页上最近一次交的图走到哪了。idle = 这一页还没交过(历史分数照样有)
*/
export type FlowchartPhase = "idle" | "evaluating" | "done" | "failed"
/** AI 评分比判题慢得多,轮询放缓一点 */
const POLL_INTERVAL = 3000
/** 到点还没结果就收手,别无限轮询下去 */
const POLL_TIMEOUT = 3 * 60 * 1000
/**
* 流程图提交与 AI 评分:正在评的那一次、最近一次的分数、提交次数。
* 流程图提交与 AI 评分:正在评的那一次、历次分数、结果页签正在看哪一次。
*
* 原来都在提交按钮那个组件(SubmitFlowchart)里,而它只在语言选成 Flowchart 时才挂载 ——
* 交完切到写代码,组件一卸载就断开 WebSocket,正在评的那次结果就丢了(评分中位 4.8 秒、
* 最长二十几秒,足够学生切走)。挪到 store 之后,切走了照样评完、照样提示、照样把
* A/S 的图亮到「我的流程图」。评分详情弹框只是展示,还留在组件里。
* A/S 的图亮到「你画的流程图」。评分详情从 1000px 的弹框挪进了左栏「结果」页签
* (FlowchartResult),那边只管显示。
*/
export const useFlowchartStore = defineStore("flowchart", () => {
const problemStore = useProblemStore()
@@ -41,7 +56,27 @@ export const useFlowchartStore = defineStore("flowchart", () => {
const loading = ref(false)
const latestRating = ref<FlowchartRating>({ score: 0, grade: "" })
const submissionCount = ref(0)
const phase = ref<FlowchartPhase>("idle")
/**
* 这一页上**刚刚**评完一次就加一(不含进页面时读到的历史)。课堂条标做完、题单里
* 1.5 秒后跳回题单,都只认这一下 —— 进页面读到以前的 A 不该再跳一次
*/
const evaluatedSeq = ref(0)
/** 这道题评完的每一次,早的在前;hidden = 加入题单之前、被藏起来的次数 */
const scores = ref<FlowchartScores["scores"]>([])
const hiddenCount = ref(0)
const submissionCount = computed(() => scores.value.length)
/** 结果页签正在看哪一次;null = 最新那次 */
const selectedId = ref<string | null>(null)
/** 看过的几次的完整评语,按 id 缓存(评完就不会再变) */
const details = ref<Record<string, FlowchartSubmission>>({})
const detailLoading = ref(false)
/** 画布本身。结果页签要拿当前画布和某一版比一比、把那一版载回去 */
const editor = shallowRef<FlowchartEditorInstance | null>(null)
function attachEditor(instance: FlowchartEditorInstance | null) {
editor.value = instance
}
/** 最近一次交上去的那张图,评到 A/S 时亮到「我的流程图」 */
const lastSubmittedMermaidCode = ref("")
/** 最近一次分数是哪道题的;换题后置空,下次挂载时重新拉 */
@@ -122,16 +157,21 @@ export const useFlowchartStore = defineStore("flowchart", () => {
scheduleDisconnect(15 * 60 * 1000)
if (!outcome.ok) {
message.error(
outcome.error ? `流程图评分失败: ${outcome.error}` : "流程图评分失败,请稍后重试",
)
phase.value = "failed"
message.error("AI 这次没评出来,再交一次试试")
return
}
latestRating.value = { score: outcome.score, grade: outcome.grade }
message.success(`流程图评分完成!得分: ${outcome.score}分 (${outcome.grade}级)`)
if ((outcome.grade === "A" || outcome.grade === "S") && lastSubmittedMermaidCode.value) {
phase.value = "done"
selectedId.value = null
evaluatedSeq.value++
// 学生这会儿可能在看题目:只提示一句、页签上亮状态,不强行把他切过去(设计文档 5.3)
message.success(`AI 点评完了:${outcome.score} 分,${outcome.grade} 级`)
if (isFlowchartPass(outcome.grade) && lastSubmittedMermaidCode.value) {
myFlowchartStore.show(lastSubmittedMermaidCode.value)
}
const problemId = problemStore.problem?.id
if (problemId) loadScores(problemId)
}
const handleWebSocketMessage = (data: FlowchartEvaluationUpdate) => {
@@ -162,7 +202,9 @@ export const useFlowchartStore = defineStore("flowchart", () => {
lastSubmittedMermaidCode.value = mermaidCode
loading.value = true
latestRating.value = { score: 0, grade: "" }
phase.value = "evaluating"
// 交上去就切到「结果」页签,和交代码一样
useSubmissionStore().revealResult()
try {
const response = await submitFlowchart({
@@ -183,10 +225,9 @@ export const useFlowchartStore = defineStore("flowchart", () => {
startPollingFallback()
startPollingDeadline()
}
message.success("流程图已提交,请耐心等待评分")
} catch (error) {
loading.value = false
phase.value = "idle"
// 按错误码分支(见 utils/api.ts 的约定)。限流是最容易撞上的一种:
// 只说「提交失败」的话,学生会以为是自己的图有问题,然后反复点,越点越久
if (errorCode(error) === "too-many-submissions") {
@@ -200,32 +241,64 @@ export const useFlowchartStore = defineStore("flowchart", () => {
}
}
// ==================== 最近一次的分数 ====================
// ==================== 历次分数 ====================
async function loadScores(problemId: number) {
const data = await getFlowchartScores(problemId)
// 换题之后才回来的是上一道题的,别盖掉新题的
if (problemStore.problem?.id !== problemId) return
scores.value = data.scores
hiddenCount.value = data.hidden
const latest = data.scores.at(-1)
if (latest && phase.value !== "evaluating") {
latestRating.value = { score: latest.score, grade: latest.grade }
}
}
/**
* 这道题最近一次的分数;画到了 A/S 的话,把那张图亮到「我的流程图」。
* 同一道题只拉一次(组件卸了再挂回来不重拉),换题后 loadedFor 清空。
* 进这道题时读一次历次分数;画到过 A/S 的话,把最近那张 A/S 亮到题面的「你画的流程图」。
* 同一道题只读一次(组件卸了再挂回来不重读),换题后 loadedFor 清空。
*/
async function ensureLoaded() {
const problemId = problemStore.problem?.id
if (!problemId || loadedFor === problemId) return
loadedFor = problemId
try {
const data = await getCurrentProblemFlowchartSubmission(problemId)
// 换题之后才回来的是上一道题的分数,别盖掉新题的
await loadScores(problemId)
if (problemStore.problem?.id !== problemId) return
submissionCount.value = data.count
latestRating.value = { score: data.score, grade: data.grade }
const grade = data.grade
if ((grade === "A" || grade === "S") && data.count > 0) {
const detail = await getFlowchartSubmissionDetail(problemId, data.count)
const passed = scores.value.filter((row) => isFlowchartPass(row.grade)).at(-1)
if (passed) {
const detail = await fetchDetail(passed.id)
// 查的这一会儿又换了题,这张图不是新题的
if (problemStore.problem?.id !== problemId) return
if (detail.submission?.mermaidCode) myFlowchartStore.show(detail.submission.mermaidCode)
if (detail?.mermaidCode) myFlowchartStore.show(detail.mermaidCode)
}
} catch (error) {
// 拉不到就当没交过;下次挂载再试
loadedFor = null
console.error("[Flowchart] 读取最近一次评分失败:", error)
console.error("[Flowchart] 读取历次评分失败:", error)
}
}
async function fetchDetail(id: string) {
const cached = details.value[id]
if (cached) return cached
const detail = await getFlowchartSubmission(id)
details.value[id] = detail
return detail
}
/** 结果页签里点了某一次(null = 回到最新):把那次的完整评语拉回来 */
async function select(id: string | null) {
selectedId.value = id
const target = id ?? scores.value.at(-1)?.id
if (!target || details.value[target]) return
detailLoading.value = true
try {
await fetchDetail(target)
} catch {
message.error("这一次的评语读不出来,过一会儿再试")
} finally {
detailLoading.value = false
}
}
@@ -237,7 +310,11 @@ export const useFlowchartStore = defineStore("flowchart", () => {
function reset() {
stopMonitoring()
latestRating.value = { score: 0, grade: "" }
submissionCount.value = 0
phase.value = "idle"
scores.value = []
hiddenCount.value = 0
selectedId.value = null
details.value = {}
lastSubmittedMermaidCode.value = ""
loadedFor = null
}
@@ -253,9 +330,19 @@ export const useFlowchartStore = defineStore("flowchart", () => {
return {
loading,
latestRating,
phase,
evaluatedSeq,
scores,
hiddenCount,
submissionCount,
selectedId,
details,
detailLoading,
editor,
attachEditor,
submit,
ensureLoaded,
select,
reset,
}
})
+37 -5
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@@ -1,5 +1,7 @@
import { defineStore } from "pinia"
import { useBreakpoints } from "shared/composables/breakpoints"
import type { LANGUAGE, ProblemDetail } from "utils/types"
import { problemEntryOf } from "oj/problem/composables/problemPageContext"
export const useProblemStore = defineStore("problem", () => {
const problem = ref<ProblemDetail | null>(null)
@@ -25,20 +27,46 @@ export const useProblemStore = defineStore("problem", () => {
*/
const failCount = computed(() => (problem.value?.myFailedCount ?? 0) + sessionFailCount.value)
const { isDesktop } = useBreakpoints()
/**
* 这道题能不能画流程图。比赛里不给(入口差异表);题单里原来也不给,现在给了,画到 A/S
* 算完成(设计文档第 3 节决定 4)。手机上不给:节点库是 HTML5 拖放,手机上拖不动。
*/
const canDraw = computed(
() => !!problem.value?.allowFlowchart && problemEntryOf(route) !== "contest" && isDesktop.value,
)
/**
* 编辑器能切到的全部「语言」。流程图在内部仍是一门叫 Flowchart 的语言(提交、草稿、编辑器
* 切换都按它分支),但界面上不再混在语言下拉里 —— 那是工具栏最左边的「写代码 / 画流程图」。
*/
const languages = computed<LANGUAGE[]>(() => {
if (route.name === "problem" && problem.value?.allowFlowchart) {
return ["Flowchart", ...problem.value.languages]
}
return problem.value?.languages ?? []
const own = problem.value?.languages ?? []
return canDraw.value ? ["Flowchart", ...own] : own
})
/** 语言下拉里的:真正的编程语言 */
const codeLanguages = computed(() => languages.value.filter((it) => it !== "Flowchart"))
/**
* 请编辑器换语言,并读回那门语言的草稿(没有就是模板)。只有编辑器(ProblemEditor)知道
* 草稿存在哪,所以这里只留一个请求,由它接住 —— 结果页签里的「照着它写代码」不在编辑器里。
*/
const languageRequest = ref<LANGUAGE | null>(null)
function switchLanguage(language: LANGUAGE) {
languageRequest.value = language
}
/**
* 这道题收不收当前语言,不收就退到它支持的第一种(SQL 题只有 "SQL",硬编码的
* Python 会被后端拒绝)。编辑器每次载入代码之前都要过一遍:草稿的键里带着语言,
* 先载入再改语言,编辑器里摆的就是另一种语言的模板。
*/
function supportedLanguage(current: LANGUAGE): LANGUAGE {
return languages.value.includes(current) ? current : (languages.value[0] ?? "Python")
if (languages.value.includes(current)) return current
// 兜底落在编程语言上:languages 的第一项可能是 Flowchart,不能默认把人扔到画布上
return codeLanguages.value[0] ?? languages.value[0] ?? "Python"
}
function incrementFailCount() {
@@ -55,7 +83,11 @@ export const useProblemStore = defineStore("problem", () => {
return {
problem,
failCount,
canDraw,
languages,
codeLanguages,
languageRequest,
switchLanguage,
supportedLanguage,
incrementFailCount,
}