- 虚拟时钟:实训台时钟面板可拨时间、1×/10×/60× 倍速、恢复真实时间;编译时把 DateTime.Now / Today / UtcNow 改写成 SimClock;评分规则加 clock 步骤 - 项目资源(Properties.Resources):平台素材库(自绘开关图片、合成门铃声),"项目资源"对话框勾选, 平台生成 Properties/Resources.Designer.cs;设计器图片框的"图片"属性可选资源;程序目录下的 Resources 指向素材库;未添加资源时给中文提示 - Windows Media Player(AxWMPLib):设置 URL 自动播放、Ctlcontrols.play/stop,浏览器里播放声音, 实训台加广播喇叭;编译时给窗体嵌空资源,OcxState 取到 null 不报错;图片和声音统一按内容缓存(blob) - TrackBar:拖动、点轨道、方向键,先 ValueChanged 再 Scroll;设计器加"滑动条""媒体播放器" - 评分规则加 value、media 检查;示例项目 7 任务 1–3(修正书上开关灯判断写反、漏填串口列表) - 修正:Properties/ 下的资源类不当作窗体;带命名空间的 System.AppDomain.CurrentDomain.BaseDirectory 放行 - 测试:虚拟时钟、TrackBar、项目 7 示例评分、作业起点带资源类 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
194 lines
7.2 KiB
C#
194 lines
7.2 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.Encodings.Web;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Threading;
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using System.Windows.Forms;
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namespace Sim.Host;
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/// <summary>
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/// 运行器的全局状态:向服务器发消息、收集控件属性变化、登记控件、等待浏览器的应答。
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/// </summary>
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public static class SimHost
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{
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// 中文原样输出,不转义成 \uXXXX
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private static readonly JsonSerializerOptions JsonOptions = new() { Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping };
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private static readonly object WriteLock = new();
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private static readonly List<JsonObject> PendingChanges = new();
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private static readonly ConcurrentDictionary<string, Control> ControlsById = new();
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private static readonly ConcurrentDictionary<int, PendingRequest> Requests = new();
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private static TextWriter _output = TextWriter.Null;
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private static int _nextControlId;
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private static int _nextRequestId;
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public static UiDispatcher Ui { get; } = new();
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/// <summary>学生程序所在的程序集,用于筛选异常堆栈中属于学生代码的部分</summary>
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public static Assembly? StudentAssembly { get; set; }
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/// <summary>运行器启动时调用:协议消息写到真正的标准输出(学生的 Console 输出另行转发)</summary>
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public static void Initialize(Stream stdout)
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{
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_output = new StreamWriter(stdout, new UTF8Encoding(false)) { AutoFlush = true };
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}
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// ---------- 发送消息 ----------
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public static void Send(JsonObject message)
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{
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lock (WriteLock)
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{
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FlushChangesLocked();
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_output.WriteLine(message.ToJsonString(JsonOptions));
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}
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}
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/// <summary>记录一个已显示控件的属性变化;在界面线程上会合并到本轮消息处理结束时一起发送</summary>
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public static void QueueChange(Control control, string prop, object? value)
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{
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var change = new JsonObject { ["id"] = control.SimId, ["prop"] = prop, ["value"] = PropValue.From(value) };
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lock (WriteLock)
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{
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PendingChanges.Add(change);
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if (!Ui.IsUiThread) FlushChangesLocked();
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}
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}
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public static void FlushChanges()
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{
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lock (WriteLock) FlushChangesLocked();
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}
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private static void FlushChangesLocked()
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{
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if (PendingChanges.Count == 0) return;
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var changes = new JsonArray();
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foreach (var change in PendingChanges) changes.Add(change);
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PendingChanges.Clear();
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_output.WriteLine(new JsonObject { ["type"] = "patch", ["changes"] = changes }.ToJsonString(JsonOptions));
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}
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// ---------- 图片 ----------
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private static readonly HashSet<string> SentImages = new();
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/// <summary>
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/// 学生程序的"程序所在目录"(AppDomain.CurrentDomain.BaseDirectory),可写,程序结束后清掉。
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/// 运行器启动时设定;保存的图片按相对这里的路径显示在网页的照片列表里。
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/// </summary>
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public static string AppBaseDirectory { get; set; } = AppContext.BaseDirectory;
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/// <summary>图片在浏览器端的编号;第一次用到时先把图片数据发过去,浏览器缓存后同一张图不再重发</summary>
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public static string ImageKey(System.Drawing.Image image) => DataKey(image.SimKey, image.Data, image.MimeType);
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/// <summary>
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/// 图片、声音等数据在浏览器端的编号(key 通常是内容的哈希):第一次用到时先把数据发过去,之后只发编号。
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/// </summary>
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public static string DataKey(string key, byte[] data, string mime)
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{
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bool isNew;
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lock (SentImages) isNew = SentImages.Add(key);
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if (isNew)
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{
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Send(new JsonObject
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{
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["type"] = "blob",
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["key"] = key,
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["mime"] = mime,
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["data"] = Convert.ToBase64String(data),
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});
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}
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return key;
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}
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/// <summary>学生程序用 Image.Save 保存了图片:网页的照片列表里显示出来</summary>
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public static void ImageSaved(string fullPath, System.Drawing.Image image)
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{
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var path = fullPath.StartsWith(AppBaseDirectory, StringComparison.Ordinal) ? fullPath[AppBaseDirectory.Length..] : fullPath;
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Send(new JsonObject { ["type"] = "imageSaved", ["path"] = path, ["image"] = ImageKey(image) });
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}
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public static void SendConsole(string text) => Send(new JsonObject { ["type"] = "console", ["text"] = text });
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public static void SendDevice(string device, string action, object? data)
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{
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LegacyThreads.CheckPoint();
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Send(new JsonObject
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{
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["type"] = "device",
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["device"] = device,
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["action"] = action,
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["data"] = PropValue.From(data),
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});
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}
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// ---------- 异常 ----------
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public static void ReportException(Exception ex)
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{
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while (ex is TargetInvocationException { InnerException: not null } wrapper) ex = wrapper.InnerException!;
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Send(new JsonObject
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{
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["type"] = "exception",
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["message"] = $"{ex.GetType().FullName}: {ex.Message}",
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["detail"] = StudentStackTrace(ex),
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});
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}
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/// <summary>只保留学生代码的堆栈行,去掉仿真库内部的调用</summary>
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private static string StudentStackTrace(Exception ex)
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{
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var lines = (ex.StackTrace ?? "").Split('\n').Select(l => l.TrimEnd());
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var studentLines = lines.Where(l => l.Contains(".cs:") && !l.Contains("/runtime/Sim.")).ToList();
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return string.Join("\n", studentLines.Count > 0 ? studentLines : lines);
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}
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// ---------- 控件登记 ----------
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public static string NewControlId() => Interlocked.Increment(ref _nextControlId).ToString();
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public static void Register(Control control) => ControlsById[control.SimId] = control;
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public static Control? FindControl(string id) => ControlsById.TryGetValue(id, out var control) ? control : null;
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// ---------- 请求与应答(如 MessageBox 等待用户点按钮) ----------
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/// <summary>
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/// 向浏览器发出请求并阻塞等待应答。在界面线程上调用时会继续处理消息队列(和真实的模态对话框一样,Timer 照常触发)。
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/// </summary>
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public static JsonNode? Request(JsonObject message)
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{
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LegacyThreads.CheckPoint();
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var id = Interlocked.Increment(ref _nextRequestId);
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var pending = new PendingRequest();
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Requests[id] = pending;
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message["requestId"] = id;
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Send(message);
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if (Ui.IsUiThread) Ui.RunUntil(() => pending.Done.IsSet);
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else pending.Done.Wait();
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Requests.TryRemove(id, out _);
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return pending.Result;
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}
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public static void CompleteRequest(int id, JsonNode? result)
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{
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if (!Requests.TryGetValue(id, out var pending)) return;
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pending.Result = result;
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pending.Done.Set();
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Ui.Wake();
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}
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private sealed class PendingRequest
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{
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public ManualResetEventSlim Done { get; } = new();
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public JsonNode? Result { get; set; }
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}
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}
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