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IOT_SIM/runtime/Sim.WinForms/Host/SimHost.cs
T
xuyueandClaude Opus 5.5 6b088240da
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项目 4 任务 2 网络摄像机:PictureBox、Image / Bitmap、照片列表
- 摄像头:自绘东围墙场景(Camera/scene.svg),按云台位置切成 640×480 帧(build-frames.ts);
  Pan 每次转一格,红外对射被遮挡时画面出现翻墙的人;类名、委托、事件参数与教材 dll 一致,
  ImageRead 每 250 ms 在后台线程触发
- Image / Bitmap 保存真实图片数据:Save、FromFile、FromStream,文件夹不存在时报 GDI+ 一般性错误;
  图片每张只发给浏览器一次(按内容哈希缓存)
- 程序所在目录(AppDomain.CurrentDomain.BaseDirectory,编译检查单独放行)和当前目录指向可写的 bin/Debug,
  沙箱里在沙箱的临时目录
- PictureBox(SizeMode、BorderStyle);设计器工具箱加"图片框";运行区显示程序保存的图片,点开看大图;
  实训台摄像头图标显示开启状态
- 评分规则加图片框显示图片、摄像头开关与转向、保存图片三种检查;示例 p4-t2-网络摄像机
- 测试:摄像头端到端、图片读写与程序目录、AppDomain 编译检查、评分出错情况

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 20:58:09 +08:00

190 lines
7.0 KiB
C#
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Threading;
using System.Windows.Forms;
namespace Sim.Host;
/// <summary>
/// 运行器的全局状态:向服务器发消息、收集控件属性变化、登记控件、等待浏览器的应答。
/// </summary>
public static class SimHost
{
// 中文原样输出,不转义成 \uXXXX
private static readonly JsonSerializerOptions JsonOptions = new() { Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping };
private static readonly object WriteLock = new();
private static readonly List<JsonObject> PendingChanges = new();
private static readonly ConcurrentDictionary<string, Control> ControlsById = new();
private static readonly ConcurrentDictionary<int, PendingRequest> Requests = new();
private static TextWriter _output = TextWriter.Null;
private static int _nextControlId;
private static int _nextRequestId;
public static UiDispatcher Ui { get; } = new();
/// <summary>学生程序所在的程序集,用于筛选异常堆栈中属于学生代码的部分</summary>
public static Assembly? StudentAssembly { get; set; }
/// <summary>运行器启动时调用:协议消息写到真正的标准输出(学生的 Console 输出另行转发)</summary>
public static void Initialize(Stream stdout)
{
_output = new StreamWriter(stdout, new UTF8Encoding(false)) { AutoFlush = true };
}
// ---------- 发送消息 ----------
public static void Send(JsonObject message)
{
lock (WriteLock)
{
FlushChangesLocked();
_output.WriteLine(message.ToJsonString(JsonOptions));
}
}
/// <summary>记录一个已显示控件的属性变化;在界面线程上会合并到本轮消息处理结束时一起发送</summary>
public static void QueueChange(Control control, string prop, object? value)
{
var change = new JsonObject { ["id"] = control.SimId, ["prop"] = prop, ["value"] = PropValue.From(value) };
lock (WriteLock)
{
PendingChanges.Add(change);
if (!Ui.IsUiThread) FlushChangesLocked();
}
}
public static void FlushChanges()
{
lock (WriteLock) FlushChangesLocked();
}
private static void FlushChangesLocked()
{
if (PendingChanges.Count == 0) return;
var changes = new JsonArray();
foreach (var change in PendingChanges) changes.Add(change);
PendingChanges.Clear();
_output.WriteLine(new JsonObject { ["type"] = "patch", ["changes"] = changes }.ToJsonString(JsonOptions));
}
// ---------- 图片 ----------
private static readonly HashSet<string> SentImages = new();
/// <summary>
/// 学生程序的"程序所在目录"(AppDomain.CurrentDomain.BaseDirectory),可写,程序结束后清掉。
/// 运行器启动时设定;保存的图片按相对这里的路径显示在网页的照片列表里。
/// </summary>
public static string AppBaseDirectory { get; set; } = AppContext.BaseDirectory;
/// <summary>图片在浏览器端的编号;第一次用到时先把图片数据发过去,浏览器缓存后同一张图不再重发</summary>
public static string ImageKey(System.Drawing.Image image)
{
var key = image.SimKey;
bool isNew;
lock (SentImages) isNew = SentImages.Add(key);
if (isNew)
{
Send(new JsonObject
{
["type"] = "image",
["key"] = key,
["mime"] = image.MimeType,
["data"] = Convert.ToBase64String(image.Data),
});
}
return key;
}
/// <summary>学生程序用 Image.Save 保存了图片:网页的照片列表里显示出来</summary>
public static void ImageSaved(string fullPath, System.Drawing.Image image)
{
var path = fullPath.StartsWith(AppBaseDirectory, StringComparison.Ordinal) ? fullPath[AppBaseDirectory.Length..] : fullPath;
Send(new JsonObject { ["type"] = "imageSaved", ["path"] = path, ["image"] = ImageKey(image) });
}
public static void SendConsole(string text) => Send(new JsonObject { ["type"] = "console", ["text"] = text });
public static void SendDevice(string device, string action, object? data)
{
LegacyThreads.CheckPoint();
Send(new JsonObject
{
["type"] = "device",
["device"] = device,
["action"] = action,
["data"] = PropValue.From(data),
});
}
// ---------- 异常 ----------
public static void ReportException(Exception ex)
{
while (ex is TargetInvocationException { InnerException: not null } wrapper) ex = wrapper.InnerException!;
Send(new JsonObject
{
["type"] = "exception",
["message"] = $"{ex.GetType().FullName}: {ex.Message}",
["detail"] = StudentStackTrace(ex),
});
}
/// <summary>只保留学生代码的堆栈行,去掉仿真库内部的调用</summary>
private static string StudentStackTrace(Exception ex)
{
var lines = (ex.StackTrace ?? "").Split('\n').Select(l => l.TrimEnd());
var studentLines = lines.Where(l => l.Contains(".cs:") && !l.Contains("/runtime/Sim.")).ToList();
return string.Join("\n", studentLines.Count > 0 ? studentLines : lines);
}
// ---------- 控件登记 ----------
public static string NewControlId() => Interlocked.Increment(ref _nextControlId).ToString();
public static void Register(Control control) => ControlsById[control.SimId] = control;
public static Control? FindControl(string id) => ControlsById.TryGetValue(id, out var control) ? control : null;
// ---------- 请求与应答(如 MessageBox 等待用户点按钮) ----------
/// <summary>
/// 向浏览器发出请求并阻塞等待应答。在界面线程上调用时会继续处理消息队列(和真实的模态对话框一样,Timer 照常触发)。
/// </summary>
public static JsonNode? Request(JsonObject message)
{
LegacyThreads.CheckPoint();
var id = Interlocked.Increment(ref _nextRequestId);
var pending = new PendingRequest();
Requests[id] = pending;
message["requestId"] = id;
Send(message);
if (Ui.IsUiThread) Ui.RunUntil(() => pending.Done.IsSet);
else pending.Done.Wait();
Requests.TryRemove(id, out _);
return pending.Result;
}
public static void CompleteRequest(int id, JsonNode? result)
{
if (!Requests.TryGetValue(id, out var pending)) return;
pending.Result = result;
pending.Done.Set();
Ui.Wake();
}
private sealed class PendingRequest
{
public ManualResetEventSlim Done { get; } = new();
public JsonNode? Result { get; set; }
}
}