- 编译时把 Thread 的 Suspend / Resume / Abort、ThreadState、Sleep、new Thread 改写成平台的 协作式实现:被挂起或终止的线程在 Sleep、后台改控件、调设备类库、弹提示框时停下或结束; ThreadStateException 等行为与 .NET Framework 一致;编辑器不再提示"已过时" - ListBox:列表项、单选、SelectedIndexChanged 先于 Click、删除选中项后取消选中; ComboBox 与 ListBox 共用 ListControl 和列表项集合;设计器工具箱加"列表框" - 评分规则的"包含"对列表框检查所有列表项 - 示例:项目 5 任务 2(烟雾,线程)、任务 3(推送灾情,二维数组、两个窗体、ListBox), 参考答案修正书上直接 Abort 挂起线程、烟雾记成"发现火情"的问题 - 一直不换行的 Console 输出攒满 4096 字符先发出,避免占满内存 - 测试:旧版线程 API、ListBox 事件顺序、两个示例的端到端和评分测试 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
115 lines
3.5 KiB
C#
115 lines
3.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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namespace System.Windows.Forms;
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/// <summary>ComboBox 和 ListBox 的共同基类:列表项、选中项</summary>
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public abstract class ListControl : Control
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{
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/// <summary>选中项的序号。列表项增删时直接调整(和 WinForms 一样不触发 SelectedIndexChanged)</summary>
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private protected int SelectedIndexValue = -1;
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public abstract int SelectedIndex { get; set; }
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public string DisplayMember { get; set; } = "";
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public string ValueMember { get; set; } = "";
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public event EventHandler? SelectedValueChanged;
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protected virtual void OnSelectedValueChanged(EventArgs e) => SelectedValueChanged?.Invoke(this, e);
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public string GetItemText(object? item) => item?.ToString() ?? "";
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/// <summary>列表项变化后调用:把新的列表和选中项发给浏览器</summary>
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internal abstract void ItemsChanged();
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/// <summary>Items.Clear() 时调用:先取消选中,再刷新列表</summary>
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internal abstract void ItemsCleared();
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internal void ItemInserted(int index)
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{
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if (SelectedIndexValue >= index) SelectedIndexValue++;
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ItemsChanged();
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}
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/// <summary>删掉的正是选中项时取消选中,删掉前面的项时选中项序号前移</summary>
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internal void ItemRemoved(int index)
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{
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if (SelectedIndexValue == index) SelectedIndexValue = -1;
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else if (SelectedIndexValue > index) SelectedIndexValue--;
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ItemsChanged();
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}
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protected string[] ItemTexts(IEnumerable<object?> items) => items.Select(GetItemText).ToArray();
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}
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/// <summary>ComboBox.ObjectCollection 和 ListBox.ObjectCollection 共用的实现</summary>
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public abstract class ListItemCollection : IList, IEnumerable<object?>
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{
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private readonly List<object?> _items = new();
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private readonly ListControl _owner;
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private protected ListItemCollection(ListControl owner) => _owner = owner;
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public int Count => _items.Count;
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public bool IsReadOnly => false;
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bool IList.IsFixedSize => false;
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bool ICollection.IsSynchronized => false;
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object ICollection.SyncRoot => this;
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public object? this[int index]
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{
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get => _items[index];
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set
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{
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_items[index] = value;
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_owner.ItemsChanged();
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}
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}
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public int Add(object? item)
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{
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if (item == null) throw new ArgumentNullException(nameof(item), "值不能为 null。");
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_items.Add(item);
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_owner.ItemsChanged();
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return _items.Count - 1;
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}
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public void AddRange(object[] items)
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{
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_items.AddRange(items);
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_owner.ItemsChanged();
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}
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public void Insert(int index, object? item)
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{
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_items.Insert(index, item);
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_owner.ItemInserted(index);
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}
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public void Remove(object? item)
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{
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var index = _items.IndexOf(item);
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if (index >= 0) RemoveAt(index);
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}
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public void RemoveAt(int index)
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{
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_items.RemoveAt(index);
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_owner.ItemRemoved(index);
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}
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public void Clear()
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{
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_items.Clear();
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_owner.ItemsCleared();
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}
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public bool Contains(object? item) => _items.Contains(item);
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public int IndexOf(object? item) => _items.IndexOf(item);
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public void CopyTo(Array array, int index) => ((ICollection)_items).CopyTo(array, index);
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public IEnumerator<object?> GetEnumerator() => _items.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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