using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Ports; using DeviceCtrlLibrary; namespace 火焰 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } bool IsOpen = false; private void Form1_Load(object sender, EventArgs e) { //用 for 循环把所有可用的串口号加入列表 for (int i = 0; i < SerialPort.GetPortNames().Length; i++) { com_port.Items.Add(SerialPort.GetPortNames()[i].ToString()); } } private void btn_open_Click(object sender, EventArgs e) { IsOpen = !IsOpen; if (IsOpen) { //打开数字量采集器所在的串口,开始定时采集 DeviceCtrlHelper.adam4150Helper.Open(com_port.Text); timer1.Start(); btn_open.Text = "关闭"; } else { DeviceCtrlHelper.adam4150Helper.Close(); timer1.Stop(); btn_open.Text = "开启"; } } private String GetFireInfo() { //判断火焰传感器返回bool值是否为true,若为true,则返回火情信息 if (DeviceCtrlHelper.adam4150Helper.SetData().fireValue) { return "发现火情!"; } return "正常!";//无火情返回正常信息 } private void timer1_Tick(object sender, EventArgs e) { txt_time.Text = DateTime.Now.ToString(); txt_even.Text = GetFireInfo(); } } }